Difference between revisions of "God Caller (Apath)"

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{{Apath}}
 
{{Apath}}
''The divine summoner is a summoner with a divine sponsor that uses divine magic. Many are spirit-worshipers and consider their eidolon to be a spirit in manifest form, others serve a creed that grants them an eidolon as a divine servant.''
+
"God caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their 'gods' were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed 'small gods.'" - Demon's Heresy p 28.
  
"God caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their “gods” were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed 'small gods.'" - Demon's Heresy p 28.
+
The god caller is a summoner that uses divine magic. Many are spirit-worshipers and consider their eidolon to be a god in manifest form, others serve a creed that grants them an eidolon as a divine servant. Some see their eidolon as a living god and consider themselves the servant of their eidolon and not the other way around. A few dedicate themselves to a divine concept manifested through their eidolon—such as battle, death, justice, or knowledge.  
 
 
As their powers are influenced by their faith, all divine summoners must focus their worship upon a divine source, which provides their eidolon ally and powers their powers and miracles. Many divine summoners revere a specific deity and see the eidolon as an agent of that faith. Some see their eidolon as a living god or spirit and consider themselves the servant of their eidolon and not the other way a round. A few others dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge.
 
  
 
== Class Information ==
 
== Class Information ==
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 +
'''Publisher:
 +
Everyman Gaming.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
'''Alignment
 
'''Alignment
A divine summoner with a deity must have an alignment within one step of his deity's, along either the law/chaos axis or the good/evil axis.
+
A god caller with a deity must have an alignment within one step of his deity's, along either the law/chaos axis or the good/evil axis. The eidolon of a god caller with a diety must have an alignment within one step of his deity's, but this can be two steps removed from the god caller's alignment.
  
 
== Class Features ==
 
== Class Features ==
A divine summoner has all class abilities of the normal summoner, except as follows.
+
A god caller has all class abilities of the normal summoner, except as follows.
  
 
=== Armor and Weapon proficiency ===
 
=== Armor and Weapon proficiency ===
A divine summoner is proficient with all simple weapons and with light armor. As a divine spellcaster, a divine summoner can freely cast spells in armor.
+
A god caller is proficient with all simple weapons and with light armor. As a divine spellcaster, a god caller can freely cast spells in armor.
  
 
=== Spells ===
 
=== Spells ===
A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells from the divine summoner's spell list:
+
A god caller casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells from the god caller's spell list:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
||'''Spell Level''' || valign=bottom| '''Added Spells''' || valign=bottom| '''Removed Spells'''
 
||'''Spell Level''' || valign=bottom| '''Added Spells''' || valign=bottom| '''Removed Spells'''
 
|-
 
|-
||1 || valign=top |  ''Cure light wounds, inflict light wounds, sanctuary || valign=top |  ''Unseen servant, ventriloquism.
+
||1 || valign=top |  ''Cure light wounds, inflict light wounds, sanctuary. || valign=top |  ''Unseen servant, ventriloquism.
 
|-
 
|-
||2 || valign=top |  ''Aid, cure moderate wounds, delay poison, inflict moderate wounds, spiritual weapon || valign=top | ''Alter self, glitterdust, invisibility.''
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||2 || valign=top |  ''Aid, cure moderate wounds, delay poison, inflict moderate wounds, spiritual weapon. || valign=top | ''Alter self, glitterdust, invisibility.''
 
|-
 
|-
||3 || valign=top |  ''Cure serious wounds, inflict serious wounds, remove curse, remove disease  || valign=top | ''Fly, haste.''
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||3 || valign=top |  ''Cure serious wounds, inflict serious wounds, remove curse, remove disease. || valign=top | ''Fly, haste.''
 
|-
 
|-
||4 || valign=top |  ''Cure critical wounds, inflict critical wounds, neutralize poison || valign=top | ''Black tentacles, dimension door, fire shield, greater invisibility, wall of fire, wall of ice.''
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||4 || valign=top |  ''Cure critical wounds, inflict critical wounds, neutralize poison. || valign=top | ''Black tentacles, dimension door, fire shield, greater invisibility, wall of fire, wall of ice.''
 
|-
 
|-
||5 || valign=top |  ''Break enchantment, mass cure light wounds, mass inflict light wounds, planar ally (lesser), word of recall || valign=top | ''Baleful polymorph, mage’s faithful hound, overland flight, planar binding (lesser).''
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||5 || valign=top |  ''Break enchantment, mass cure light wounds, mass inflict light wounds, planar ally (lesser), word of recall. || valign=top | ''Baleful polymorph, mage’s faithful hound, overland flight, planar binding (lesser), teleport.''
 
|-
 
|-
||6 || valign=top |  ''Heal, planar ally (greater), mass cure moderate wounds, mass inflict moderate wounds, planar ally || valign=top | ''Planar binding, teleport (greater), sequester, wall of iron.''
+
||6 || valign=top |  ''Heal, mass cure moderate wounds, mass inflict moderate wounds, planar ally. || valign=top | ''Planar binding, teleport (greater), sequester, wall of iron.''
 
|}
 
|}
  
A divine summoner cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that ''summon monster'' spells are aligned, having the same alignment as the alignment subtypes of the creature summoned.
+
A god caller cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that ''summon monster'' spells are aligned, having the same alignment as the alignment subtypes of the creature summoned.
  
