Difference between revisions of "God Caller (Apath)"
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||3||| Curse serious wounds, lesser planar ally, remove curse, remove disease |||Black tentacles, dimension door | ||3||| Curse serious wounds, lesser planar ally, remove curse, remove disease |||Black tentacles, dimension door | ||
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− | ||4||| Cure critical wounds, neutralize poison, planar ally|||Lesser planar binding, | + | ||4||| Cure critical wounds, neutralize poison, planar ally|||Lesser planar binding, mage’s faithful hound, skeleton crew, wall of stone |
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||5||| Break enchantment, mass cure light wounds|||Planar binding, sequester, simulacrum | ||5||| Break enchantment, mass cure light wounds|||Planar binding, sequester, simulacrum |
Revision as of 10:23, 27 October 2013
Unofficial rules compendium | |
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The divine summoner is a summoner with a divine sponsor that uses divine magic.
Class Features
A divine summoner has all class abilities of the normal summoner, except as follows.
Faith and Alignment
As their powers are influenced by their faith, all divine summoners must focus their worship upon a divine source, which provides their eidolon ally and powers their powers and miracles. While the vast majority of divine summoners revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge. (Work with your GM if you prefer this path to selecting a specific deity.)
A divine summoner's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.
Spells
A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells to the divine summoner's spell list:
Spell Level | Added Spells | Removed Spells |
1 | Cure light wounds, sanctuary | Unseen servant |
2 | Aid, cure moderate wounds, delay poison, spiritual weapon | Alter self, twisted space |
3 | Curse serious wounds, lesser planar ally, remove curse, remove disease | Black tentacles, dimension door |
4 | Cure critical wounds, neutralize poison, planar ally | Lesser planar binding, mage’s faithful hound, skeleton crew, wall of stone |
5 | Break enchantment, mass cure light wounds | Planar binding, sequester, simulacrum |
6 | Heal, greater planar ally, mass cure moderate wounds | Antipathy, greater planar binding, walk trough space |
A divine summoner cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the creature summoned.
Ex-Divine Summoner
A divine summoner who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a divine summoner of that god until she atones for her deeds (see the atonement spell description).
Summary of Changed Class Abilities
The following class abilities are affected by this archetype:
- Spells