Difference between revisions of "Fated Curse (Apath)"

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=== Fated ===
 
=== Fated ===
You are particularily vulnerable to one type of creature, per the [[Doom_Warrior_(Apath)#Fated_Enemy_.28Ex.29Doom_Warrior_(Apath)#Fated_Enemy_.28Ex.29 | fated enemy]] ability. If you are a [[Doom_Warrior_(Apath) | doom warrior]], you must select the same creatures you choose for your [[Doom_Warrior_(Apath)#Fated_Enemy_.28Ex.29Doom_Warrior_(Apath)#Fated_Enemy_.28Ex.29 | fated enemy]]. When this type of enemy inflicts damage on you, ...
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'''Publisher
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Legendary Games
  
=== Foreswearing (Ex) ===
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''Destiny constantly hampers you, but also preserves you for future misery.
At level 7, the fated rager can swear a death oath against a creature as a full-round action. This oath lasts until either the creature or the fated rager is killed or destroyed or until the fated rager receives ''[http://www.d20pfsrd.com/magic/all-spells/a/atonement atonement]''. A round in which the fated rager hits this specific enemy with a physical attack and inflicts lethal damage does not count against the her daily limit on rage rounds. The fated rager can only forswear a creature once per day, and can have a total number of forsworn enemies at once equal to her Charisma modifier (minimum 1).
 
This replaces the damage reduction gained at level 7.
 
  
=== Fated Enemy (Su) ===
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Up to three times per day you have to re-roll a lucky d20 roll. Normally, this happens when you roll a natural die result of 20, but the GM can invoke this effect at other times, as desired. After three detrimental re-rolls, you need not re-roll any more successful rolls that day. You never have to re-roll a successful Fortitude save and
At 13th level, when attacking a foresworn enemy, the fated rager's attacks ignores any damage reduction or hardness the target may have.
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roll two dice and take the better result on Fortitude saving throws.
This replaces the damage reduction gained at level 13.
 
  
=== Fated Slayer (Su) ===
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At 5th level you gain the same bonus on Will saves as you do on Fortitude saves.
At 19th level, when the fated rager attacks a foresworn enemy, her attacks bypass all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.
 
This replaces the damage reduction gained at level 19.
 
  
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At 10th level, when you succeed at a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, you instead avoid the effect entirely.
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At 15th level, you gain the same bonus on Reflex save as you do on Fortitude saves, including level 10 ability.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:18, 11 April 2017

ApathApath Logo
Unofficial rules compendium

Fated

Publisher Legendary Games

Destiny constantly hampers you, but also preserves you for future misery.

Up to three times per day you have to re-roll a lucky d20 roll. Normally, this happens when you roll a natural die result of 20, but the GM can invoke this effect at other times, as desired. After three detrimental re-rolls, you need not re-roll any more successful rolls that day. You never have to re-roll a successful Fortitude save and roll two dice and take the better result on Fortitude saving throws.

At 5th level you gain the same bonus on Will saves as you do on Fortitude saves.

At 10th level, when you succeed at a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, you instead avoid the effect entirely.

At 15th level, you gain the same bonus on Reflex save as you do on Fortitude saves, including level 10 ability.

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