Difference between revisions of "Monster Magus (Apath)"
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A monster mage begins play with the services of a powerful creature called an eidolon ally. This is a modification to the eidolon ability. The eidolon ally formed a pact with the monster mage for reasons that need not be entirely clear. An eidolon ally has an alignment selected by the player, it can be different from the monster mage's own alignment. | A monster mage begins play with the services of a powerful creature called an eidolon ally. This is a modification to the eidolon ability. The eidolon ally formed a pact with the monster mage for reasons that need not be entirely clear. An eidolon ally has an alignment selected by the player, it can be different from the monster mage's own alignment. | ||
− | The eidolon ally is | + | The eidolon ally is a native outsider. The eidolon ally’s physical appearance is up to the monster mage, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon ally appear like a specific creature. The monster ally generally looks like a conventional monster, like a dragon or unicorn. |
Unlike regular eidolons, eidolon allies are native outsiders and are a permanent fixture of this world. They are not extra-dimensional and cannot be summoned or dismissed. | Unlike regular eidolons, eidolon allies are native outsiders and are a permanent fixture of this world. They are not extra-dimensional and cannot be summoned or dismissed. |
Revision as of 15:52, 2 October 2014
Unofficial rules compendium | |
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A monster mage has a pact with a supernatural creature that is of this world. While the monster mage is still a powerful summoner, his eidolon is not an extra-dimensional creature but native to this world.
Class Information
This is a summoner archetype
Hit Die: d8.
Class Features
The monster mage has all the summoner's class features, except as described here.
Eidolon Ally
A monster mage begins play with the services of a powerful creature called an eidolon ally. This is a modification to the eidolon ability. The eidolon ally formed a pact with the monster mage for reasons that need not be entirely clear. An eidolon ally has an alignment selected by the player, it can be different from the monster mage's own alignment.
The eidolon ally is a native outsider. The eidolon ally’s physical appearance is up to the monster mage, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon ally appear like a specific creature. The monster ally generally looks like a conventional monster, like a dragon or unicorn.
Unlike regular eidolons, eidolon allies are native outsiders and are a permanent fixture of this world. They are not extra-dimensional and cannot be summoned or dismissed.
Eidolon allies are very hard to kill; they go unconscious normally at zero hit points, but automatically stabilize and can survive at negative hit points equal to their full normal hit points. An eidolon ally that is slain can be raised or resurrected without suffering negative levels, or the monster mage can call upon his pact to contact a new eidolon ally. This is a one-hour ritual that severs all ties with the old monster. The replacement eidolon ally must travel to the monster mage using its own abilities, a process that can take up to a week.
The eidolon ally’s Hit Dice, saving throws, skills, feats, and abilities are tied to the monster mage’s class level and increase as the monster mage gains levels in the same manner a summoner's eidolon does. In addition, each eidolon ally receives a pool of evolution points, based on the monster mage’s class level, that can be used to give the eidolon ally different abilities and powers. Whenever the monster mage gains a level, he must decide how these points are spent, and they are set until he gains another level of monster mage.
Eidolon allies have access to some new and modified evolutions.
Large (Ex)
2 point evolution
The large evolution is only a two-point evolution for an eidolon ally, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and eidolon allies with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
By paying the full normal cost of the Large or Huge evolutions, the eidolon ally gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action.
Shrink (Su)
4 point evolution
An eidolon ally can shrink to Tiny size or resume its normal size as a standard action. A Tiny eidolon ally is often mistaken for a familiar.
While Tiny, the eidolon ally gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the eidolon ally has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage.
Summon Monster (Sp)
This is the same as the summoner ability of the same name, except the monster mage can use it while his eidolon is around. He can still only have one instance of the summon monster ability active at any one time; using this ability dismisses any monsters remaining from a previous use of the ability. This is a modification of summon monster and also replaces life link.
Aspect (Su)
This is the same as the summoner ability of the same name, except it is gained at 8th level.
Greater Call (Su)
At 10th level, the monster mage can teleport his eidolon ally to his side once per week. This works like maker's call, except the range is that of teleport. The caster level of this ability is the monster mage's level +5 and the spell level of this ability is half the monster mage's level. This replaces transposition.
Table: Monster Mage
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +0 | +0 | +2 | Cantrips, eidolon ally, summon monster I | 1 | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Bond senses | 2 | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Summon monster II | 3 | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Shield ally | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +1 | +4 | Summon monster III | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Maker’s call | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Summon monster IV | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Aspect | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Summon monster V | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Greater call | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +3 | +7 | Summon monster VI | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater shield ally | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +4 | +8 | Summon monster VII | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +4 | +9 | Life bond | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Summon monster VIII | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Merge forms | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +5 | +10 | Summon monster IX | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +6 | +11 | Greater aspect | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Gate | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Twin eidolon | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Eidolon
- Life Link
- Summon Monster (all)
- Aspect
- Transposition
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