Difference between revisions of "Storm Sorcery (5A)"

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Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
  
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration, conjuration, or evocation spell from the wizard spell list.
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Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the sorcerer spell list.
  
 
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Revision as of 09:09, 13 September 2021

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Simple Revision.

Elementalist Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the sorcerer spell list.

Elementalist Spells
Sorcerer
Level
Brine Flame Rubble Storm
1 Chromatic Orb,
Expeditious Retreat
Command,
Guiding Bolt
Cause Fear,
Silent Image
Shield,
Thunderwave
3 Dragon's Breath,
See Invisbility
Aid,
Enhance Ability
Blur,
Darkvision
Misty Step,
Warding Wind
5 Bestow Curse,
Fear
Dispel Magic,
Magic Circle
Enemies Abound,
Nondetection
Fly,
Lightning Bolt
7 Charm Monster,
Elemental Bane
Banishment,
Divination
Evard's Black Tentacles,
Phantasmal Killer
Ice Storm,
Storm Sphere
9 Geas,
Scrying
Commune,
Flame Strike
Dream,
Seeming
Control Winds,
Steel Wind Strike
Substitutions Abjuration,
Evocation
Cleric
Spells
Illusion,
Necromancy
Conjuration,
Transmutation


This can be remodeled into a focus on another element, fire, earth, or water comes to mind.

  • Heart of the Storm The bonus damage applies whenever you start casting a spell that inflicts damage. The type of damage varies.
    • Earth: bludgeoning, force
    • Fire: fire
    • Water: cold.
  • Storm Guide Similar cosmetic effects involving other elements.
  • Storm's Fury The damage type varies.
    • Earth: force
    • Fire: fire
    • Water: cold
  • Wind Soul The damage type and mode of movement varies.
    • Earth: force damage and burrowing speed 30 ft. or 15 ft. when shared.
    • Fire: fire damage and flight speed same as the original.
    • Water: cold damage, grants water breathing and swimming speed 120 ft or 60 ft. when shared.