Difference between revisions of "Intimidate (Apath)"
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m (→Agitate: wk) |
m (wk) |
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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear. | The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear. | ||
− | === | + | === Confront === |
− | + | When you use demoralize opponent to make a creature shaken, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead, for the same duration. | |
− | + | Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition. | |
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;Action | ;Action | ||
− | + | Confront is an alternate result on a demoralize opponent action. Demoralize opponent is a standard action.. | |
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<!-- OGL --> | <!-- OGL --> | ||
<noinclude>== Open Game Lisence =={{OGL}} | <noinclude>== Open Game Lisence =={{OGL}} | ||
</noinclude> | </noinclude> |
Revision as of 19:51, 7 February 2017
Unofficial rules compendium | |
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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.
Confront
When you use demoralize opponent to make a creature shaken, you can choose to make that creature riled instead, for the same duration. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the riled condition.
- Action
Confront is an alternate result on a demoralize opponent action. Demoralize opponent is a standard action..
Open Game Lisence
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |