Difference between revisions of "Linguistics (Apath)"
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Not that spells that translate languages will not translate codes. | Not that spells that translate languages will not translate codes. | ||
− | When creating a code, you decide how complex a code you want by setting a base DC for later coding and decoding attempts. A high DC makes the code hard to use, but also more secure. The DC to create or break a code is ten higher than this. Standard codes have a DC from | + | When creating a code, you decide how complex a code you want by setting a base DC for later coding and decoding attempts. A high DC makes the code hard to use and to create, but also more secure. The DC to create or break a code is ten higher than this. Standard codes have a DC from 25 to 40. Codes are commonly made to use some other text, such as a work of literature, and any attempt to use the code without a written version of this text becomes more difficult. |
{| class="wikitable" | {| class="wikitable" | ||
− | ||'''Coding examples''' ||| ''' | + | ||'''Coding examples''' ||| '''Linguistics modifier''' |
|- | |- | ||
− | ||You do not understand the language the code is in, nor do you have a translator or dictionary||| | + | ||You do not understand the language the code is in, nor do you have a translator or dictionary||| -10 |
|- | |- | ||
− | ||You do not understand the language the code is in, but have a translator or dictionary||| | + | ||You do not understand the language the code is in, but have a translator or dictionary||| -5 |
|- | |- | ||
− | ||You do not know which language the code is in ||| | + | ||You do not know which language the code is in ||| -5 |
|- | |- | ||
− | ||The code is built around a text you do not have access to ||| + | + | ||The code is built around a text you do not have access to ||| -5 |
+ | |- | ||
+ | ||You have a key to the code |||+10 | ||
|} | |} | ||
− | If the decoding roll fails by ten or less, you realize what language the code is written in and what text it is based on. | + | If the decoding roll fails by ten or less, you realize what language the code is written in and what text it is based on. Creating or breaking a code takes one week per attempt, and you can make no more attempts to break a code than you have pages of encoded text. Decoding a coded message takes 10 minutes per page. |
==== Maps & Deirection ==== | ==== Maps & Deirection ==== |
Revision as of 18:09, 8 June 2012
Unofficial rules compendium | |
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This skill has a number of additional uses.
Code
You write and decode text messages. To code or decode a message takes one minute per page of text (the standard time for decipher script) assuming you know the code. To try to create or decipher a code takes an hour of work. It is common to take 20 on all these tasks. The following modifiers apply to decoding a message.
Not that spells that translate languages will not translate codes.
When creating a code, you decide how complex a code you want by setting a base DC for later coding and decoding attempts. A high DC makes the code hard to use and to create, but also more secure. The DC to create or break a code is ten higher than this. Standard codes have a DC from 25 to 40. Codes are commonly made to use some other text, such as a work of literature, and any attempt to use the code without a written version of this text becomes more difficult.
Coding examples | Linguistics modifier |
You do not understand the language the code is in, nor do you have a translator or dictionary | -10 |
You do not understand the language the code is in, but have a translator or dictionary | -5 |
You do not know which language the code is in | -5 |
The code is built around a text you do not have access to | -5 |
You have a key to the code | +10 |
If the decoding roll fails by ten or less, you realize what language the code is written in and what text it is based on. Creating or breaking a code takes one week per attempt, and you can make no more attempts to break a code than you have pages of encoded text. Decoding a coded message takes 10 minutes per page.
Maps & Deirection
You are adept at reading maps and deciphering odd rutters and codes that give directions. Use the normal difficulty of deciphering script.
Written Riddles
You can apply your knowledge of symbols and logic to a written riddle. If you hear a riddle spoken, you must write it down to decipher it. This is generally an opposed Linguistics vs. Bluff roll, and the base time is one minute.