Difference between revisions of "Pack Master (Apath)"

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m (→‎Class Abilities: == Class Information == This is a [http://www.d20pfsrd.com/classes/base-classes/cavalier cavalier] archetype. '''Hit Die:''' d10.)
 
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{{Apath}}
 
{{Apath}}
''The master of hounds is often seen as lesser than a normal cavalier of an order, but much needed. ''
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''The pack master is not admitted to a cavalier order, but he and his pack are a useful and valued allies. ''
  
This is a reworking of [http://paizo.com/threads/rzs2lqzy?Hound-Master Hound Master] by [http://paizo.com/people/ScipionDelFerro Cody Coffelt]. His writeup is excellent, but has some features that irk me a little.
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This is a development of the [http://paizo.com/threads/rzs2lqzy?Beast-Master Hound master] by [http://paizo.com/people/ScipionDelFerro Cody Coffelt].  
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== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/base-classes/cavalier cavalier] archetype.
 +
 
 +
'''Hit Die:''' d10.
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype has all normal class abilities, except as noted.  
 
This archetype has all normal class abilities, except as noted.  
  
=== War Hound (Ex) ===
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===Armor Training (Ex)===
At 1st level, a hound master gains the service of a loyal war hound to aid him in battle. This hound functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature has the same game stats as a wolf.
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A pack master needs to be swift on foot and can move at his normal speed while wearing medium armor.
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 +
Starting at 2nd  level, a pack master and his war beasts learn to be more maneuverable while wearing armor. Whenever the master or his beasts is wearing armor, the the armor check penalty is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus allowed by his armor is increased by 1. Every five levels thereafter (7th, 12th, and 17th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
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At 8th level, a pack master can move at his normal speed while wearing heavy armor, and his war beasts gain proficiency in medium armor and can move at full speed wearing medium armor. At 15th level, his war beasts gain proficiency and the ability to move at full speed in heavy armor.
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This replaces the order abilities cavaliers get at level 1, 2, 8, and 15. A Pack master does not belong to a cavalier order and gains neither benefits or edicts.
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=== War Beast (Ex) ===
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At 1st level, a pack master gains the service of a loyal war beast to aid him in battle. This beast functions as a druid’s animal companion, using the pack master’s level as his effective druid level.  
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The pack master can pick any Small or Medium animal companion commonly available in the area as his war beast. The war beast never grows to more than Medium size, which may force the pack master to take the option to increase the animal companions Strength and Dexterity by +2 each instead of increasing size. A pack master’s beast does not gain the share spells special ability. War beasts cannot be trained to carry riders.
  
The war hound is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A hound master’s hound does not gain the share spells special ability. These hounds are not suitable for riding and cannot be trained to carry riders. The war hound can choose teamwork feats when selecting feats gained from additional Hit Die.
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The war beast is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat.  
  
A hound master’s bond is strong and if the war hound dies, the cavalier may find another hound to serve him after 1 week of mourning. This new hound does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. This ability replaces mount.
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If a war beast dies, the pack master may replace it after 1 week of training with a replacement animal.
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This ability replaces mount.
  
 
=== Pack Tactics (Ex) ===
 
=== Pack Tactics (Ex) ===
At 3rd level, a hound master learns greater coordination with his war hound. When a hound master and his hound are flanking the same creature, the hound master’s flanking bonus on attack rolls increases to +4. This ability replaces cavalier’s charge.
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At 3rd level, a pack master learns greater coordination with his war beast. When a war beast attacks a target of the pack master's challenge, it gets a +4 attack bonus. This includes CMB checks such as trip attacks. This ability replaces cavalier’s charge.
  
 
=== Expert Handler (Ex) ===
 
=== Expert Handler (Ex) ===
Upon reaching 4th level, the hound master has the option to take on a second war hound. All the war hounds of one master hounds have identical game statistics. At level 12 and 20, the master of hounds may take on an additional war hound. A master of housed with 2 or more war hounds reduces his effective druid level for the war hound ability by one; two war hounds reduce the level by 2, three war hounds reduce the level by three and so on. This ability replaces expert trainer.
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At 4th level, a pack master learns to train animals with speed and unsurpassed expertise. The pack master receives a bonus equal to 1/2 his cavalier level on Handle Animal checks. In addition, he can reduce the time needed to teach an animal a new trick or train an animal for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one animal at once, although each animal after the first adds +2 to the DC. This replaces expert trainer.
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=== Pack Master (Ex) ===
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Upon reaching 5th level, the pack master has the option to take on a second war beast. Every 5 levels, the pack master may take on an additional war beast to a maximum of 5 war beasts at level 20. A pack master with 2 or more war beasts reduces his effective druid level for the war beast ability by one per war beast he has; two war beasts reduce the level by 2, three war beasts reduce the level by three and so on.
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All the war beasts of a certain pack master are of the same kind and have identical game statistics. A pack master may change what animals he has in his pack by releasing or killing all his war beasts and training new ones. This ability replaces banner.
  
 
=== Go For the Throat (Ex) ===
 
=== Go For the Throat (Ex) ===
At 11th level, a hound master has perfected fighting beside his animals. Whenever an opponent is tripped or overrun by one of his war hounds, the opponent provokes an attack of opportunity from the hound master. The target must be threatened by both the hound master and his war hound. This ability replaces mighty charge.
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At 11th level, a pack master has perfected fighting beside his animals. When a war beast attacks a target of the pack master's challenge, it gets a +4 damage bonus. This ability replaces mighty charge.
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=== Pack Lord (Ex) ===
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At 14th level, the pack master becomes a rallying point for his war beasts. All his war beasts within 60 feet receive a +2 morale bonus on saving throws against mind-affecting effects. In addition, the pack master can spend a standard action to grant all his war beasts within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. This replaces greater banner.
  
 
=== Kill Command (Ex) ===
 
=== Kill Command (Ex) ===
At 20th level, whenever an opponent is threatened by the hound master and both of his hounds, the hound master may issue a kill command. This is a swift action that grants both hounds an attack of opportunity on the target. A creature cannot be the target of this ability more than once per day. This ability replaces supreme charge.
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At 20th level, the pack master may issue a kill command at will. This is a swift action that grants all beasts an attack of opportunity on a target of the pack master' challenge. This ability replaces supreme charge.
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== Table: Pack Master==
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{|class="wikitable"
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 +
|-
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|valign="top"| 1st||valign="top"| +1 ||valign="top"| +2||valign="top"| +0||valign="top"| +0||valign="top"| Armor training (medium armor), challenge 1/day, tactician, war beast
 +
|-
 +
|valign="top"| 2nd||valign="top"| +2||valign="top"| +3||valign="top"| +0||valign="top"| +0||valign="top"| Armor training 1
 +
|-
 +
|valign="top"| 3rd||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| +1||valign="top"| Pack tactics
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|-
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|valign="top"| 4th||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| +1||valign="top"| Challenge 2/day, expert handler
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|-
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|valign="top"| 5th||valign="top"| +5||valign="top"| +4||valign="top"| +1||valign="top"| +1||valign="top"| Pack master 2
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|-
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|valign="top"| 6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +2||valign="top"| +2||valign="top"| Bonus feat
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|-
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|valign="top"| 7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +2||valign="top"| +2||valign="top"|  Armor training 2, challenge 3/day
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|-
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|valign="top"| 8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +2||valign="top"| +2||valign="top"| Armor training (heavy/medium)
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|-
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|valign="top"| 9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +3||valign="top"| +3||valign="top"| Greater tactician
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|-
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|valign="top"| 10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +3||valign="top"| +3||valign="top"| Challenge 4/day, pack master 3
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|-
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|valign="top"| 11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +3||valign="top"| +3||valign="top"| Go for the throat
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|-
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|valign="top"| 12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +4||valign="top"| +4||valign="top"|  Armor training 3, bonus feat, demanding challenge
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|-
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|valign="top"| 13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +4||valign="top"| +4||valign="top"| Challenge 5/day
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|-
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|valign="top"| 14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +4||valign="top"| +4||valign="top"| Pack lord
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|-
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|valign="top"| 15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +5||valign="top"| +5||valign="top"| Armor training (heavy), pack master 5
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|-
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|valign="top"| 16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +5||valign="top"| +5||valign="top"| Challenge 6/day
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|-
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|valign="top"| 17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +5||valign="top"|  Armor training 4, master tactician
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|-
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|valign="top"| 18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +6||valign="top"| +6||valign="top"| Bonus feat
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|-
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|valign="top"| 19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +6||valign="top"| +6||valign="top"| Challenge 7/day
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|-
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|valign="top"| 20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +6||valign="top"| +6||valign="top"| Kill command, pack master 5
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|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Mount
 
* Mount
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* Order
 
* Cavalier's Charge
 
* Cavalier's Charge
 
* Expert Trainer
 
* Expert Trainer
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* Banner
 
* Mighty Charge
 
* Mighty Charge
 +
* Greater Banner
 
* Supreme Charge
 
* Supreme Charge
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 14:18, 30 September 2014

ApathApath Logo
Unofficial rules compendium

The pack master is not admitted to a cavalier order, but he and his pack are a useful and valued allies.

This is a development of the Hound master by Cody Coffelt.

Class Information

This is a cavalier archetype.

