Difference between revisions of "Druid Sacerdote (Apath)"
m (→Class Skills: wk) |
m (→Domains: wk) |
||
(63 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Apath}} | {{Apath}} | ||
− | A druid | + | A druid sacerdote is a druid from a tradition that has adopted the methods of the sacerdote. While firmly rooted in druidic tradition, he is scholarly in his approach to nature magic and focused on casting druid spells rather than on being one with nature. He learns many of the abilities of the druid, but isn't as practical and his transformations don't last as long. |
+ | |||
+ | '''Publisher:''' Purple Duck Games. | ||
== Class Information == | == Class Information == | ||
− | This is a [[ | + | This is a [[Sacerdote (Apath) | sacerdote]] archetype. |
'''Hit Dice:''' d6. | '''Hit Dice:''' d6. | ||
− | |||
− | |||
− | |||
=== Class Skills === | === Class Skills === | ||
− | The class skills of a druid | + | The class skills of a druid sacerdote are: |
Fly (Dex), | Fly (Dex), | ||
Handle Animal (Cha), | Handle Animal (Cha), | ||
Line 24: | Line 23: | ||
Survival (Wis), and | Survival (Wis), and | ||
Swim (Str). | Swim (Str). | ||
+ | |||
+ | '''Skill Points per Level''': 2 + Int modifier. | ||
+ | |||
+ | == Class Features == | ||
+ | This archetype has all sacredote class features, except as noted. | ||
=== Armor Proficiency === | === Armor Proficiency === | ||
− | Druid | + | Druid sacerdotes are proficient with light armor but not with shields. |
− | Druid | + | Druid sacerdotes are prohibited from wearing metal armor or shields; thus, they may wear only padded, leather, or hide armor. A druid sacerdote may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel (See the ''ironwood'' spell description.) and other armor specifically noted to be usable by druids. |
− | A druid | + | A druid sacerdote who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either druid or domain spells while doing so and for 24 hours thereafter. |
− | Druid | + | Druid sacerdotes do not suffer arcane spell failure for their class spell when wearing allowed armor. This is a modification to armor proficiency and advanced casting. |
=== Bonus Languages === | === Bonus Languages === | ||
− | A druid | + | A druid sacerdote's bonus language options include |
Aquam (the language of water elementals), | Aquam (the language of water elementals), | ||
Auram (air elementals), | Auram (air elementals), | ||
Line 42: | Line 46: | ||
This choice is in addition to the bonus languages available to the character because of his race. | This choice is in addition to the bonus languages available to the character because of his race. | ||
− | A druid | + | A druid sacerdote also knows druidic, a secret language known only to druids, which he learns upon becoming a 1st-level druid sacerdote. Druidic is a free language for a druid sacerdote; that is, he knows it in addition to his regular allotment of languages and it doesn't take up a language slot. Druidic has its own alphabet. Druid sacerdotes are forbidden to teach this language to non-druids. |
+ | This replaces the sacerdote's bonus languages. | ||
=== Spells === | === Spells === | ||
− | A druid | + | A druid sacerdote casts divine spells, which are drawn from the druid spell list and from domains (see below). His druid spells and domain spells make up two different spell lists, and a druid sacerdote prepares spells from each category separately. This is a modification to the sacerdote's spells ability. |
− | |||
− | + | === Domains === | |
+ | The druid sacerdote knows five domains and can choose from the following domains (including the listed subdomains, if any). | ||
+ | A druid can select an alignment domain (Chaos, Evil, Good, Neutral, or Law) only if her alignment has a component of that alignment. | ||
− | + | [[Domains_(Apath)#Air_Domain | Air]] (Cloud, Weather), | |
+ | [[Domains_(Apath)#Animal_Domain | Animal]] (Fur, Feather, Vermin), | ||
+ | [[Domains_(Apath)#Destruction Domain | Destruction]] (Catastrophe, Hatred, Rage), | ||
+ | [[Domains_(Apath)#Earth_Domain | Earth]] (Caves), | ||
+ | [[Domains_(Apath)#Elements_Domain | Elements]], | ||
+ | [[Domains_(Apath)#Fire_Domain | Fire]] (Arson, Ash, Smoke), | ||
