Difference between revisions of "Intimidate (Apath)"
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m (→Agitate: wk) |
m (→Defy: === Innocuous Spellcasting === A psychic spellcaster (only) can use Bluff for innocuous spellcasting.) |
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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear. | The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear. | ||
− | === | + | === Defy === |
− | + | When you use [http://www.d20pfsrd.com/skills/intimidate Intimidate]] to demoralize opponent, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead, for the same duration. | |
+ | Unlike demoralize opponent, multiple applications of defy do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition. | ||
− | + | You must decide if you are trying to demoralize opponent or defy them before you roll. | |
− | + | '''Action | |
− | + | Defy is an alternate result of the demoralize opponent action. Demoralize opponent is a standard action. | |
+ | |||
+ | === Innocuous Spellcasting === | ||
+ | A divine spellcaster (only) can use Intimidate for [[Sleight_of_Hand_(Apath)#Innocuous_Spellcasting|innocuous spellcasting]]. | ||
<!-- OGL --> | <!-- OGL --> | ||
<noinclude>== Open Game Lisence =={{OGL}} | <noinclude>== Open Game Lisence =={{OGL}} | ||
</noinclude> | </noinclude> |
Latest revision as of 12:40, 16 January 2018
Unofficial rules compendium | |
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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.
Defy
When you use Intimidate] to demoralize opponent, you can choose to make that creature riled instead, for the same duration. Unlike demoralize opponent, multiple applications of defy do stack as outlined in the riled condition.
You must decide if you are trying to demoralize opponent or defy them before you roll.
Action Defy is an alternate result of the demoralize opponent action. Demoralize opponent is a standard action.
Innocuous Spellcasting
A divine spellcaster (only) can use Intimidate for innocuous spellcasting.
Open Game Lisence
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |