Difference between revisions of "Fools Gold (Apath)"

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m (→‎Fool's Gold: Transmutation)
 
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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Fool's Gold ===
 
=== Fool's Gold ===
Transformation  <br>
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'''Publisher:
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Trailseeker <br>
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Transmutation <br>
 
'''Level''': occultist 2, psychic 3, sorcerer/wizard  2 <br>
 
'''Level''': occultist 2, psychic 3, sorcerer/wizard  2 <br>
 
'''Components''': V, S, M <br>
 
'''Components''': V, S, M <br>
'''Cast Time''': 1 full round <br>
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'''Cast Time''': 1 round <br>
 
'''Range''': touch <br>
 
'''Range''': touch <br>
 
'''Target''': lead, copper, or bass objects, up to 1 lb/level <br>
 
'''Target''': lead, copper, or bass objects, up to 1 lb/level <br>
 
'''Duration''': 1 hour/level (see text) <br>
 
'''Duration''': 1 hour/level (see text) <br>
 
'''Save''': Will negates (object) (see text) <br>
 
'''Save''': Will negates (object) (see text) <br>
'''SR''': yes (object)
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'''Spell Resistance''': yes (object)
  
This spell turns lead, copper, or brass into shining gold. It can be used to swindle, but a safer use is to impress with paste jewelry. One pound of raw gold is worth 25 gp, one pound of gold coins are worth 50 gp, the value of other forgeries is a hundred times the object's original value, up to a maximum of 100 gp per caster level. A magical object or one in a creature's possession gets a Will save when the spell is initially cast. When an object under ''fools gold'' touches iron the transformation ends.
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This spell turns lead, copper, or brass into shining gold. It can be used to swindle, but a safer use is to impress with paste jewelry. One pound of raw gold is worth 25 gp, one pound of gold coins are worth 50 gp, the value of other forgeries is a hundred times the object's original value, up to a maximum of 100 gp per caster level. A magical object or one in a creature's possession gets a Will save when the spell is cast. If an object under ''fools gold'' touches iron the transformation ends.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:53, 5 June 2017

ApathApath Logo
Unofficial rules compendium

Fool's Gold

Publisher: Trailseeker
Transmutation
Level: occultist 2, psychic 3, sorcerer/wizard 2
Components: V, S, M
Cast Time: 1 round
Range: touch
Target: lead, copper, or bass objects, up to 1 lb/level
Duration: 1 hour/level (see text)
Save: Will negates (object) (see text)
Spell Resistance: yes (object)

This spell turns lead, copper, or brass into shining gold. It can be used to swindle, but a safer use is to impress with paste jewelry. One pound of raw gold is worth 25 gp, one pound of gold coins are worth 50 gp, the value of other forgeries is a hundred times the object's original value, up to a maximum of 100 gp per caster level. A magical object or one in a creature's possession gets a Will save when the spell is cast. If an object under fools gold touches iron the transformation ends.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.