+ | [[Domains_(Apath)#Healing Domain | Healing]] (Restoration), | ||
+ | [[Domains_(Apath)#Neutral_Domain| Neutral]], | ||
+ | [[Domains_(Apath)#Plant_Domain | Plant]] (Decay, Growth), | ||
+ | [[Domains_(Apath)#Repose_Domain | Repose]] (Ancestors, Gravekeeper), | ||
+ | [[Domains_(Apath)#Scalykind_Domain | Scalykind]] (Venom), | ||
+ | [[Domains_(Apath)#Water_Domain | Water]] (Flowing, Ice, Oceans, Rivers), | ||
+ | [[Domains_(Apath)#Weather_Domain | Weather]] (Seasons, Storms). | ||
− | + | A druid can also select from all | |
− | + | [[Domains_(Apath)#Animal and Terrain Domains | Animal and Terrain Domains]]. | |
− | + | In addition, the following subdomains are available, but not their base domains: | |
− | + | [[Domains_(Apath)#Augury | Augury]] (Knowledge subdomain), | |
− | + | [[Domains_(Apath)#Light | Light]] (Sun subdomain), | |
+ | [[Domains_(Apath)#Moon | Moon]] (Darkness subdomain), | ||
+ | [[Domains_(Apath)#Night | Night]] (Darkness subdomain), | ||
+ | [[Domains_(Apath)#Stars | Stars]] (Void subdomain). | ||
+ | |||
+ | Druid sacerdotes only learn spells from these domains, they do not gain any domain powers. | ||
+ | |||
+ | === Force of Nature (Ex) === | ||
+ | The druid sacerdote adds his Intelligence modifier (in addition to the normal attribute modifier) to attack rolls with natural attacks he acquires from the transformations gained from the nature avatar ability, below. | ||
=== Nature Avatar (Su) === | === Nature Avatar (Su) === | ||
− | Add the following spells to the druid | + | Add the following spells to the druid sacerdote's domain spell list at the indicated levels. He can channel stored spell energy into these spells even if he hasn't prepared them ahead of time. He can “lose” a prepared spell in order to cast any of these spells of the same level or lower. He can use either a druid or domain spell to power this ability. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/ | + | # ''[http://www.d20pfsrd.com/magic/all-spells/s/stone-fist Stone fist]<sup><sup>[[#Advanced Player's Guide | APG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/y/youthful-appearance youthful appearance]<sup><sup>[[#Ultimate Magic | UM]]</sup></sup>. |
− | # ' | + | # ''[http://www.d20pfsrd.com/magic/all-spells/a/animal-aspect Animal aspect]<sup><sup>[[#Advanced Combat Guide | ACG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/e/elemental-touch elemental touch]<sup><sup>[[#Advanced Player's Guide | APG]]</sup></sup>. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape Beast shape I], [http://www.d20pfsrd.com/magic/all-spells/g/gaseous-form gaseous form | + | # ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape Beast shape I], [http://www.d20pfsrd.com/magic/all-spells/g/gaseous-form gaseous form]. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/a/animal-aspect Animal aspect (greater)] | + | # ''[http://www.d20pfsrd.com/magic/all-spells/a/animal-aspect Animal aspect (greater)]<sup><sup>[[#Advanced Combat Guide | ACG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape beast shape II], [http://www.d20pfsrd.com/magic/all-spells/e/elemental-body elemental body I]. |
− | # '' | + | # ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape Beast shape III], [http://www.d20pfsrd.com/magic/all-spells/e/elemental-body elemental body II], [http://www.d20pfsrd.com/magic/all-spells/p/plant-shape-i plant shape I]. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape Beast shape IV], [http://www.d20pfsrd.com/magic/all-spells/e/elemental-body elemental body III], [http://www.d20pfsrd.com/magic/all-spells/f/fluid-form fluid form], [http://www.d20pfsrd.com/magic/all-spells/p/plant-shape-i plant shape II | + | # ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape Beast shape IV], [http://www.d20pfsrd.com/magic/all-spells/e/elemental-body elemental body III], [http://www.d20pfsrd.com/magic/all-spells/f/fluid-form fluid form]<sup><sup>[[#Advanced Player's Guide | APG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/p/plant-shape-i plant shape II]. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body Elemental body IV], [http://www.d20pfsrd.com/magic/all-spells/g/giant-form-i giant form I], [http://www.d20pfsrd.com/magic/all-spells/i/ice-body ice body], [http://www.d20pfsrd.com/magic/all-spells/s/statue statue]. | + | # ''[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body Elemental body IV], [http://www.d20pfsrd.com/magic/all-spells/g/giant-form-i giant form I], [http://www.d20pfsrd.com/magic/all-spells/i/ice-body ice body]<sup><sup>[[#Advanced Player's Guide | APG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/s/statue statue]. |
