Difference between revisions of "Perception Check Modifiers (Apath)"

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|valign="bottom"| '''Circumstance''' ||valign="bottom"| '''Perception <br>modifier'''
 
|valign="bottom"| '''Circumstance''' ||valign="bottom"| '''Perception <br>modifier'''
 
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|valign="top"| Distance || valign="top" align="right"| -1 per 10 feet
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|valign="top"| Observer is distracted (busy, in melee)|| valign="top" align="right"| -5
 
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|valign="top"| Listening with ear against a conducting surface (door, floor) || valign="top" align="right"| +2
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|valign="top"| Observer is asleep || valign="top" align="right"| -10
 
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|valign="top"| Against  an event behind an obstacle (corner, closed door) || valign="top" align="right"| -5
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|valign="top"| Distance || valign="top" align="right"| -1 per 10 feet
 
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|valign="top"| Against improved cover || valign="top" align="right"| -10
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|valign="top"| Against  an event behind an obstacle (corner, screen) || valign="top" align="right"| -5
 
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|valign="top"| Against total concealment (invisible, full cover) || valign="top" align="right"| -20
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|valign="top"| Against improved cover or behind a closed door <br>''Halve this modifier if adjacent to a known door or cover. || valign="top" align="right"| -10
 
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|valign="top"| Observer is distracted (busy, in melee)|| valign="top" align="right"| -5
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|valign="top"| Against total concealment (invisible, full cover)<br>''Assumes distractions, like a city street or busy room. In a quiet setting or when another sense could reveal the character this modifier is reduced to -10, or even less in an absolute quiet. || valign="top" align="right"| -20
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|valign="top"| Observer is asleep || valign="top" align="right"| -10
 
 
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The -20 modifier for total concealment assumes a situation with a fair amount of distractions, like a city street or busy room. In a quiet setting or when another sense could reveal the character this modifier is reduced to -10, or even less in an absolute quiet.<noinclude>{{OGL}}</noinclude>
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<noinclude>{{OGL}}</noinclude>

Revision as of 10:49, 24 April 2016

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Unofficial rules compendium
Circumstance Perception
modifier
Observer is distracted (busy, in melee) -5
Observer is asleep -10
Distance -1 per 10 feet
Against an event behind an obstacle (corner, screen) -5
Against improved cover or behind a closed door
Halve this modifier if adjacent to a known door or cover.
-10
Against total concealment (invisible, full cover)
Assumes distractions, like a city street or busy room. In a quiet setting or when another sense could reveal the character this modifier is reduced to -10, or even less in an absolute quiet.
-20
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