 
=== Domain ===
 
=== Domain ===
A divine summoner selects one domain among those available to his faith. The summoner gains and uses the domain powers as a cleric of his summoner level, but replacing all references to Wisdom with Charisma. Add all domain spell list to the divine summoner's spell list. The first known spell a divine summoner selects for each spell level must be the domain spell for that level.
+
A god caller selects one domain among those available to his faith. The summoner gains and uses the domain powers as a cleric of his summoner level, replacing all references to Wisdom with Charisma. Add all domain spells to the god caller's spell list. The first known spell a god caller selects for each spell level must be the domain spell for that level. The god caller gains no domain spell slots and uses his regular spell slots to cast domain spells.
 +
This replaces bond senses and transposition.
  
 
=== Eidolon ===
 
=== Eidolon ===
The unchained divine summoner's eidolon is an agent of his faith, and must be of a type appropriate to his patron or creed and of identical alignment to the divine summoner. Depending on his faith, this can be any type of eidolon, but divs require the summoner to worship one of their lords.
+
The god caller's eidolon is an agent of his faith, and must be of a type appropriate to his patron or creed. Depending on his faith, this can be any type of eidolon, but divs (and asuras, if using Everyman Unchained: Eidolons) require the summoner to worship one of their lords.
 
 
If using Everyman Unchained: Eidolons, the divine summoner can have any type of eidolon, but asura and divs require the summoner to worship one of their lords.
 
  
== Ex-Divine Summoner==
+
== Ex-God caller==
A divine summoner who grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiency. He cannot thereafter gain levels as a divine summoner of that faith until he atones for his deeds (see the atonement spell description).
+
A god caller who grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiency. He cannot thereafter gain levels as a god caller of that faith until he atones for his deeds (see the atonement spell description).
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Latest revision as of 10:51, 7 December 2017

ApathApath Logo
Unofficial rules compendium

"God caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their 'gods' were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed 'small gods.'" - Demon's Heresy p 28.

The god caller is a summoner that uses divine magic. Many are spirit-worshipers and consider their eidolon to be a god in manifest form, others serve a creed that grants them an eidolon as a divine servant. Some see their eidolon as a living god and consider themselves the servant of their eidolon and not the other way around. A few dedicate themselves to a divine concept manifested through their eidolon—such as battle, death, justice, or knowledge.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Hit Die: d8.

Alignment A god caller with a deity must have an alignment within one step of his deity's, along either the law/chaos axis or the good/evil axis. The eidolon of a god caller with a diety must have an alignment within one step of his deity's, but this can be two steps removed from the god caller's alignment.

Class Features

A god caller has all class abilities of the normal summoner, except as follows.

Armor and Weapon proficiency

A god caller is proficient with all simple weapons and with light armor. As a divine spellcaster, a god caller can freely cast spells in armor.

Spells

A god caller casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells from the god caller's spell list:

Spell Level Added Spells Removed Spells
1 Cure light wounds, inflict light wounds, sanctuary. Unseen servant, ventriloquism.
2 Aid, cure moderate wounds, delay poison, inflict moderate wounds, spiritual weapon. Alter self, glitterdust, invisibility.
3 Cure serious wounds, inflict serious wounds, remove curse, remove disease. Fly, haste.
4 Cure critical wounds, inflict critical wounds, neutralize poison. Black tentacles, dimension door, fire shield, greater invisibility, wall of fire, wall of ice.
5 Break enchantment, mass cure light wounds, mass inflict light wounds, planar ally (lesser), word of recall. Baleful polymorph, mage’s faithful hound, overland flight, planar binding (lesser), teleport.
6 Heal, mass cure moderate wounds, mass inflict moderate wounds, planar ally. Planar binding, teleport (greater), sequester, wall of iron.

A god caller cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the alignment subtypes of the creature summoned.

Domain

A god caller selects one domain among those available to his faith. The summoner gains and uses the domain powers as a cleric of his summoner level, replacing all references to Wisdom with Charisma. Add all domain spells to the god caller's spell list. The first known spell a god caller selects for each spell level must be the domain spell for that level. The god caller gains no domain spell slots and uses his regular spell slots to cast domain spells. This replaces bond senses and transposition.

Eidolon

The god caller's eidolon is an agent of his faith, and must be of a type appropriate to his patron or creed. Depending on his faith, this can be any type of eidolon, but divs (and asuras, if using Everyman Unchained: Eidolons) require the summoner to worship one of their lords.

Ex-God caller

A god caller who grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiency. He cannot thereafter gain levels as a god caller of that faith until he atones for his deeds (see the atonement spell description).

Summary of Changed Class Abilities

The following class abilities are affected by this archetype:

  • Spells

External Links

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