Difference between revisions of "Monster Magus (Apath)"

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{{Apath}}
 
{{Apath}}
''A monster mage has a pact with a supernatural creature that is of this world. While the monster mage is still a powerful spellcaster with a supernatural ally, his eidolon is not an extra-dimensional creature but native to this world.
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A mage with offensive spells and an eidolon.
 +
 
 +
== Background ==
 +
Much as sorcerers gain their power trough a monstrous heritage, a monster magus gains his magic from a bond with a supernatural creature—only the monster magus' creature is an actual, physical ally!
 +
This bond can be a matter of heritage, obligation, or personal fondness.
  
 
== Class Information ==
 
== Class Information ==
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype
+
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetypes with some of the traits of the [http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Counterstrike-Ex- magus].
 +
 
 +
'''Publisher:
 +
Everyman Gaming.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==
The monster mage has all the summoner's class features, except as described here.
+
The monster magus has all the summoner's class features, except as described here.
 +
{| class="wikitable"
 +
|+''' Native Eidolons '''
 +
|-
 +
| valign="top" |
 +
Many monster magi have a pact with a monster that is not extra-dimensional. This is represented by the monster ally archetype, which is commonly combined with monster magus.
 +
|}
  
=== Native Edolon ===
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=== Weapon and Armor Proficiency ===
A monster mage begins play with the services of a powerful creature called an native eidolon. This is a modification to the eidolon ability. The native eidolon formed a pact with the monster mage for reasons that need not be entirely clear. An native eidolon has an alignment selected by the player, it can be different from the monster mage's own alignment.
+
A monster magus is proficient with all simple and martial weapons. A monster magus is also proficient with light armor. He can cast monster magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a monster magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass monster magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
  
Unlike regular eidolons, eidolon allies are a permanent fixture of this world. They are not extra-dimensional and cannot be summoned or dismissed. This means that it cannot be conveniently stowed away when not needed; keeping the native eidolon nearby can be a problem.
+
=== Spells ===
 +
A monster magus casts and learns spells as a summoner, using the magus spell list.
  
The native eidolon’s physical appearance is up to the monster mage, but it always appears as some sort of fantastical creature. This control is not fine enough to make the native eidolon appear like a specific creature.  The monster ally generally looks like a conventional monster, like a dragon or unicorn.  
+
=== Strong Fortitude Save ===
 +
Like a magus, the monster magus has fortitude saves in the good category.
  
Eidolon allies are very hard to kill; they go unconscious normally at zero hit points, but automatically stabilize and can survive at negative hit points equal to their full normal hit points. An native eidolon that is slain can be raised or resurrected without suffering negative levels, or the monster mage can call upon his pact to contact a new native eidolon. This is a one-hour ritual that severs all ties with the old monster. The replacement native eidolon must travel to the monster mage using its own abilities, a process that can take up to a week.
+
=== Deliver Touch Spells (Su) ===
 +
The monster magus' eidolon can deliver touch spells for the monster magus. If the monster magus and the eidolon are in contact at the time the monster magus casts a touch spell, he can designate his eidolon as the “toucher.” The eidolon can then deliver the touch spell just as the master would, including using spellstrike at level 3. The monster magus and eidolon can each hold the charge of a separate touch spell, and the monster magus can cast a spell for his eidolon to hold while he is himself holding the charge of a spell. This replaces summon monster I.
  
The native eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the monster mage’s class level and increase as the monster mage gains levels in the same manner a summoner's eidolon does. In addition, each native eidolon receives a pool of evolution points, based on the monster mage’s class level, that can be used to give the native eidolon different abilities and powers. Whenever the monster mage gains a level, he must decide how these points are spent, and they are set until he gains another level of monster mage.  
+
=== Spellstrike (Su)===
 +
Gained at 3rd level, this is the same as the magus ability of the same name. This replaces summon monster II.
  
Native eidolons pay only half the usual evolution point cost for the large/huge evolution..
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=== Bonus Feats ===
 +
At 5th level, and every six levels thereafter, a monster magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat or metamagic feats. He must meet the prerequisites for these feats as normal. This replaces summon monster III, VI, and IX.
  
=== Unchained Eidolons ===
+
=== Medium Armor (Ex) ===
A native eidolons is never an extraplanar creature and must be selected among creatures that live naturally in the material plane. Exactly which creatures do so depend on the game world. The following subtypes of eidolon are almost always native to the material plane:
+
Gained at 7th level, this is the same as the magus ability of the same name. This replaces summon monster IV.
[[Summoner_(Apath)#Augmented_Animal_Eidolon |  augmented animal]],
 
[[Summoner_(Apath)#Dragon_Eidolon | dragon]],
 
[[Summoner_(Apath)#Magical_Beast_Eidolon | magical beast]]
 
These eidolons can usually be found as natives of the material plane, but check with your GM to be sure:
 
[http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained/eidolons-unchained#TOC-Elemental elemental],
 
[[Summoner_(Apath)#Fey_Eidolon | fey]],
 
[[Summoner_(Apath)#Shadow_Eidolon | shadow]].
 
  
=== Summon Monster (Sp) ===
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=== Fighter Training (Ex) ===
This is the same as the summoner ability of the same name, except the monster mage can use it while his eidolon is around. He can still only have one instance of the summon monster ability active at any one time; using this ability dismisses any monsters remaining from a previous use of the ability. This is a modification of summon monster and also replaces life link.
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Gained at 9th level, this is the same as the magus ability of the same name. This replaces summon monster V.
  
=== No Summon Eidolon ===
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=== Heavy Armor (Ex) ===
Remove the ''summon eidolon'' spell from the monster mage’s spell list.
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Gained at 13th level, this is the same as the magus ability of the same name. This replaces summon monster VII.
  
=== Aspect (Su) ===
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=== Counterstrike (Ex) ===
This is the same as the summoner ability of the same name, except it is gained at 8th level.
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Gained at 15th level, this is the same as the magus ability of the same name. This replaces summon monster VIII.
  
=== Greater Call (Su) ===
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=== Greater Spell Access (Su) ===
At 10th level, the monster mage can ''teleport'' his native eidolon to his side once per week. This works like maker's call, except the range is that of ''teleport''. The caster level of this ability is the monster mage's level +5 and the spell level of this ability is half the monster mage's level. This replaces transposition.
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Gained at 19th level, this is the same as the magus ability of the same name.  
 +
These spells are added to the monster magus' spell list and list of known spells.
 +
This replaces gate.
  
== Table: Monster Mage ==
+
== Table: Monster Magus ==
{|class="wikitable"
+
 
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day'''
+
{| class="wikitable"
 +
|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=6 align="center" |'''Spells per Day'''
 
|-
 
|-
||1st|||2nd|||3rd|||4th|||5th|||6th
+
| '''1'''||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Cantrips, native eidolon, summon monster I ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Cantrips, deliver touch spell, eidolon, life link ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Bond senses ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Bond senses ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Summon monster II ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Spellstrike ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Shield ally ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Shield ally ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Summon monster III ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Bonus feat ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Maker’s call ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Maker’s call ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Summon monster IV ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Medium armor ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Aspect ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Transposition ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Summon monster V ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Fighter training ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Greater call ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Aspect  ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Summon monster VI ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Bonus feat ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Greater shield ally ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Greater shield ally ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Summon monster VII ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Heavy armor ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Life bond ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —  
+
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Life bond ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Summon monster VIII ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Counterstrike ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Merge forms ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Merge forms ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Summon monster IX ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Bonus feat ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Greater aspect ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Greater aspect ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Gate ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Greater spell access ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Twin eidolon ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Twin eidolon ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 
|}
 
|}
 
== Native eidolon Evolutions ==
 
These additional and modified evolutions are available to the native eidolon of a monster mage.
 
 
=== Dual Creature Type (Ex) ===
 
''0 point evolution''
 
At no cost in evolution points, the native eidolon can have a dual creature type. Chose an additional creature type, such as dragon or magical beast. The native eidolon counts as both a native outsider and as the selected creature type for effects related to creature type. '''Requirements'': pre-unchained eidolons only.
 
 
=== Growth (Su) ===
 
''4 point evolution ''
 
 
Except as noted, this is the same as the normal eidolon's large evolution (not the modified large evolution of the native eidolon, below). By paying the full 4 points of the Large and 6 additional points for the Huge evolutions, the native eidolon gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action.
 
