Difference between revisions of "Pushing Ray (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
===Pushing Ray ===
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=== Pushing Ray ===
'''Publisher:''' Trailseeker.
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'''Publisher:''' Purple Duck Games, Trailseeker.
  
 
Transmutation <br>
 
Transmutation <br>
'''Level''': medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0 <br>
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'''Level''' medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0 <br>
'''Components''': V, S <br>
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'''Components''' V, S <br>
'''Cast Time''': 1 standard action <br>
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'''Casting Time''' 1 standard action <br>
'''Range''': close (25 ft. + 5 ft./2 levels) <br>
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'''Range''' close (25 ft. + 5 ft./2 levels) <br>
'''Effect''': ray <br>
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'''Effect''' ray <br>
'''Duration''': instantaneous <br>
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'''Duration''' instantaneous <br>
'''Save''': Fortitude negates (object)<br>
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'''Saving Throw''' Fortitude negates (object)<br>
'''SR''': yes
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'''Spell resistance''' yes  
  
This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity. <noinclude>{{OGL}}</noinclude>
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This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity. <br>

Latest revision as of 15:50, 4 December 2017

ApathApath Logo
Unofficial rules compendium

Pushing Ray

Publisher: Purple Duck Games, Trailseeker.

Transmutation
Level medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0
Components V, S
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw Fortitude negates (object)
Spell resistance yes

This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity.