Difference between revisions of "Monster Channeler (Apath)"

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When the effect ends or the creature is defeated, the creature disappears and you return to the world in the same space the creature occupied. If you cannot stand in this spot (for example if it is occupied or filled with rubble) you appear in the nearest unoccupied space able to hold you.
 
When the effect ends or the creature is defeated, the creature disappears and you return to the world in the same space the creature occupied. If you cannot stand in this spot (for example if it is occupied or filled with rubble) you appear in the nearest unoccupied space able to hold you.
  
When you and a creature change places, any spells or effects transfer to the one outside the extra-dimensional space. This means that any beneficial and debilitating effects effects whoever is the active part, you or the creature. Magic items move with you into the extra-dimensional space. While in the extra-dimensional space, all effects and spells currently targeting you are suspended until you emerge (although durations continue to expire) - this is relevant at later levels.  
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When you and a creature change places, any spells or effects transfer to the one outside the extra-dimensional space. This means that any beneficial and debilitating effects effects whoever is the active part, you or the creature. Creatures possessing you are considered legal target fro any spells that could affect you, but you are not automatically a legal target for spells affecting a creature that has possessed you; is an effect that could not affect you would be transferred to you in this way, it ends.
  
While in the extra-dimensional space, you can take no actions other than to cast spells on yourself. communicate with and control the creature, and to use your Life Link ability. A medium can only ever control one creature this way, and further summons merely replace the current one; you can never control more than one creature at a time.
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All gear and magic items move with you into the extra-dimensional space. While in the extra-dimensional space, all effects and spells currently targeting you are suspended until you emerge (although durations continue to expire).
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While in the extra-dimensional space, you can take no actions other than to cast spells on yourself. communicate with and control the creature possessing you, and use your Life Link ability. A medium can only control one creature this way, and further summons merely replace the current one; you can never control more than one creature at a time (but see ''Separate Forms'' below).
  
 
This ability replaces Bond Senses.
 
This ability replaces Bond Senses.

Revision as of 19:35, 22 July 2012

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Unofficial rules compendium

The medium is an archetype of the summoner. Instead of summoning creatures into his presence, the medium summons creatures to possess his own body.

Controlled Possession (Su)

Whenever you summon or call a creature, that creature manifests inside your 's body. This applies to creatures called trough spells or spell-like abilities as well as to your eidolon. When this happens, your body is displaced into an extra-dimensional space, and replaced with the summoned or called creature. While in this extra-dimensional space, you are impervious to all effects. You have the normal degree of control over the creature, depending on how it was controlled or called. In effect, you now plays the creature instead of your normal character. You can perceive what the possessing creature perceives and can communicate telepathically with it. This telepathy transcends language barriers, but this only applies to communication between you and the creature. You can order the creature to speak, but only in languages it knows.

When the effect ends or the creature is defeated, the creature disappears and you return to the world in the same space the creature occupied. If you cannot stand in this spot (for example if it is occupied or filled with rubble) you appear in the nearest unoccupied space able to hold you.

When you and a creature change places, any spells or effects transfer to the one outside the extra-dimensional space. This means that any beneficial and debilitating effects effects whoever is the active part, you or the creature. Creatures possessing you are considered legal target fro any spells that could affect you, but you are not automatically a legal target for spells affecting a creature that has possessed you; is an effect that could not affect you would be transferred to you in this way, it ends.

All gear and magic items move with you into the extra-dimensional space. While in the extra-dimensional space, all effects and spells currently targeting you are suspended until you emerge (although durations continue to expire).

While in the extra-dimensional space, you can take no actions other than to cast spells on yourself. communicate with and control the creature possessing you, and use your Life Link ability. A medium can only control one creature this way, and further summons merely replace the current one; you can never control more than one creature at a time (but see Separate Forms below).

This ability replaces Bond Senses.

Spells

Possession Spellcasting (Su)

At 4th level, you can cast spells and use spell-like effects on yourself and on the creature possessing you while in your extra-dimensional space. You can also use abilities to summon or call different creatures; doing so replaces the creature currently possessing you with the one you summon. This is considered a transfer to your extra-dimensional space, which lets you use certain other class abilities. This ability replaces Shield Ally.

Condition Selection (Ex)

At 6th level, when moving to or from your extra-dimensional space, you can select which effects to transfer to or from yourself to the possessing creature. This allows you to get rid of unwanted effects while keeping enhancements. This ability replaces Maker's Call.

Possession Trap (Su)

At 8th level, when you are in the presence of a creature that can possess others, whether it is currently possessing another creature or not, you can force that creature to possess your body as a standard action. You cannot use this ability when you are in your extra-dimensional space, but if successful you are moved to this space. The creature must be within 30 ft. and is allowed a Will saving trow (DC 10 + ½ your medium level + your Charisma modifier). If the saving throw fails the creature possesses you as outline in Controlled Possession, and you can control its actions. If the saving throw succeeds, the creature has the option to ignore you or to possess you normally, with the creature in control for one round.

Each round while possessing you, a creature with possession powers must make the above Will saving trow. If it fails, you are in control for this round and can move to your extra-dimensional space if you are not already there. If the saving throw succeeds, the creature is in control. If you are in your extra-dimensional space the creature can act normally or even choose to end the possession. If you are physically present to be possessed, the creature controls your body in the usual manner.

Trying to use this ability on a creature incapable of possession has no effect.

Possession trap replaces Transposition.

Extradimensional Life Bond (Su)

At 14th level, a medium’s life becomes linked to his eidolon’s. When you take damage while you are outside your extra-dimensional space, you can transfer some of that damage to your eidolon, even tough your eidolon is not physically present. As long as the eidolon has 1 or more hit points, you are protected from harm. Damage in excess of that which would reduce you to fewer than 0 hit points is instead transferred to the eidolon. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner.

Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage.

This ability replaces Life Bond.

Separate Forms (Su)

At 16th level, as a full-round action, you can separate your eidolon from yourself, and both can be physically present at once. This allows you to have your eidolon present along with another summoned creature that is possessing you. When using this ability, you can have use your eidolon and your summon monster class ability at the same time. You can use this ability for a number of rounds per day equal to your summoner level. You can end this effect at any time as a swift action.

This ability replaces Merge Forms.