Difference between revisions of "Iconodule (Apath)"

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At 1st level, an iconodule adds all cleric orisons (zero level cleric spells) to his spell list. An iconodule begins play with three orisons of his choice in his spell book, plus an additional number of orisons equal to his Wisdom modifier. He can add additional orisons to his spellbooks as if they were wizard spells. An iconodule can use divine spell-trigger devices, such as scrolls, as long as the spell to be used is on his spell list.
 
At 1st level, an iconodule adds all cleric orisons (zero level cleric spells) to his spell list. An iconodule begins play with three orisons of his choice in his spell book, plus an additional number of orisons equal to his Wisdom modifier. He can add additional orisons to his spellbooks as if they were wizard spells. An iconodule can use divine spell-trigger devices, such as scrolls, as long as the spell to be used is on his spell list.
  
At 2th level, and every 2 levels thereafter, add another level of cleric spells to the iconodule's spell list. This begins with 1st level cleric spells at level 2 and finishes by adding 9th level cleric spells to the spell list at 18th level.
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At 2th level, and every 2 levels thereafter, add another level of cleric spells to the iconodule's spell list. This begins with 1st level cleric spells at level 2 and finishes by adding 9th level cleric spells to the spell list at 18th level. These spells can be cast and added to the iconodule's spellbook as if they were wizard spells.
  
 
An iconodule must have access to his bonded icon to prepare spells gained from this ability.
 
An iconodule must have access to his bonded icon to prepare spells gained from this ability.

Revision as of 07:18, 20 October 2014

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Unofficial rules compendium

An iconodule is a wizard who gains access to divine power through devotion to a religious icon.

Class Information

This is a hybrid class, a combination of cleric and wizard.

Alignment: Any.

Hit Dice: d6.

Class Features

This archetype has all normal wizard class features, except as noted.

Clerical Studies

At 1st level, an iconodule adds all cleric orisons (zero level cleric spells) to his spell list. An iconodule begins play with three orisons of his choice in his spell book, plus an additional number of orisons equal to his Wisdom modifier. He can add additional orisons to his spellbooks as if they were wizard spells. An iconodule can use divine spell-trigger devices, such as scrolls, as long as the spell to be used is on his spell list.

At 2th level, and every 2 levels thereafter, add another level of cleric spells to the iconodule's spell list. This begins with 1st level cleric spells at level 2 and finishes by adding 9th level cleric spells to the spell list at 18th level. These spells can be cast and added to the iconodule's spellbook as if they were wizard spells.

An iconodule must have access to his bonded icon to prepare spells gained from this ability.

This replaces arcane school.

Bonded Icon

Icondodules begin play with a bonded icon at no cost. A bonded icon is a holy symbol of any type with special significance to the iconodule. It must must be held in one hand to be used. If an icondodule attempts to cast a spell without his bonded icon in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level.

A bonded icon can be used once per day to cast any one cleric spell of a level the iconodule is capable of casting, even if the spell is not recoded in his spellbook. This spell is treated like any other spell cast by the icondodule, including casting time, duration, and other effects dependent on the icondodule's level. This spell cannot be modified by metamagic feats or other abilities.

If a bonded icon is damaged, it is restored to full hit points the next time the icondodule prepares his spells. If a bonded icon is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per icondodule level. This ritual takes 8 hours to complete.

This replaces arcane bond.

Bonus Languages

An inconodule's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race and replaces the bonus languages of the wizard.

Chaotic, Evil, Good, and Lawful Spells

An icondodule can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Table: Iconodule

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0+1 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Bonded icon, cantrips, clerical studies (orisons), Scribe Scroll 3 1
2nd +1 +0 +0 +3 Clerical Studies (1st) 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Clerical Studies (2nd) 4 3 2
5th +2 +1 +1 +4 Bonus feat 4 3 2 1
6th +3 +2 +2 +5 Clerical Studies (3rd) 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 Clerical Studies (4th) 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Bonus feat, clerical Studies (5th) 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Clerical Studies (6th) 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Clerical Studies (7th) 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Bonus feat 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Clerical Studies (8th) 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Clerical Studies (9th) 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Bonus feat 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

  • Arcane Bond
  • Arcane School
  • Bonus Languages
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