Difference between revisions of "Overcoming Arcane Spell Failure (Apath)"

From Action
Jump to navigation Jump to search
m (header)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
== Notes: Overcoming Arcane Spell Failure ==
 
== Notes: Overcoming Arcane Spell Failure ==
The bane of the casters is the chance of arcane spell failure suffered by all spells with somatic components. Here are some tips on overcoming this situation.
+
Eldritch knights and eldritch hunters have a problem in that both casts powerful arcane spells and wears armor. Some ways around this problem are listed here.
 
+
* '''Spells Without Somatic Components:''' There are a few of these, and you could make it your specialty to dig them out and use them. Unfortunately, the spell tables do not mention components, so finding them is a hassle. Here is a short list of candidates:<br>Cantrips:  Flare, Light
First, there are some spells that lack somatic components. These are few and far between, but might get you through the first levels if you want to gear up like a warrior.
+
# Feather Fall, Hold Portal, True Strike, Ventriloquism
 
+
# Blindness/deafness, Blur, Knock
All arcane spellcasters can use armor that has no or very low chance of arcane spell failure. The [http://www.d20pfsrd.com/equipment---final/armor/armored-kilt armored kilt], and if eastern armor is allowed the [http://www.d20pfsrd.com/equipment---final/armor/haramaki haramaki] is a good place to start, but once you can afford special materials, darkleaf and mithral armor become highly desirable. There is also the old  stand-by ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-armor mage armor]''.
+
# Displacement, Suggestion, Tongues
 
+
# Dimension Door, Geas (lesser), Shout
For shields, the same general rules apply, but remember that you can remove the shield for noncombat spellcasting. You can use many buffs and divinations regardless of what shield you wear. Perhaps the best trick of all is to not use a shield, but go with a two-handed weapon instead. You need one hand free for somatic components anyway, and that is easily accomplished with a two-handed weapon (it is a free action to shift grip from one to two hands and back). Once special materials become available shields become more attractive, but considering the free hand requirement only bucklers really work out. Or you might give up your move actions for the [http://www.d20pfsrd.com/equipment---final/weapons/weapon-and-armor-accessories#TOC-Weapon-Cord weapon cord] and use your weapon hand.
+
# Contact Other Plane, Teleport
 
+
# Geas/Quest, Suggestion (Mass)
There are also  feats for combining arcane spells and armor, [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-training-combat Arcane Armor Training] and [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-mastery-combat Arcane Armor Mastery].
+
# Phase Door, Power Word Blind, Teleport (Greater), Teleport Object,
 
+
# Charm Monster (Mass), Irresistible Dance, Power Word Stun, Shout (Greater)
With a mitral buckler, mithral breastplate, and both arcane armor feats you can get an armor bonus of +7 with no arcane spell failure and an armor check penalty of only -2.
+
# Mage’s Disjunction, Power Word Kill, Prismatic Sphere, Teleportation Circle, Time Stop, Wail of the Banshee
 
