Difference between revisions of "Grizzled Ranger (Apath)"
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{{Apath}} | {{Apath}} | ||
− | ''The grizzled ranger is a weather-bitten survivor of the wild lands, tough as nails with an untamed heart that beats with a will to survive. This makes him a martial artist of the [[Martial_Arts_(Apath)#Way_of_the_Body| | + | ''The grizzled ranger is a weather-bitten survivor of the wild lands, tough as nails with an untamed heart that beats with a will to survive. This makes him a martial artist of the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]].'' |
+ | |||
+ | == Class Information == | ||
+ | This is a [[Martial Arts (Apath) | martial arts]] archetype | ||
+ | |||
+ | '''Publisher:''' Purple Duck Games. | ||
+ | |||
+ | '''Class: ''' Ranger. | ||
+ | |||
+ | '''Starting Money: | ||
+ | 2d6 × 10 gp (average 70 gp) | ||
+ | |||
+ | '''Hit Die:''' d10. | ||
== Class Features == | == Class Features == | ||
Line 6: | Line 18: | ||
=== Class Skills === | === Class Skills === | ||
− | Add Acrobatics | + | Add Acrobatics (Dex) to the grizzled ranger's list of class skills. |
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | The | + | The grizzled ranger is proficient with all simple and martial weapons and with shields (except tower shields). He is not proficient in any armor. |
=== Way of the Body Armor Bonus (Ex) === | === Way of the Body Armor Bonus (Ex) === | ||
As long as he is not wearing any armor, a grizzled ranger gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. | As long as he is not wearing any armor, a grizzled ranger gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. | ||
+ | |||
+ | Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability. | ||
+ | |||
+ | == Table: Grizzled Ranger == | ||
+ | {| class="wikitable" | ||
+ | |rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=4 align="center" |'''Spells per Day''' | ||
+ | |- | ||
+ | | '''1'''||| '''2'''||| '''3'''||| '''4''' | ||
+ | |- | ||
+ | |valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| 1st favored enemy, track, way of the body, wild empathy ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Combat style feat ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Endurance, 1st favored terrain ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Hunter's bond ||valign="top"| 0 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| 2nd favored enemy ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Combat style feat ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Woodland stride ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Swift tracker, 2nd favored terrain ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Evasion ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| 3rd favored enemy, combat style feat ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Quarry ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Camouflage ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| 3rd favored terrain ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0 | ||
+ | |- | ||
+ | |valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Combat style feat ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| 4th favored enemy ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Improved evasion ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Hide in plain sight ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| 4th favored terrain, combat style feat ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 | ||
+ | |- | ||
+ | |valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Improved quarry ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 | ||
+ | |- | ||
+ | |valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| 5th favored enemy, master hunter ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 | ||
+ | |} | ||
== Summary of Lost Class Abilities == | == Summary of Lost Class Abilities == | ||
Line 18: | Line 79: | ||
* Armor Proficiency | * Armor Proficiency | ||
* Class Skills | * Class Skills | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 21:33, 8 March 2016
Unofficial rules compendium | |
|
The grizzled ranger is a weather-bitten survivor of the wild lands, tough as nails with an untamed heart that beats with a will to survive. This makes him a martial artist of the way of the body.
Class Information
This is a martial arts archetype
Publisher: Purple Duck Games.
Class: Ranger.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d10.
Class Features
The grizzled ranger has all the standard ranger class features, except as noted below.
Class Skills
Add Acrobatics (Dex) to the grizzled ranger's list of class skills.
Weapon and Armor Proficiency
The grizzled ranger is proficient with all simple and martial weapons and with shields (except tower shields). He is not proficient in any armor.
Way of the Body Armor Bonus (Ex)
As long as he is not wearing any armor, a grizzled ranger gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.
Table: Grizzled Ranger
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
1 | 2 | 3 | 4 | ||||||
1st | +1 | +2 | +2 | +0 | 1st favored enemy, track, way of the body, wild empathy | — | — | — | — |
2nd | +2 | +3 | +3 | +0 | Combat style feat | — | — | — | — |
3rd | +3 | +3 | +3 | +1 | Endurance, 1st favored terrain | — | — | — | — |
4th | +4 | +4 | +4 | +1 | Hunter's bond | 0 | — | — | — |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy | 1 | — | — | — |
6th | +6/+1 | +5 | +5 | +2 | Combat style feat | 1 | — | — | — |
7th | +7/+2 | +5 | +5 | +2 | Woodland stride | 1 | 0 | — | — |
8th | +8/+3 | +6 | +6 | +2 | Swift tracker, 2nd favored terrain | 1 | 1 | — | — |
9th | +9/+4 | +6 | +6 | +3 | Evasion | 2 | 1 | — | — |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, combat style feat | 2 | 1 | 0 | — |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry | 2 | 1 | 1 | — |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage | 2 | 2 | 1 | — |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored terrain | 3 | 2 | 1 | 0 |
14th | +14/+9/+4 | +9 | +9 | +4 | Combat style feat | 3 | 2 | 1 | 1 |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy | 3 | 2 | 2 | 1 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Improved evasion | 3 | 3 | 2 | 1 |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight | 4 | 3 | 2 | 1 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored terrain, combat style feat | 4 | 3 | 2 | 2 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry | 4 | 3 | 3 | 2 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, master hunter | 4 | 4 | 3 | 3 |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Class Skills
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |