Difference between revisions of "Rageblood (Apath)"

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== Class Information ==
 
== Class Information ==
 
This is a [[Martial Arts (Apath) | martial arts]] archetype
 
This is a [[Martial Arts (Apath) | martial arts]] archetype
 +
 +
'''Starting Money:
 +
3d6 × 10 gp (average 105 gp)
  
 
'''Class: ''' [http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager Bloodrager].   
 
'''Class: ''' [http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager Bloodrager].   
  
'''Hit Die:''' d10.  
+
'''Hit Die:''' d10.
  
 
== Class Abilities ==
 
== Class Abilities ==
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=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
The rageblood is proficient with all simple and martial weapons and with shields (excluding tower shields) but not with any armor. When wearing armor, the rageblood cannot use his way of life armor bonus or fast movement abilities.
+
A rageblood is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.
  
 
=== Way of Life Armor Bonus (Ex) ===
 
=== Way of Life Armor Bonus (Ex) ===
 
When unarmored and unencumbered, the rageblood adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD.  
 
When unarmored and unencumbered, the rageblood adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD.  
He loses this bonus when he wears any armor, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class. The rageblood can use his way of life armor bonus with a shield. This replaces damage reduction.
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He loses this bonus when he wears any armor, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class. The rageblood can use his way of life armor bonus with a shield.
 
 
== Table: Bloodrager ==
 
This is the original class table.
 
{| class="wikitable"
 
| rowspan="2" valign="bottom" | '''Class<br>Level'''|| rowspan="2" valign="bottom" | '''Base <br>Attack<br>Bonus'''|| rowspan="2" valign="bottom" | '''Fort<br>Save'''|| rowspan="2" valign="bottom" | '''Ref<br>Save'''|| rowspan="2" valign="bottom" | '''Will<br>Save'''|| rowspan="2" valign="bottom" | '''Special'''||colspan=4 align="center" |'''Spells per Day'''
 
|-
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''
 
|-
 
|valign="top"| 1st ||valign="top"|  +1 ||valign="top"|  +2 ||valign="top"|  +0 ||valign="top"|  +0 ||valign="top"|  Bloodline, bloodline power, bloodrage, fast movement ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 2nd ||valign="top"|  +2 ||valign="top"|  +3 ||valign="top"|  +0 ||valign="top"|  +0 ||valign="top"|  Uncanny dodge ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 3rd ||valign="top"|  +3 ||valign="top"|  +3 ||valign="top"|  +1 ||valign="top"|  +1 ||valign="top"|  Blood sanctuary ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 4th ||valign="top"|  +4 ||valign="top"|  +4 ||valign="top"|  +1 ||valign="top"|  +1 ||valign="top"|  Blood casting, bloodline power, eschew materials ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 5th ||valign="top"|  +5 ||valign="top"|  +4 ||valign="top"|  +1 ||valign="top"|  +1 ||valign="top"|  Improved uncanny dodge ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 6th ||valign="top"|  +6/+1 ||valign="top"|  +5 ||valign="top"|  +2 ||valign="top"|  +2 ||valign="top"|  Bloodline feat ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 7th ||valign="top"|  +7/+2 ||valign="top"|  +5 ||valign="top"|  +2 ||valign="top"|  +2 ||valign="top"|  Bloodline spell ||valign="top"|  1 ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 8th ||valign="top"|  +8/+3 ||valign="top"|  +6 ||valign="top"|  +2 ||valign="top"|  +2 ||valign="top"|  Bloodline power ||valign="top"|  1 ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 9th ||valign="top"|  +9/+4 ||valign="top"|  +6 ||valign="top"|  +3 ||valign="top"|  +3 ||valign="top"|  Bloodline feat ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  — ||valign="top"|  —
 
|-
 
|valign="top"| 10th ||valign="top"|  +10/+5 ||valign="top"|  +7 ||valign="top"|  +3 ||valign="top"|  +3 ||valign="top"|  Bloodline spell ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  1 ||valign="top"|  —
 
|-
 
|valign="top"| 11th ||valign="top"|  +11/+6/+1 ||valign="top"|  +7 ||valign="top"|  +3 ||valign="top"|  +3 ||valign="top"|  Greater bloodrage ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  1 ||valign="top"|  —
 
|-
 
|valign="top"| 12th ||valign="top"|  +12/+7/+2 ||valign="top"|  +8 ||valign="top"|  +4 ||valign="top"|  +4 ||valign="top"|  Bloodline feat, bloodline power ||valign="top"|  2 ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  —
 
|-
 
|valign="top"| 13th ||valign="top"|  +13/+8/+3 ||valign="top"|  +8 ||valign="top"|  +4 ||valign="top"|  +4 ||valign="top"|  Bloodline spell ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  1
 
|-
 
|valign="top"| 14th ||valign="top"|  +14/+9/+4 ||valign="top"|  +9 ||valign="top"|  +4 ||valign="top"|  +4 ||valign="top"|  Indomitable will ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  1 ||valign="top"|  1
 
|-
 
|valign="top"| 15th ||valign="top"|  +15/+10/+5 ||valign="top"|  +9 ||valign="top"|  +5 ||valign="top"|  +5 ||valign="top"|  Bloodline feat ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  2 ||valign="top"|  1
 
|-
 
|valign="top"| 16th ||valign="top"|  +16/+11/+6/+1 ||valign="top"|  +10 ||valign="top"|  +5 ||valign="top"|  +5 ||valign="top"|  Bloodline spell, bloodline power ||valign="top"|  3 ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  1
 
|-
 
|valign="top"| 17th ||valign="top"|  +17/+12/+7/+2 ||valign="top"|  +10 ||valign="top"|  +5 ||valign="top"|  +5 ||valign="top"|  Tireless bloodrage ||valign="top"|  4 ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  1
 
|-
 
|valign="top"| 18th ||valign="top"|  +18/+13/+8/+3 ||valign="top"|  +11 ||valign="top"|  +6 ||valign="top"|  +6 ||valign="top"|  Bloodline feat ||valign="top"|  4 ||valign="top"|  3 ||valign="top"|  2 ||valign="top"|  2
 
|-
 
|valign="top"| 19th ||valign="top"|  +19/+14/+9/+4 ||valign="top"|  +11 ||valign="top"|  +6 ||valign="top"|  +6 ||valign="top"|  — ||valign="top"|  4 ||valign="top"|  3 ||valign="top"|  3 ||valign="top"|  2
 
|-
 
|valign="top"| 20th ||valign="top"|  +20/+15/+10/+5 ||valign="top"|  +12 ||valign="top"|  +6 ||valign="top"|  +6 ||valign="top"|  Bloodline power, mighty bloodrage ||valign="top"|  4 ||valign="top"|  4 ||valign="top"|  3 ||valign="top"|  2
 
|}
 
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==

Latest revision as of 17:15, 4 May 2017

ApathApath Logo
Unofficial rules compendium

A rager whose blood burns with monstrous power , the rageblood is halfway beast and a practitioner of way of life martial arts.

Class Information

This is a martial arts archetype

Starting Money: 3d6 × 10 gp (average 105 gp)

Class: Bloodrager.

Hit Die: d10.

Class Abilities

The rageblood has all the class abilities of the bloodrager, except as noted below.

Weapon and Armor Proficiency

A rageblood is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.

Way of Life Armor Bonus (Ex)

When unarmored and unencumbered, the rageblood adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD. He loses this bonus when he wears any armor, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class. The rageblood can use his way of life armor bonus with a shield.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Damage Reduction (all)
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