+
* '''Mithral Buckler:''' Using a [http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Mithral mithral] buckler gives an armor bonus of +1, gives another spot to add enhancement bonuses to armor, and still has a free hand you can shift your weapon to when you need a free hand to cast spells. It has no chance of spell failure and no armor check penalty, but prevents you from using two-handed weapons.
Finally, there is [http://www.d20pfsrd.com/feats/metamagic-feats/still-spell-metamagic---final Still Spell]. But it makes your spells more difficult to cast, and there is no metamagic rod for this.
+
* '''Armored Kilt:''': An [http://www.d20pfsrd.com/equipment---final/armor/armored-kilt armored kilt] offers one point of armor with no penalties whatsoever. This is an option early on, before you can afford special materials, but ''mage armor'' is generally better.
 +
* '''Darkleaf Leather Armor:''' Using  [http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Darkleaf-Cloth darkleaf cloth] leather armor, you have an armor bonus of +2 without arcane spell failure, and that is before enchantment bonuses to armor. 
 +
* '''Mithral Chain Shirt''' Using a [http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Mithral mithral] chain shirt, and with [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-training-combat Arcane Armor Training], you have an armor bonus of +4 without arcane spell failure.  
 +
* '''Mithral Breastplate''' Using a  [http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Mithral mithral] breastplate, and with both [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-training-combat Arcane Armor Training] and [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-mastery-combat Arcane Armor Mastery], you have an armor bonus of +7 without arcane spell failure.
 +
* '''Mithral Full Plate:''' If you are ready to accept 5% spell failure, [http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Mithral mithral] full plate gives an armor bonus of +9.
 +
* '''Free Hand''' Remember that you need a free hand for somatic components. A light or heavy shield means you have to drop or sheathe your weapon when casting a spell. Your best option is to use a two-handed weapon or a one-handed weapon with a buckler. It is a free action to shift the grip on the weapon from one to two hands and from hand to hand, staff-wielding spellcasters do this all the time. A [http://www.d20pfsrd.com/equipment---final/weapons/weapon-and-armor-accessories#TOC-Weapon-Cord weapon cord] lets you release and then pick up your weapon, but spending move actions redrawing the weapon cuts down on your full attacks. The ultimate solution is the [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove-of-storing glove of storing], but it is expensive and occupies a valuable item slot.
 +
* '''Metamagic''' [http://www.d20pfsrd.com/feats/metamagic-feats/still-spell-metamagic---final Still Spell] is an option, but it reduces your spellcasting ability and unlike a normal spellcaster you do not want to hold a metamagic rod in your hand when fighting. Note that [http://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic---final Quicken Spell] is no help at all against arcane spell failure.
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 02:27, 19 December 2014

ApathApath Logo
Unofficial rules compendium

Notes: Overcoming Arcane Spell Failure

Eldritch knights and eldritch hunters have a problem in that both casts powerful arcane spells and wears armor. Some ways around this problem are listed here.

  • Spells Without Somatic Components: There are a few of these, and you could make it your specialty to dig them out and use them. Unfortunately, the spell tables do not mention components, so finding them is a hassle. Here is a short list of candidates:
    Cantrips: Flare, Light
  1. Feather Fall, Hold Portal, True Strike, Ventriloquism
  2. Blindness/deafness, Blur, Knock
  3. Displacement, Suggestion, Tongues
  4. Dimension Door, Geas (lesser), Shout
  5. Contact Other Plane, Teleport
  6. Geas/Quest, Suggestion (Mass)
  7. Phase Door, Power Word Blind, Teleport (Greater), Teleport Object,
  8. Charm Monster (Mass), Irresistible Dance, Power Word Stun, Shout (Greater)
  9. Mage’s Disjunction, Power Word Kill, Prismatic Sphere, Teleportation Circle, Time Stop, Wail of the Banshee
  • Mithral Buckler: Using a mithral buckler gives an armor bonus of +1, gives another spot to add enhancement bonuses to armor, and still has a free hand you can shift your weapon to when you need a free hand to cast spells. It has no chance of spell failure and no armor check penalty, but prevents you from using two-handed weapons.
  • Armored Kilt:: An armored kilt offers one point of armor with no penalties whatsoever. This is an option early on, before you can afford special materials, but mage armor is generally better.
  • Darkleaf Leather Armor: Using darkleaf cloth leather armor, you have an armor bonus of +2 without arcane spell failure, and that is before enchantment bonuses to armor.
  • Mithral Chain Shirt Using a mithral chain shirt, and with Arcane Armor Training, you have an armor bonus of +4 without arcane spell failure.
  • Mithral Breastplate Using a mithral breastplate, and with both Arcane Armor Training and Arcane Armor Mastery, you have an armor bonus of +7 without arcane spell failure.
  • Mithral Full Plate: If you are ready to accept 5% spell failure, mithral full plate gives an armor bonus of +9.
  • Free Hand Remember that you need a free hand for somatic components. A light or heavy shield means you have to drop or sheathe your weapon when casting a spell. Your best option is to use a two-handed weapon or a one-handed weapon with a buckler. It is a free action to shift the grip on the weapon from one to two hands and from hand to hand, staff-wielding spellcasters do this all the time. A weapon cord lets you release and then pick up your weapon, but spending move actions redrawing the weapon cuts down on your full attacks. The ultimate solution is the glove of storing, but it is expensive and occupies a valuable item slot.
  • Metamagic Still Spell is an option, but it reduces your spellcasting ability and unlike a normal spellcaster you do not want to hold a metamagic rod in your hand when fighting. Note that Quicken Spell is no help at all against arcane spell failure.
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.