Difference between revisions of "School of Conjuration (5A)"

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Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
 
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
  
<span style="background-color:yellow">The object can be any normal item of equipment with a value of up to 10 gp per wizard level.
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<span style="background-color:yellow">The object can be any normal item of equipment with a value of up to 20 gp per wizard level.
 
<span style="background-color:yellow">This includes sets of related items, like took kits.
 
<span style="background-color:yellow">This includes sets of related items, like took kits.
 
<span style="background-color:yellow">It can potentially include alchemical items and poisons, but only if you have proficiency with alchemist's supplies or poisoner's kit, respectively.   
 
<span style="background-color:yellow">It can potentially include alchemical items and poisons, but only if you have proficiency with alchemist's supplies or poisoner's kit, respectively.   

Revision as of 17:09, 19 November 2021

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Simple Revision.

Conjuration Savant [addition) Whenever you pick a spell of your school as you advanced in level, you gain two spells of your school of magic.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object can be any normal item of equipment with a value of up to 20 gp per wizard level. This includes sets of related items, like took kits. It can potentially include alchemical items and poisons, but only if you have proficiency with alchemist's supplies or poisoner's kit, respectively. This object cannot be used as a material component.

The object disappears after 1 hour, when you use this feature again, or if it takes any damage.