Difference between revisions of "Rage Druid (Apath)"
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=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | + | The rage druid is proficient with all simple and martial weapons. | |
+ | Rage druids are proficient with light armor but are prohibited from wearing metal armor; thus, they may wear only padded or leather armor. They can wear hide armor, but are not proficient in it and lose their way of their body armor bonus (see below) if they wear medium armor. | ||
+ | An rage druid may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel. Rage druids are not proficient with shields, and if they use them must use only wooden shields. | ||
+ | |||
+ | An rage druid who wears prohibited armor or uses a prohibited shield is unable to cast rage druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. | ||
+ | |||
+ | === Way of the Body Armor Bonus (Ex) === | ||
+ | As long as she is not wearing medium or heavy armor, an rage druid gains a circumstance bonus to natural armor equal to her Constitution bonus. She can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. | ||
+ | |||
+ | Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability. | ||
=== Spells === | === Spells === |
Revision as of 11:10, 28 December 2017
Unofficial rules compendium | |
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Berserkers and allies of nature and animal spirits, rage druids link the world of the barbarian and the druid. Often standing outside traditional tribal hierarchies, the rage druid is the wrath of nature incarnate even to the barbarian societies the come from.
Class Information
This is a hybrid class, a combination of Barbarian and druid.
Role: The rage druid combines spells, rage, and shapeshifting into a powerful champion of the wild. Using her mastery of terrain to weaken opponents before finishing them with her powerful rage.
Alignment: Any non-lawful. Neutral alignments are more common, rage druids share nature's impassiveness to humanoid concerns. Tribal rage druids are usually chaotic, sharing the pride and culture of their tribe.
Hit Die: d8.
Class Skills
The rage druid’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int) Survival (Wis), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
Class Features
This is all the class features of the rage druid.
Weapon and Armor Proficiency
The rage druid is proficient with all simple and martial weapons. Rage druids are proficient with light armor but are prohibited from wearing metal armor; thus, they may wear only padded or leather armor. They can wear hide armor, but are not proficient in it and lose their way of their body armor bonus (see below) if they wear medium armor. An rage druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Rage druids are not proficient with shields, and if they use them must use only wooden shields.
An rage druid who wears prohibited armor or uses a prohibited shield is unable to cast rage druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Way of the Body Armor Bonus (Ex)
As long as she is not wearing medium or heavy armor, an rage druid gains a circumstance bonus to natural armor equal to her Constitution bonus. She can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.
Spells
A rage druid casts divine spells drawn from the druid spell lists. A rage druid can never learn or cast spells of level 7 or higher, and such spells are not on her spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a rage druid must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rage druid’s spell is 10 + the spell’s level + the rage druid’s Charisma modifier. The rage druid can only cast druid spells of level zero to six. Druid spells of level 7 or higher are not on the rage druid's spell list, and she does not learn to use such spells from spell completion (scrolls) and spell trigger (staff and wand) items.
Level | Spells Known | ||||||
Zero | 1st | 2nd | 3rd | 4th | 5th | 6th | |
1st | 4 | 2 | — | — | — | — | — |
2nd | 5 | 3 | — | — | — | — | — |
3rd | 6 | 4 | — | — | — | — | — |
4th | 6 | 4 | 2 | — | — | — | — |
5th | 6 | 4 | 3 | — | — | — | — |
6th | 6 | 4 | 4 | — | — | — | — |
7th | 6 | 5 | 4 | 2 | — | — | — |
8th | 6 | 5 | 4 | 3 | — | — | — |
9th | 6 | 5 | 4 | 4 | — | — | — |
10th | 6 | 5 | 5 | 4 | 2 | — | — |
11th | 6 | 6 | 5 | 4 | 3 | — | — |
12th | 6 | 6 | 5 | 4 | 4 | — | — |
13th | 6 | 6 | 5 | 5 | 4 | 2 | — |
14th | 6 | 6 | 6 | 5 | 4 | 3 | — |
15th | 6 | 6 | 6 | 5 | 4 | 4 | — |
16th | 6 | 6 | 6 | 5 | 5 | 4 | 2 |
17th | 6 | 6 | 6 | 6 | 5 | 4 | 3 |
18th | 6 | 6 | 6 | 6 | 5 | 4 | 4 |
19th | 6 | 6 | 6 | 6 | 5 | 5 | 4 |
20th | 6 | 6 | 6 | 6 | 6 | 5 | 5 |
Like other spellcasters, a rage druid can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table: Rage Druid. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
A rage druid’s selection of spells is extremely limited. A rage druid begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new rage druid level, she gains one or more new spells, as indicated on Table: Rage druid Spells Known. Unlike spells per day, the number of spells a rage druid knows is not affected by her Charisma score; the numbers on Table: Rage Druid Spells Known are fixed.
Upon reaching 4th level, and at every three rage druid level after that (7th, 10th, and so on), a rage druid can choose to learn a new spell in place of one she already knows. In effect, the rage druid loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A rage druid may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Unlike a druid, a rage druid need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
Orisons Rage druids learn a number of orisons, or 0-level spells, as noted on Table: Rage druid Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Spirit Favors Rage druids attract the attention of some spirits regular druids don't, and as a result have access to additional spells. Add the following spells to the rage druid's spell list at the indicated spell levels. The rage druid must learn these spells using her known spells to be able to cast them. 1st— magic weapon. 2nd— augury. 3rd— magic weapon (greater). 4th— blessing of fervor. 5th— ancestral memory]. 6th— mage's decree.
Rage (Ex)
A rage druid can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a rage druid can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the rage druid can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a rage druid can rage per day. A rage druid can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a rage druid gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the rage druid enters a rage again within 1 minute of her previous rage. While in a rage, a rage druid cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration, except that a rage druid can cast spells from the rage druid spell list when raging.
A rage druid can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A rage druid can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a rage druid falls unconscious, her rage immediately ends.
Spell Rage (Ex)
At 2nd level, when in a rage, a rage druid can cast a spell as a swift action. Such a spell can only affect the rage druid herself. Each use of this ability costs one round of rage, in addition to the cost of the rage itself.
Indomitable Caster (Ex)
At 3rd level, when raging, a rage druid adds her Constitution bonus (if any) on concentration checks.
Woodland Stride (Ex)
Starting at 4th level, a rage druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Wild Shape (Su)
At 5th level, a rage druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per rage druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the rage druid is familiar with.
A rage druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A rage druid can use this ability an additional time per day at 8th level and every three levels thereafter, for a total of six times at 19th level. At 20th level, a rage druid can use wild shape at will.
At 8th level, a rage druid can wild shape as a swift action while raging.
As a rage druid gains in levels, this ability allows the rage druid to take on the form of larger and smaller animals and magical beasts. Each form expends one daily usage of this ability, regardless of the form taken.
At 8th level, a rage druid can use wild shape to change into a Large or Tiny animal, as beast shape II.
At 10th level, a rage druid can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as beast shape III.
At 13th level, a rage druid can use wild shape to change into a Tiny or Large magical beast, as beast shape IV.
Natural Spell (Ex)
A 6th level rage druid can cast spells when raging or using wild shape. When casting rage druid spells in wild shape, the rage druid ignores spell components except material components with a gold piece cost.
Greater Rage (Ex)
At 7th level, when a rage druid enters a rage, her bonus to melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
Rage Touch (Ex)
At 9th level, whenever a rage druid casts a spell with a range of “touch” from the the rage druid spell list, she can deliver the spell as part of a natural attack. Instead of the free melee touch attack normally allowed to deliver the spell, a rage druid can make one free natural attack as part of casting this spell. If successful, this natural attack deals its normal damage as well as the effects of the spell. This natural attack uses it's normal critical range (normally 20) and both the natural attack and spell cause double damage on a confirmed critical hit.
Trackless Step (Ex)
Starting at 10th level, a rage druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Rage Caster (Su)
Starting at 12th level, a rage druid’s spells grow more potent when she rages. She adds 1 to the save DC of any spells cast while raging. At 16th level this bonus improves to +2.
Mighty Rage (Ex)
At 13th level, when a rage druid enters a rage, her bonus to melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
Enduring Rage (Su)
At 15th level, as a free action, a rage druid can extend the duration of her rage by sacrificing a spell slot; this prolongs the duration of her rage for a number of rounds equal to the level of the spell slot used.
Tireless Rage (Ex)
At 17th level, a rage druid is no longer fatigued at the end of her rage. If she enters a rage again within 1 minute of ending a rage, she doesn’t gain any temporary hit points from her rage.
Supreme Rage (Ex)
At 19th level, when a rage druid enters a rage, her bonus to melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +5. In addition, the amount of temporary hit points gained when entering a rage increases to 5 per Hit Die.
Table: Rage Druid
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||||||
1st | +0 | +2 | +0 | +2 | Orisons, rage, spirit favors, wild empathy | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Spell rage | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Indomitable caster | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Woodland stride | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Wild shape I (1/day) | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Natural spell | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Greater rage | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Wild shape II (2/day) | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Indomitable caster | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Trackless step | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Wild shape III (3/day) | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Ragecaster +1 | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Mighty rage | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Wild shape IV (4/day) | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Enduring rage | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Ragecaster +2 | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | Wild shape (5/day) | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Tireless rage | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Supreme rage | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | Wild shape (at will) | 5 | 5 | 5 | 5 | 5 | 5 |
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