Difference between revisions of "Golem Builder (Apath)"
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|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5 | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5 | ||
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+ | |||
+ | == Appendix: Galem Evolutions == | ||
+ | A galem has access to the following additional evolutions. | ||
+ | |||
+ | ==== Large (Ex) ==== | ||
+ | ''2 point evolution'' | ||
+ | |||
+ | The large evolution is only a two-point evolution for a galem, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and galems with this evolution still pay twice the normal cost for evolutions to Strength and Constitution. | ||
+ | |||
+ | By paying the full normal cost of the Large or Huge evolutions, the galem gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action. | ||
+ | |||
+ | ==== Shrink (Su) ==== | ||
+ | ''4 point evolution'' | ||
+ | |||
+ | The galem can shrink to Tiny size or resume its normal size as a standard action. A Tiny galem might be mistaken for a familiar. | ||
+ | |||
+ | While Tiny, the galem gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the galem has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 10:00, 27 March 2015
Unofficial rules compendium | |
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Not all summoners actually summon their eidolons - some build their servants out of clay. Called galem to distinguish them form the classical golem, this construct shares many of the golem's characteristics.
Class Information
This is a summoner archetype.
Hit Die: d8.
Class Features
The following are the class features of the galem builder.
Class Skills
The galem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
Galem
Instead of summoning an eidolon, a galem builder begins play with a powerful construct called a galem and has the ability to build new galems. The galem builder forms a link with his galem, and can only maintain such a link to one galem at a time. If a galem builder builds a new galem, any link to a previous galem is lost and that galem is destroyed. A galem has the same alignment as the galem builder that created it and knows all languages its creator knows. Unlike an eidolon, it has no range restrictions, and can be any distance away from its creator without suffering any ill effects.
As a construct, it is immune to all ability damage, ability drain, bleed, disease, energy drain, exhaustion, fatigue, massive damage, mind-affecting, necromancy, nonlethal damage, paralysis, poison, sleep, and stun effects. It does not need to eat, breathe, or sleep. It is not a living creature and is unaffected by effects that heals or harms living creatures. Finally it has immunity to any effect that requires a Fortitude save unless the effect also works on objects, or is harmless. The share spells ability galem share with eidolons overrides these immunities, making many heal and buff spells that would not affect constructs possible for the creator to use on his galem.
It has 2 skill points per level + its Intelligence modifier, which usually means it has only a single skill point per level unless its Intelligence is 10 or higher. It lacks class skills.
It does not possess any Constitution score and gains bonus hit points based on size; Small 10, Medium 20, Large 30, and Huge 40 hit points. A galem does not heal naturally. It can be repaired using Craft (sculptor); each hour of work repairs a number of hit points equal to the result of a skill check. This is possible even if the galem has been destroyed. As it does not accumulate negative hit points, such repair is always started form zero hit points as long as most of the servant galem's body is recovered.
Like a normal eidolon, it has darkvision but not low-light vision.
A galem builder can create a new galem in a ritual that takes a full day to perform. Such a new galem is identical in all ways to the previous galem. Only when advancing in level can a galem builder create a new galem that differs from the old one, reconstructing it from the ground up. A galem is made out of clay and other base materials that have no monetary cost. It takes a form shaped by the galem builder’s desires. The galem’s Hit Dice, saving throws, skills, feats, and abilities are tied to the galem builder’s class level and increase as the galem builder gains levels. In addition, each galem receives a pool of evolution points, based on the galem builder’s class level, that can be used to give the galem different abilities and powers. Whenever the galem builder gains a level, he must decide how these points are spent, and they are set until he gains another level of galem builder.
The galem’s physical appearance is up to the galem builder, but it always appears as some sort of clay statue. It can be painted to look lifelike, but disguising it as a person takes the usual penalties based on disguise as a creature type other than your own. The galem also bears a glowing rune that is identical to a rune that appears on the galem builder’s forehead as long as the galem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
For the abilities, evolutions, and other specifications of the galem, it works just like an eidolon. All abilities of a normal summoner that are tied to an eidolon are tied to the galem for a galem builder.
This modifies the normal summoner’s eidolon ability.
Summon Monster
The galem builder can use the summon monster ability simultaneously with controlling his galem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.
This modifies the summon monster I - IX abilities and the Gate ability.
Galem Possession (Su)
Starting at 2nd level, as an at-will standard action, a galem builder can share the senses of his galem, hearing, seeing, smelling, tasting, and touching everything the galem does. He can also make the galem use his own skill ranks and class skill bonuses, modified by the galem’s ability scores, racial, and size modifiers rather than his own. He can use this ability at will, but doing so requires a standard action each round. There is no range limitation to this effect, but the galem and the galem builder must be on the same plane.
This replaces the share senses ability normally gained at level 2.
No Summon Eidolon
Remove the summon eidolon spell from the galem builder’s spell list.
Table: Galem Builder
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||||||
1st | +0 | +0 | +0 | +2 | Cantrips, galen, life link, summon monster I | 1 | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Galem possession | 2 | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Summon monster II | 3 | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Shield ally | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +1 | +4 | Summon monster III | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Maker’s call | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Summon monster IV | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Transposition | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Summon monster V | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Aspect | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +3 | +7 | Summon monster VI | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater shield ally | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +4 | +8 | Summon monster VII | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +4 | +9 | Life bond | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Summon monster VIII | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Merge forms | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +5 | +10 | Summon monster IX | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +6 | +11 | Greater aspect | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Gate | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Twin eidolon | 5 | 5 | 5 | 5 | 5 | 5 |
Appendix: Galem Evolutions
A galem has access to the following additional evolutions.
Large (Ex)
2 point evolution
The large evolution is only a two-point evolution for a galem, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and galems with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
By paying the full normal cost of the Large or Huge evolutions, the galem gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action.
Shrink (Su)
4 point evolution
The galem can shrink to Tiny size or resume its normal size as a standard action. A Tiny galem might be mistaken for a familiar.
While Tiny, the galem gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the galem has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage.
Summary of Changed Class Abilities
- Class Skills
- Eidolon
- Spell List
- Summon Monster I - IX
- Bond Senses
- Gate
Variant Galem Builders
There are galem builders that build their constructs of materials other than clay. These use other craft skills to repair their galem, and often will have a harder time finding material for their constructs. Such galem builders are encouraged to bye evolutions that go with the material they have picked. They otherwise function as standard galem builders. Here are some examples:
- Body parts—Heal
- Bone—Craft (carving)
- Bronze—Craft (founding)
- Clockwork—Craft (mechanic)
- Insect swarms – Handle Animal
- Iron—Craft (blacksmith)
- Living Animals – Handle Animal
- Living plants – Survival
- Precious metals—Craft (silversmith)
- Stone—Craft (mason)
- Tin—Craft (whitesmith)
- Water (or snow or ice)—Craft (sculptor)
- Wood—Craft (carpentry)
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