Difference between revisions of "Object Shape I (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Object Shape I ===
 
=== Object Shape I ===
Transmutation (polymorph); <br>
+
'''Publisher
 +
Trailseeker <br>
 +
Transmutation (polymorph) <br>
 
'''Level  
 
'''Level  
 
alchemist 3, sorcerer/wizard 3  <br>
 
alchemist 3, sorcerer/wizard 3  <br>
'''Components''' V, S, M (an image of or piece from the type of object assumed) <br>
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'''Components''' V, S, M (an image or piece of shape assumed) <br>
 
'''Casting Time''' 1 standard action  <br>
 
'''Casting Time''' 1 standard action  <br>
 
'''Range''' personal <br>
 
'''Range''' personal <br>
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* Low-light vision
 
* Low-light vision
 
* Hardness 5
 
* Hardness 5
* Immunity to nonlethal damage, ability damage, fatigue, and exhaustion. You are not at risk of death from massive damage.
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* Immunity to poison, disease, nonlethal damage, and ability damage.  
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* You do not breathe.
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* You are not at risk of death from massive damage.
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* You can select up to two construction points worth of special abilities.
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* You can take two construction flaws to gain one additional construction point.
  
You can remain absolutely still to function as a regular (non-animated) object of your assumed form, this gives you a +10 bonus on Disguise checks (in addition to the unusual +10 bonus for assuming a form).
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You can speak and satisfy verbal components in object form, but can only perform fine manipulation and somatic components if your assumed form has hands, like those of a statue, doll, glove, or masterwork gauntlet.  
  
You can select up to two construction points worth of special abilities. You can take construction flaws to gain additional construction points, but can never have more than twice the number of construction points granted by the spell.
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You gain a +10 Disguise modifier to act the part of your assumed shape. Objects have no race and gender and those Disguise modifiers do not apply.
 +
 
 +
You are able to remain absolutely still to function as a regular (non-animated) object of your assumed form, this gives you a +10 bonus on Disguise checks (in addition to the +10 bonus noted above).  
 +
You can still be moved by others when you do this, and can function as a mundane object of the assumed type. If you assume the form of a cart, you can carry weight, your wheels can rotate, and so on. If you assume the form of a weapon, others can use you to attack with. You cannot assume the form of advanced mechanisms like traps or clockwork.
  
 
''Small animated object:  
 
''Small animated object:  
If the form you take is that of a Small animated object, you gain a +2 size bonus to your Dexterity and a +4 natural armor bonus. You have a land speed of 20 ft. and a natural slam attack that does 1d3 points of bludgeoning damage.
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If the form you take is that of a Small animated object, you gain a +2 size bonus to your Dexterity and a +4 natural armor bonus. You have a land speed of 20 ft. and a natural slam attack that does 1d3 points of bludgeoning damage. Small objects include one-handed weapons for Medium creatures.
  
 
''Medium animated object:  
 
''Medium animated object:  
If the form you take is that of a Medium animated object, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 1d6 points of bludgeoning damage.
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If the form you take is that of a Medium animated object, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 1d4 points of bludgeoning damage. Medium objects include two-handed weapons for Medium creatures.
  
 
==== Object Shape II ====
 
==== Object Shape II ====
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''Tiny animated object:  
 
''Tiny animated object:  
If the form you take is that of a Tiny animated object, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +4 natural armor bonus. You have a land speed of 15 ft. and a natural slam attack that does 1d2 points of bludgeoning damage.
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If the form you take is that of a Tiny animated object, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +4 natural armor bonus. You have a land speed of 15 ft. and a natural slam attack that does 1d2 points of bludgeoning damage. Tiny objects include light weapons for Medium creatures.
  
 
''Large animated object:  
 
''Large animated object:  
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'''Level''' alchemist 5, sorcerer/wizard 5   
 
'''Level''' alchemist 5, sorcerer/wizard 5   
  
This spell functions as ''object shape II'', except that it also allows you to assume the form of a Huge animated object. You can select up to four construction points worth of special abilities. ''[http://www.d20pfsrd.com/magic/all-spells/s/shapechange shapechange]'' can give the benefits of this spell.
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This spell functions as ''object shape II'', except that it also allows you to assume the form of a Huge animated object. You can select up to four construction points worth of special abilities.  
 +
 
 +
Add ''object shape III'' to the spells that can be emulated using the ''[http://www.d20pfsrd.com/magic/all-spells/s/shapechange shapechange]'' spell.
  