Hit Die: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Armor Training (Ex)

A pack master needs to be swift on foot and can move at his normal speed while wearing medium armor.

Starting at 2nd level, a pack master and his war beasts learn to be more maneuverable while wearing armor. Whenever the master or his beasts is wearing armor, the the armor check penalty is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus allowed by his armor is increased by 1. Every five levels thereafter (7th, 12th, and 17th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

At 8th level, a pack master can move at his normal speed while wearing heavy armor, and his war beasts gain proficiency in medium armor and can move at full speed wearing medium armor. At 15th level, his war beasts gain proficiency and the ability to move at full speed in heavy armor.

This replaces the order abilities cavaliers get at level 1, 2, 8, and 15. A Pack master does not belong to a cavalier order and gains neither benefits or edicts.

War Beast (Ex)

At 1st level, a pack master gains the service of a loyal war beast to aid him in battle. This beast functions as a druid’s animal companion, using the pack master’s level as his effective druid level.

The pack master can pick any Small or Medium animal companion commonly available in the area as his war beast. The war beast never grows to more than Medium size, which may force the pack master to take the option to increase the animal companions Strength and Dexterity by +2 each instead of increasing size. A pack master’s beast does not gain the share spells special ability. War beasts cannot be trained to carry riders.

The war beast is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat.

If a war beast dies, the pack master may replace it after 1 week of training with a replacement animal.

This ability replaces mount.

Pack Tactics (Ex)

At 3rd level, a pack master learns greater coordination with his war beast. When a war beast attacks a target of the pack master's challenge, it gets a +4 attack bonus. This includes CMB checks such as trip attacks. This ability replaces cavalier’s charge.

Expert Handler (Ex)

At 4th level, a pack master learns to train animals with speed and unsurpassed expertise. The pack master receives a bonus equal to 1/2 his cavalier level on Handle Animal checks. In addition, he can reduce the time needed to teach an animal a new trick or train an animal for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one animal at once, although each animal after the first adds +2 to the DC. This replaces expert trainer.

Pack Master (Ex)

Upon reaching 5th level, the pack master has the option to take on a second war beast. Every 5 levels, the pack master may take on an additional war beast to a maximum of 5 war beasts at level 20. A pack master with 2 or more war beasts reduces his effective druid level for the war beast ability by one per war beast he has; two war beasts reduce the level by 2, three war beasts reduce the level by three and so on.

All the war beasts of a certain pack master are of the same kind and have identical game statistics. A pack master may change what animals he has in his pack by releasing or killing all his war beasts and training new ones. This ability replaces banner.

Go For the Throat (Ex)

At 11th level, a pack master has perfected fighting beside his animals. When a war beast attacks a target of the pack master's challenge, it gets a +4 damage bonus. This ability replaces mighty charge.

Pack Lord (Ex)

At 14th level, the pack master becomes a rallying point for his war beasts. All his war beasts within 60 feet receive a +2 morale bonus on saving throws against mind-affecting effects. In addition, the pack master can spend a standard action to grant all his war beasts within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. This replaces greater banner.

Kill Command (Ex)

At 20th level, the pack master may issue a kill command at will. This is a swift action that grants all beasts an attack of opportunity on a target of the pack master' challenge. This ability replaces supreme charge.

Table: Pack Master

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Armor training (medium armor), challenge 1/day, tactician, war beast
2nd +2 +3 +0 +0 Armor training 1
3rd +3 +3 +1 +1 Pack tactics
4th +4 +4 +1 +1 Challenge 2/day, expert handler
5th +5 +4 +1 +1 Pack master 2
6th +6/+1 +5 +2 +2 Bonus feat
7th +7/+2 +5 +2 +2 Armor training 2, challenge 3/day
8th +8/+3 +6 +2 +2 Armor training (heavy/medium)
9th +9/+4 +6 +3 +3 Greater tactician
10th +10/+5 +7 +3 +3 Challenge 4/day, pack master 3
11th +11/+6/+1 +7 +3 +3 Go for the throat
12th +12/+7/+2 +8 +4 +4 Armor training 3, bonus feat, demanding challenge
13th +13/+8/+3 +8 +4 +4 Challenge 5/day
14th +14/+9/+4 +9 +4 +4 Pack lord
15th +15/+10/+5 +9 +5 +5 Armor training (heavy), pack master 5
16th +16/+11/+6/+1 +10 +5 +5 Challenge 6/day
17th +17/+12/+7/+2 +10 +5 +5 Armor training 4, master tactician
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Challenge 7/day
20th +20/+15/+10/+5 +12 +6 +6 Kill command, pack master 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Mount
  • Order
  • Cavalier's Charge
  • Expert Trainer
  • Banner
  • Mighty Charge
  • Greater Banner
  • Supreme Charge
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.