 
=== Large (Ex) ===
 
''2 point evolution ''
 
 
The large evolution is only a two-point evolution for an native eidolon, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and native eidolons with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
 
 
=== Shrink (Su) ===
 
''4 point evolution''
 
 
An native eidolon can shrink to Tiny size or  resume its normal size as a standard action. A Tiny native eidolon is often mistaken for a familiar.
 
 
While Tiny, the native eidolon gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the native eidolon has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Latest revision as of 14:29, 10 January 2018

ApathApath Logo
Unofficial rules compendium

A mage with offensive spells and an eidolon.

Background

Much as sorcerers gain their power trough a monstrous heritage, a monster magus gains his magic from a bond with a supernatural creature—only the monster magus' creature is an actual, physical ally! This bond can be a matter of heritage, obligation, or personal fondness.

Class Information

This is a summoner archetypes with some of the traits of the magus.

Publisher: Everyman Gaming.

Hit Die: d8.

Class Features

The monster magus has all the summoner's class features, except as described here.

Native Eidolons

Many monster magi have a pact with a monster that is not extra-dimensional. This is represented by the monster ally archetype, which is commonly combined with monster magus.

Weapon and Armor Proficiency

A monster magus is proficient with all simple and martial weapons. A monster magus is also proficient with light armor. He can cast monster magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a monster magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass monster magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

A monster magus casts and learns spells as a summoner, using the magus spell list.

Strong Fortitude Save

Like a magus, the monster magus has fortitude saves in the good category.

Deliver Touch Spells (Su)

The monster magus' eidolon can deliver touch spells for the monster magus. If the monster magus and the eidolon are in contact at the time the monster magus casts a touch spell, he can designate his eidolon as the “toucher.” The eidolon can then deliver the touch spell just as the master would, including using spellstrike at level 3. The monster magus and eidolon can each hold the charge of a separate touch spell, and the monster magus can cast a spell for his eidolon to hold while he is himself holding the charge of a spell. This replaces summon monster I.

Spellstrike (Su)

Gained at 3rd level, this is the same as the magus ability of the same name. This replaces summon monster II.

Bonus Feats

At 5th level, and every six levels thereafter, a monster magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat or metamagic feats. He must meet the prerequisites for these feats as normal. This replaces summon monster III, VI, and IX.

Medium Armor (Ex)

Gained at 7th level, this is the same as the magus ability of the same name. This replaces summon monster IV.

Fighter Training (Ex)

Gained at 9th level, this is the same as the magus ability of the same name. This replaces summon monster V.

Heavy Armor (Ex)

Gained at 13th level, this is the same as the magus ability of the same name. This replaces summon monster VII.

Counterstrike (Ex)

Gained at 15th level, this is the same as the magus ability of the same name. This replaces summon monster VIII.

Greater Spell Access (Su)

Gained at 19th level, this is the same as the magus ability of the same name. These spells are added to the monster magus' spell list and list of known spells. This replaces gate.

Table: Monster Magus

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +2 +0 +2 Cantrips, deliver touch spell, eidolon, life link 1
2nd +1 +3 +0 +3 Bond senses 2
3rd +2 +3 +1 +3 Spellstrike 3
4th +3 +4 +1 +4 Shield ally 3 1
5th +3 +4 +1 +4 Bonus feat 4 2
6th +4 +5 +2 +5 Maker’s call 4 3
7th +5 +5 +2 +5 Medium armor 4 3 1
8th +6/+1 +6 +2 +6 Transposition 4 4 2
9th +6/+1 +6 +3 +6 Fighter training 5 4 3
10th +7/+2 +7 +3 +7 Aspect 5 4 3 1
11th +8/+3 +7 +3 +7 Bonus feat 5 4 4 2
12th +9/+4 +8 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +8 +4 +8 Heavy armor 5 5 4 3 1
14th +10/+5 +9 +4 +9 Life bond 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Counterstrike 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Merge forms 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Bonus feat 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Greater spell access 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Twin eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Life Link
  • Summon Monster (all)
  • Aspect
  • Transposition
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