Difference between revisions of "Iron Investigator (Apath)"
m (→Table: Iron Investigator: ''') |
m (→Stunning Fist (Ex): wk) |
||
Line 33: | Line 33: | ||
At first level, the iron investigator receives the monk's [http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Stunning-Fist-Ex- stunning fist] class feature. | At first level, the iron investigator receives the monk's [http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Stunning-Fist-Ex- stunning fist] class feature. | ||
− | Unarmed fighting and stunning fist replaces alchemy. | + | Unarmed fighting and stunning fist replaces alchemy. An iron investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy. |
===Unarmed Fighting (Ex)=== | ===Unarmed Fighting (Ex)=== |
Revision as of 09:41, 25 October 2014
![]() | |
Unofficial rules compendium | |
|
An iron investigator is an investigator who fights unarmed. Madcap thinkers with martial arts skills, they are often vigilantes or investigators for hire in martial arts settings. They are practitioners of the way of the void
Class Information
This is a martial arts archetype
Class: Investigator.
Hit Die: d8.
Class Features
The iron investigator has all the standard investigator' class features, except as noted below.
Weapon and Armor Proficiency
Iron investigators are proficient with the club, dagger, hand crossbow, heavy crossbow, light crossbow, repeating crossbow quarterstaff, shuriken, and sai. If eastern weapons are in use, they are also proficient with the butterfly sword, fighting fan, and hanbo. They have no proficiency with armor or shields.
AC Bonus (Ex)
At first level, the iron investigator receives the monk's AC bonus class feature.
This ability replaces armor proficiency, trapfinding, and swift alchemy.
Intuition
The iron investigator has a pool of brilliant inspiration equal to 1/2 his investigator level + his Wisdom modifier (minimum 1). This is otherwise the same as the investigator's inspiration ability.
Stunning Fist (Ex)
At first level, the iron investigator receives the monk's stunning fist class feature.
Unarmed fighting and stunning fist replaces alchemy. An iron investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
Unarmed Fighting (Ex)
At first level, the iron investigator receives the monk's unarmed fighting class feature.
Unarmed fighting and stunning fist replaces alchemy.
Ki (Su)
At fourth level, the iron investigator receives the monk's ki pool class feature. The iron investigator does not have a separate ki pool, he instead uses brilliant inspiration to power these abilities. He can use ki to gain an additional attack whenever he does a full attack action instead of when he uses flurry of blows. This replaces trap sense.
Table: Iron Investigator
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Unarmed Damage |
AC Bonus |
1st | +0 | +0 | +2 | +2 | AC bonus, intuition, stunning fist, unarmed fighting | 1d6 | +0 |
2nd | +1 | +0 | +3 | +3 | Poison lore, poison resistance +2 | 1d6 | +0 |
3rd | +2 | +1 | +3 | +3 | Investigator talent, keen recollection, trap sense +1 | 1d6 | +0 |
4th | +3 | +1 | +4 | +4 | Ki strike (magic), studied combat, studied strike +1d6 | 1d6 | +1 |
5th | +3 | +1 | +4 | +4 | Investigator talent, poison resistance +4 | 1d6 | +1 |
6th | +4 | +2 | +5 | +5 | Studied strike +2d6, trap sense +2 | 1d8 | +1 |
7th | +5 | +2 | +5 | +5 | Investigator talent, ki strike (cold iron) | 1d8 | +1 |
8th | +6/+1 | +2 | +6 | +6 | Poison resistance +6, studied strike +3d6 | 1d8 | +2 |
9th | +6/+1 | +3 | +6 | +6 | Investigator talent, trap sense +3 | 1d8 | +2 |
10th | +7/+2 | +3 | +7 | +7 | Ki strike (lawful), studied strike +4d6 | 1d8 | +2 |
11th | +8/+3 | +3 | +7 | +7 | Investigator talent, poison immunity | 1d10 | +2 |
12th | +9/+4 | +4 | +8 | +8 | Studied strike +5d6, trap sense +4 | 1d10 | +3 |
13th | +9/+4 | +4 | +8 | +8 | Investigator talent | 1d10 | +3 |
14th | +10/+5 | +4 | +9 | +9 | Studied strike +6d6 | 1d10 | +3 |
15th | +11/+6/+1 | +5 | +9 | +9 | Investigator talent, trap sense +5 | 1d10 | +3 |
16th | +12/+7/+2 | +5 | +10 | +10 | Ki strike (adamantine), studied strike +7d6 | 2d6 | +4 |
17th | +12/+7/+2 | +5 | +10 | +10 | Investigator talent | 2d6 | +4 |
18th | +13/+8/+3 | +6 | +11 | +11 | Studied strike +8d6, trap sense +6 | 2d6 | +4 |
19th | +14/+9/+4 | +6 | +11 | +11 | Investigator talent | 2d6 | +4 |
20th | +15/+10/+5 | +6 | +12 | +12 | Studied strike +9d6, true inspiration | 2d6 | +5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Alchemy
- Trapfinding
- Trap Sense
- Swift Alchemy
![]() |
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |