Difference between revisions of "Mountebank (Apath)"

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{{Apath}}
 
{{Apath}}
  
''A mountebank is not merely a charlatan, he is a dabbler and experimenter in things arcane.''
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''A mountebank is no mere a charlatan, she is a dabbler in things arcane.''
  
== Class Abilities ==
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== Class Information ==
A mountebank has all class abilities of the normal rogue, except as follows.
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{|class="wikitable" align=right width=25%
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|'''Unchained Mountebank''' <br>
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This class incorporates changes to the rogue from Pathfinder Unchained. <span style="color:#800000">Pathfinder unchained additions are in brown.</span> Ignore all <span style="color:#800000">brown</span> text if not using the unchained rogue.
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|}
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This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
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'''Publisher:
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Purple Duck Games.
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'''Hit Dice:''' d8.
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== Class Features ==
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A mountebank has all class features of the rogue, except as follows.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
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shortsword,  
 
shortsword,  
 
sword cane, and whip.
 
sword cane, and whip.
If eastern weapons are in use in the campaign he is also proficient with the
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If eastern weapons are in use in the campaign she is also proficient with the
 
hanbo and fighting fan.  
 
hanbo and fighting fan.  
 
They are not proficient with armor or shields.
 
They are not proficient with armor or shields.
  
=== Mage Armor (Sp) ===
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=== Grift (Ex) ===
A mountebank with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 8th level, and every 4 levels thereafter, the armor bonus provided the mountebank when he casts ''mage armor'' on himself (not on others) increases by +1.
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A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.
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An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll.  
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The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.
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A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.
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Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.
  
=== Minor Magic (Sp) ===
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Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.
At level 1, the mountebank gains the minor magic rogue talent. She can pick it again as a normal rogue talent, gaining it twice, combining her daily uses and level zero spells known into one pool. She gains an additional use of minor magic at 4th level and every two levels thereafter. This replaces trapfinding.
 
  
=== Major Magic (Sp) ===
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=== Mountebank Magic (Sp) ===
At level 3, the mountebank learns the major magic rogue talent. She can pick it again as a normal rogue talent, gaining it twice, combining her daily uses and spells known of level 1 spells into one pool. She does not prepare spells beforehand, using spells as she sees fit until she runs out of daily uses. She gains an additional use of major magic at 6th level and every four levels thereafter. This replaces trap sense.
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A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time.
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All mountebank spells can only affect the mountebank herself.
  
=== Dimension Door (Sp) ===
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A 1st level mountebank can cast ''mage armor'' at will.
At 8th level, a mountebank with an intelligence of 14 or more can use ''dimension door'' as a spell-like ability once per day. She gains another use of this ability every 6 levels after level 8. The caster level is equal to his mountebank level. If he ends his ''dimension door'' in a location where she can use Stealth to hide, she can do so as a swift action after arriving. This replaces improved uncanny dodge.
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A 3rd level mountebank can cast ''vanish'' at a cost of one point from her grift pool.
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A 6th level mountebank can cast ''[[Spells_(Apath)#Dimension_Door.2C_Lesser|lesser dimension door]]'' at a cost of two points from her grift pool.
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A 9th level mountebank can cast ''invisibility'' at a cost of three points from her grift pool.  
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A 12th level mountebank can cast ''dimension door'' at a cost of four points from her grift pool.
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A 15th level mountebank can cast ''greater invisibility'' at a cost of five points from her grift pool.
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A 18th level mountebank can cast ''walk through space'' at a cost of six points from her grift pool.  
  
=== Rogue Talents (Ex) ===
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This replaces trap sense (danger sense for an unchained rogue).
The following rogue talents complement the mountebank archetype: major magic, minor magic.
 
  
'''Advanced Talents:''' The following advanced rogue talents complement the mountebank archetype: dispelling attack, familiar. In addition, he has access to the following additional advanced rogue talents.
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=== Master of Force (Ex) ===
* '''Fast Dimension Door (Ex):''' You can use your ''dimension door'' spell like ability as a move action, and this does not end your turn. If you started this action hidden, you remain hidden until the end of your turn even if you move into a position where you could not normally use the Stealh skill.
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At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Weapon and Armor Proficiency  
 
* Weapon and Armor Proficiency  
* Trapfinding
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* Trap Sense/Danger Sense
* Trap Sense
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<!-- OGL -->
* Uncanny Dodge
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<noinclude>{{OGL}}</noinclude>
* Rogue Talents  (Added options only)
 

Latest revision as of 15:28, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A mountebank is no mere a charlatan, she is a dabbler in things arcane.

Class Information

Unchained Mountebank

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Publisher: Purple Duck Games.

Hit Dice: d8.

Class Features

A mountebank has all class features of the rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Grift (Ex)

A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.

An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.

A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.

Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.

Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.

Mountebank Magic (Sp)

A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. All mountebank spells can only affect the mountebank herself.

A 1st level mountebank can cast mage armor at will. A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.

This replaces trap sense (danger sense for an unchained rogue).

Master of Force (Ex)

At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trap Sense/Danger Sense
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