Difference between revisions of "Invoker (Apath)"

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== Class Features ==
 
== Class Features ==
 
This archetype has all sacredote class feqatures, except as noted.
 
This archetype has all sacredote class feqatures, except as noted.

Revision as of 20:45, 26 March 2015

ApathApath Logo
Unofficial rules compendium

An invoker is a sacerdote focused on summoning. Rather than channeling his spells into destructive outbursts of wrath, he invokes pacts with spirit servants of his faith.

Class Information

This is a sacerdote archetype.

Hit Dice: d6.

Table: Fast Summons
Domain Creatures
Air Domain Air subtype
Animal Domain Animal type
Artifice Domain Construct type
Chaos Domain Chaotic subtype
Darkness Domain Kyton subtype
Charm Domain Fey type
Death Domain Undead type
Destruction Domain Ooze type
Earth Domain Earth subtype
Evil Domain Evil subtype
Fire Domain Fire subtype
Law Domain Lawful subtype
Luck Domain Fey type
Madness Domain Aberration type
Plant Domain Plant type
Protection Domain Magical beast type
Repose Domain Psychopomp subtype
Strength Domain Giant subtype
Trickery Domain Fey type
Void Domain Aberration type
War Domain Monstrous humanoid type
Water Domain Water subtype
Weather Domain Aquatic subtype

Class Features

This archetype has all sacredote class feqatures, except as noted.

Bonus Languages

An invoker's bonus language options include Abyssal (the language of chaotic evil outsiders) Aquam (water elementals), Auram (air elementals), Celestial (good outsiders) Ignam (fire elementals), Infernal (lawful evil outsiders), Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of his race.

This replaces the sacerdote's bonus languages.

Extended Summons

If any deity in the invoker's pantheon gives the ability to summon additional types of creatures with the summon monster spell, the invoker can use this ability. At the GM's discretion, the invoker has access to all additions to the creatures listed for the summon monster spell, even if those additional options are normally only available to certain spellcasters.

Fast Summons

Depending oin the domains the invoker has selected, the casting time of summon monster spells used to summon certain classes of creatures are reduced. Check each domain in the table below. Summon monster spells used to summon creatures of types and subtypes specified have a casting time of one standard action, both when prepared and when substituted using invocation. This replaces all manifestations.

Invocation

An invoker can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower. He can use either a cleric or a domain spell to do this. Note that the limitations of the chaotic, evil, good, and lawful spells ability may prevent an invoker from summoning certain creatures. This replaces divine wraith and all additional dice of damage.

Bonus Feats

At level 2 and every 4 levels thereafter (at 2nd, 6th, 10th, 14th, and 18th level) an invoker gains a bonus feat. At each such opportunity, he can choose a metamagic feat or an item creation feat. The invoker must meet the prerequisites of these feats. The invoker can also select his bonus feats from the following list, and ignores the prerequisites of these feats: Augment Summoning, Moonlight Summons, Skeleton Summoner, Starlight Summons, Sunlight Summons, and Superior Summoning.

Table: Invoker

Level Base
Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Advanced spellcasting, calculated targeting, extended summons, fast summons, invocation, domains, orisons 3 1+1
2nd +1 +0 +0 +3 Bonus feat 4 2+2
3rd +1 +1 +1 +3 4 2+2 1+1
4th +2 +1 +1 +4 5 3+3 2+2
5th +2 +1 +1 +4 5 3+3 2+2 1+1
6th +3 +2 +2 +5 Bonus feat 5 3+3 3+3 2+2
7th +3 +2 +2 +5 6 4+4 3+3 2+2 1+1
8th +4 +2 +2 +6 6 4+4 3+3 3+3 2+2
9th +4 +3 +3 +6 6 4+4 4+4 3+3 2+2 1+1
10th +5 +3 +3 +7 Bonus feat 6 4+4 4+4 3+3 3+3 2+2
11th +5 +3 +3 +7 6 5+5 4+4 4+4 3+3 2+2 1+1
12th +6/+1 +4 +4 +8 6 5+5 4+4 4+4 3+3 3+3 2+2
13th +6/+1 +4 +4 +8 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1
14th +7/+2 +4 +4 +9 Bonus feat 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2
15th +7/+2 +5 +5 +9 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
16th +8/+3 +5 +5 +10 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
17th +8/+3 +5 +5 +10 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 Bonus feat 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4
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