Difference between revisions of "Fools Gold (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
− | === | + | === Fool's Gold === |
Transformation <br> | Transformation <br> | ||
'''Level''': occultist 2, psychic 3, sorcerer/wizard 2 <br> | '''Level''': occultist 2, psychic 3, sorcerer/wizard 2 <br> |
Revision as of 14:29, 1 December 2016
Unofficial rules compendium | |
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Fool's Gold
Transformation
Level: occultist 2, psychic 3, sorcerer/wizard 2
Components: V, S, M
Cast Time: 1 full round
Range: touch
Target: lead, copper, or bass objects, up to 1 lb/level
Duration: 1 hour/level (see text)
Save: Will negates (object) (see text)
SR: yes (object)
This spell turns lead, copper, or brass into shining gold. It can be used to swindle, but a safer use is to impress with paste jewelry. One pound of raw gold is worth 25 gp, one pound of gold coins are worth 50 gp, the value of other forgeries seem to be worth a hundred times the object's original value, up to a maximum of 100 gp per caster level. A magical object or one in a creature's possession gets a Will save when the spell is initially cast. When an object under fools gold touches lead or iron the transformation is negated.
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