Difference between revisions of "Fell Ranger (Apath)"
m (→AC Bonus (Ex): wk) |
m (→Table: Fell Ranger: wk) |
||
Line 48: | Line 48: | ||
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | |valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | ||
|- | |- | ||
− | |valign="top"|1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy | + | |valign="top"|1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, wild empathy |
|- | |- | ||
|valign="top"|2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat | |valign="top"|2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat | ||
Line 62: | Line 62: | ||
|valign="top"|7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Fell shape (swift action 2/day), woodland stride | |valign="top"|7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Fell shape (swift action 2/day), woodland stride | ||
|- | |- | ||
− | |valign="top"|8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| | + | |valign="top"|8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| 2nd favored terrain |
|- | |- | ||
|valign="top"|9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion | |valign="top"|9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion |
Revision as of 08:50, 2 March 2018
Unofficial rules compendium | |
|
The fell ranger has a very direct connection to nature, making him a shapeshifter and an intuitive practitioner of way of the void martial arts.
Class Information
This is a ranger archetype.
Publisher: Trailseeker, Purple Duck Games.
Hit Dice: d10.
Class Features
This archetype has all ranger class features, except as noted.
Weapon and Armor Proficiency
The fell ranger is proficient with all simple and martial weapons, but has no proficiency with shields or any kind of armor.
AC Bonus (Ex)
When unarmored, unencumbered, and not using a shield of any kind, the fell ranger adds his Wisdom bonus (if any) to his Armor Class and combat maneuver defense. In addition, a fell ranger gains a +1 bonus to AC at 1st level. This bonus increases by every four animal lord levels after level 4 (+2 at 8th, +3 at 12th, and so on).
These bonuses to AC apply even against touch attacks or when the fell ranger is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. These bonuses do not stack with the monk AC bonus class feature or other abilities that do not stack with the monk AC bonus.
This is a variant of way of the void martial arts, see Unarmored and Dangerous, also by Purple Duck Games. All information needed to use this ability is given here.
This replaces armor proficiency, shield proficiency, endurance, track, and swift tracker.
Combat Style
It is recommended that the fell ranger picks the natural weapon combat style, but this is not required.
Fell Shape (Su)
At 4th level, a fell ranger gains the ability to turn himself into any Small or Medium animal and back again once per day. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per fell ranger level, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the fell ranger is familiar with. A fell ranger in animal or magical beast form can still speak.
A fell ranger can use this ability an additional time per day at 7th level and every three levels thereafter, for a total of six times per day at 19th level. At 20th level, a fell ranger can use fell shape at will. At 7th level, the fell ranger can use fell shape as a swift action.
As the fell ranger gains levels, this ability allows him to take on the form of larger and smaller animals and even magical beasts. Each form expends one daily usage of this ability, regardless of the form taken. At 10th level, a fell ranger can use fell shape to change into a Large or Tiny animal. The fell ranger’s wild shape now functions as beast shape II. At 13th level, a fell ranger can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as beast shape III.
This replaces master hunter and the ranger’s spells class feature. Fell rangers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items except by using the Use Magic Device skill.
Table: Fell Ranger
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | 1st favored enemy, wild empathy |
2nd | +2 | +3 | +3 | +0 | Combat style feat |
3rd | +3 | +3 | +3 | +1 | 1st favored terrain |
4th | +4 | +4 | +4 | +1 | Fell shape (beast shape I), hunter's bond, |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy |
6th | +6/+1 | +5 | +5 | +2 | Combat style feat |
7th | +7/+2 | +5 | +5 | +2 | Fell shape (swift action 2/day), woodland stride |
8th | +8/+3 | +6 | +6 | +2 | 2nd favored terrain |
9th | +9/+4 | +6 | +6 | +3 | Evasion |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, combat style feat, fell shape (beast shape II 3/day) |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored terrain, fell shape (beast shape III 4/day) |
14th | +14/+9/+4 | +9 | +9 | +4 | Combat style feat |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Fell shape (5/day), improved evasion |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored terrain, combat style feat |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Fell shape (6/day), improved quarry |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, fell shape (at will) |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Spellcasting
- Master Hunter
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |