Difference between revisions of "Ghostly Curse (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Ghostly=== | === Ghostly=== | ||
− | Your form is not wholly material and become closer and closer to insubstantial as you advance in level. You can only carry half the weight indicated by your strength and are easily mistaken for a ghost. | + | '''Publisher |
+ | Legendary Games | ||
+ | |||
+ | Your form is not wholly material and become closer and closer to insubstantial as you advance in level. You can only carry half the weight indicated by your strength and are easily mistaken for a ghost. You take 2d4 damage from either holy or unholy water. | ||
You cannot wear armor (you can still use a shield) and receive no natural armor bonuses but gain a profane bonus to Armor Class equal to your Charisma bonus (minimum +1). This curse is balanced for oracles, who have medium armor proficiency. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. | You cannot wear armor (you can still use a shield) and receive no natural armor bonuses but gain a profane bonus to Armor Class equal to your Charisma bonus (minimum +1). This curse is balanced for oracles, who have medium armor proficiency. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. | ||
This makes you an intuitive practitioner of [[Martial_Arts_(Apath)#Way_of_Life|Way of Life]] martial arts. | This makes you an intuitive practitioner of [[Martial_Arts_(Apath)#Way_of_Life|Way of Life]] martial arts. | ||
− | At 5th level, | + | At 5th level, physical attacks deal only half damage to you unless the weapon is good, evil, magical, or silver. Your unarmed attacks pass through (ignore) natural armor, armor, and shields, although force effects (such as mage armor) work normally. If you are a monk or other character with the ability to treat your unarmed attacks as both a manufactured weapon and a natural weapon, your unarmed attacks count as weapons and cannot use this ability until level 15. |
− | Your | ||
− | At 10th level, you can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than your own | + | At 10th level, you can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than your own. In order to see and act beyond the object, you must emerge. While inside an object you have cover. You cannot pass through a force effect or through living matter. If you are affected by a force effect, such as mage armor or ''[http://www.d20pfsrd.com/magic/all-spells/l/leashed-shackles/ leashed shackles]'', you cannot enter an object. |
− | At 15th level, you | + | At 15th level, you can be harmed only by incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. You are immune to all nonmagical attack forms. Even when hit by spells or magic weapons, you take only half damage from a corporeal source. You take full damage from effects that specifically deal full damage to incorporeal creatures (such as ''ghost touch'' weapons) as well as force effects, negative energy, and positive energy. All your melee attacks gain the same bonuses as your unarmed attacks gained at level 5. |
<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 08:19, 11 April 2017
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Unofficial rules compendium | |
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Ghostly
Publisher Legendary Games
Your form is not wholly material and become closer and closer to insubstantial as you advance in level. You can only carry half the weight indicated by your strength and are easily mistaken for a ghost. You take 2d4 damage from either holy or unholy water. You cannot wear armor (you can still use a shield) and receive no natural armor bonuses but gain a profane bonus to Armor Class equal to your Charisma bonus (minimum +1). This curse is balanced for oracles, who have medium armor proficiency. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. This makes you an intuitive practitioner of Way of Life martial arts.
At 5th level, physical attacks deal only half damage to you unless the weapon is good, evil, magical, or silver. Your unarmed attacks pass through (ignore) natural armor, armor, and shields, although force effects (such as mage armor) work normally. If you are a monk or other character with the ability to treat your unarmed attacks as both a manufactured weapon and a natural weapon, your unarmed attacks count as weapons and cannot use this ability until level 15.
At 10th level, you can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than your own. In order to see and act beyond the object, you must emerge. While inside an object you have cover. You cannot pass through a force effect or through living matter. If you are affected by a force effect, such as mage armor or leashed shackles, you cannot enter an object.
At 15th level, you can be harmed only by incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. You are immune to all nonmagical attack forms. Even when hit by spells or magic weapons, you take only half damage from a corporeal source. You take full damage from effects that specifically deal full damage to incorporeal creatures (such as ghost touch weapons) as well as force effects, negative energy, and positive energy. All your melee attacks gain the same bonuses as your unarmed attacks gained at level 5.
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