Difference between revisions of "Mountebank (Apath)"
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=== Mountebank Magic (Sp) === | === Mountebank Magic (Sp) === | ||
A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier. | A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier. | ||
+ | All mountebank spells can only affect the mountebank herself. | ||
A 3rd level mountebank can cast ''vanish'' at a cost of one point from her grift pool. | A 3rd level mountebank can cast ''vanish'' at a cost of one point from her grift pool. | ||
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A 12th level mountebank can cast ''dimension door'' at a cost of four points from her grift pool. | A 12th level mountebank can cast ''dimension door'' at a cost of four points from her grift pool. | ||
A 15th level mountebank can cast ''greater invisibility'' at a cost of five points from her grift pool. | A 15th level mountebank can cast ''greater invisibility'' at a cost of five points from her grift pool. | ||
− | A 18th level mountebank can cast '' | + | A 18th level mountebank can cast ''walk through space'' at a cost of six points from her grift pool. |
This replaces trap sense (danger sense for an unchained rogue). | This replaces trap sense (danger sense for an unchained rogue). |
Revision as of 21:27, 8 November 2017
Unofficial rules compendium | |
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A mountebank is not merely a charlatan, she is a dabbler and experimenter in things arcane.
Class Information
Unchained Mountebank This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue. |
This is a rogue archetype.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Dice: d8.
Class Features
A mountebank has all class features of the rogue, except as follows.
Weapon and Armor Proficiency
Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.
Mage Armor (Sp)
A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.
Mountebank Cantrip (Sp)
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which she can use at will as a spell-like ability. She learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, she can use those cantrips at will too. This replaces trapfinding.
Mountebank Magic (Sp)
A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier. All mountebank spells can only affect the mountebank herself.
A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.
This replaces trap sense (danger sense for an unchained rogue).
Rogue Talents (Ex)
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
- Magetrap: You can disarm magical traps.
Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.
- Additional Dimension Door:: You can use the dimension door mountebank class ability an additional time per day.
Table: Mountebank
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Finesse training (Weapon Finesse), Mage armor, mountebank cantrip, sneak attack +1d6 |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Mountebank magic, finesse training, sneak attack +2d6 |
4th | +3 | +1 | +4 | +1 | Cantrip, debilitating injury, rogue talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Mountebank magic (2), rogue talent |
7th | +5 | +2 | +5 | +2 | Cantrip, sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Dimension door, sneak attack, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Mountebank magic (3), sneak attack +5d6, |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge, |
11th | +8/+3 | +3 | +7 | +3 | Cantrip, finesse training, sneak attack +6d6, dimension door (2/day) |
12th | +9/+4 | +4 | +8 | +4 | Mountebank magic (4), rogue talent |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Cantrip, dimension door (move action), rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Mountebank magic (5), rogue's edge, sneak attack +8d6 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Cantrip, sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Mountebank magic (6), rogue talent |
19th | +14/+9/+4 | +6 | +11 | +6 | Finesse training, sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Cantrip, master strike, rogue talent, rogue's edge, |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Trapfinding
- Trap Sense
- Improved uncanny Dodge
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