 
''Huge animated object:  
 
''Huge animated object:  

Latest revision as of 11:54, 5 June 2017

ApathApath Logo
Unofficial rules compendium

Object Shape I

Publisher Trailseeker
Transmutation (polymorph)
Level alchemist 3, sorcerer/wizard 3
Components V, S, M (an image or piece of shape assumed)
Casting Time 1 standard action
Range personal
Target you
Duration 1 min./level (D)

You assume the shape of a Small or Medium animated object. You gain the following abilities:

  • Darkvision 60 ft.
  • Low-light vision
  • Hardness 5
  • Immunity to poison, disease, nonlethal damage, and ability damage.
  • You do not breathe.
  • You are not at risk of death from massive damage.
  • You can select up to two construction points worth of special abilities.
  • You can take two construction flaws to gain one additional construction point.

You can speak and satisfy verbal components in object form, but can only perform fine manipulation and somatic components if your assumed form has hands, like those of a statue, doll, glove, or masterwork gauntlet.

You gain a +10 Disguise modifier to act the part of your assumed shape. Objects have no race and gender and those Disguise modifiers do not apply.

You are able to remain absolutely still to function as a regular (non-animated) object of your assumed form, this gives you a +10 bonus on Disguise checks (in addition to the +10 bonus noted above). You can still be moved by others when you do this, and can function as a mundane object of the assumed type. If you assume the form of a cart, you can carry weight, your wheels can rotate, and so on. If you assume the form of a weapon, others can use you to attack with. You cannot assume the form of advanced mechanisms like traps or clockwork.

Small animated object: If the form you take is that of a Small animated object, you gain a +2 size bonus to your Dexterity and a +4 natural armor bonus. You have a land speed of 20 ft. and a natural slam attack that does 1d3 points of bludgeoning damage. Small objects include one-handed weapons for Medium creatures.

Medium animated object: If the form you take is that of a Medium animated object, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 1d4 points of bludgeoning damage. Medium objects include two-handed weapons for Medium creatures.

Object Shape II

Level alchemist 4, sorcerer/wizard 4

This spell functions as object shape I, except that it also allows you to assume the form of a Tiny or Large animated object. You can select up to three construction points worth of special abilities.

Tiny animated object: If the form you take is that of a Tiny animated object, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +4 natural armor bonus. You have a land speed of 15 ft. and a natural slam attack that does 1d2 points of bludgeoning damage. Tiny objects include light weapons for Medium creatures.

Large animated object: If the form you take is that of a Large animated object, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +6 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 1d6 points of bludgeoning damage.

Object Shape III

Level alchemist 5, sorcerer/wizard 5

This spell functions as object shape II, except that it also allows you to assume the form of a Huge animated object. You can select up to four construction points worth of special abilities.

Add object shape III to the spells that can be emulated using the shapechange spell.

Huge animated object: If the form you take is that of a Huge animated object, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +9 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 1d8 points of bludgeoning damage.

Object Shape IV

Level alchemist 6, sorcerer/wizard 6

This spell functions as object shape III, except that it also allows you to assume the form of a Gargantuan animated object. You can select up to five construction points worth of special abilities.

Gargantuan animated object: If the form you take is that of a Gargantuan animated object, you gain a +10 size bonus to your Strength, a -6 penalty to your Dexterity, and a +13 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 2d6 points of bludgeoning damage.

Object Shape V

Level sorcerer/wizard 7

This spell functions as object shape IV, except that it also allows you to assume the form of a Colossal animated object. You can select up to six construction points worth of special abilities.

Colossal animated object: If the form you take is that of a Colossal animated object, you gain a +14 size bonus to your Strength, a -8 penalty to your Dexterity, and a +18 natural armor bonus. You have a land speed of 30 ft. and a natural slam attack that does 2d8 points of bludgeoning damage.

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