− | # '' | + | # ''[http://www.d20pfsrd.com/magic/all-spells/g/giant-form-i Giant form II], [http://www.d20pfsrd.com/magic/all-spells/i/iron-body iron body]. |
− | # ''[http://www.d20pfsrd.com/magic/all-spells/f/fiery-body Fiery body], [http://www.d20pfsrd.com/magic/all-spells/s/shapechange shapechange]. | + | # ''[http://www.d20pfsrd.com/magic/all-spells/f/fiery-body Fiery body]<sup><sup>[[#Advanced Player's Guide | APG]]</sup></sup>, [http://www.d20pfsrd.com/magic/all-spells/s/shapechange shapechange]. |
− | + | Nature's avatar and wild empathy replaces divine wrath. | |
− | |||
− | Nature's avatar | ||
=== Nature's Summons === | === Nature's Summons === | ||
− | A druid | + | A druid sacerdote can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can “lose” a prepared spell in order to cast any ''[http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally summon nature's ally]'' spell of the same level or lower. He can use either a druid spell or a domain spell to do this. ''[http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally Summon nature's ally]'' spells have a casting time of one standard action and a duration of one minute per level for a druid sacerdote, both when prepared and when substituted using this ability. This replaces all manifestation abilities. |
=== Wild Empathy (Ex) === | === Wild Empathy (Ex) === | ||
− | A druid | + | A druid sacerdote can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid sacerdote rolls 1d20 and adds his druid sacerdote level and his Charisma modifier to determine the wild empathy check result. |
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. | The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. | ||
− | To use wild empathy, the druid | + | To use wild empathy, the druid sacerdote and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. |
− | A druid | + | A druid sacerdote can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. |
=== Resist Nature's Lure (Ex) === | === Resist Nature's Lure (Ex) === | ||
− | Starting at 4th level, a druid | + | Starting at 4th level, a druid sacerdote gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood. This replaces the bonus feat gained at level 3. |
=== Woodland Stride (Ex) === | === Woodland Stride (Ex) === | ||
− | Starting at 8th level, a druid | + | Starting at 8th level, a druid sacerdote may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him. This replaces the bonus feat at level 7. |
=== Trackless Step (Ex) === | === Trackless Step (Ex) === | ||
− | Starting at 12th level, a druid | + | Starting at 12th level, a druid sacerdote leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired. This replaces the bonus feat gained at level 11. |
=== Venom Immunity (Ex) === | === Venom Immunity (Ex) === | ||
− | At 16th level, a druid | + | At 16th level, a druid sacerdote gains immunity to all poisons. This replaces the bonus feat gained at level 15. |
=== Timeless Body (Ex) === | === Timeless Body (Ex) === | ||
− | After attaining 20th level, a druid | + | After attaining 20th level, a druid sacerdote no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place. Bonuses still accrue, and the druid sacerdote still dies of old age when his time is up. This replaces the bonus feat gained at level 19. |
− | |||
− | == Table: Druid | + | == Table: Druid Sacerdote == |
{| class="wikitable" | {| class="wikitable" | ||
|rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day''' | |rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day''' | ||
Line 110: | Line 133: | ||
||0 ||| 1st ||| 2nd ||| 3rd ||| 4th ||| 5th ||| 6th ||| 7th ||| 8th ||| 9th | ||0 ||| 1st ||| 2nd ||| 3rd ||| 4th ||| 5th ||| 6th ||| 7th ||| 8th ||| 9th | ||
|- | |- | ||
− | ||1st ||| +0 ||| +0 ||| +0 ||| +2 ||| | + | ||1st ||| +0 ||| +0 ||| +0 ||| +2 ||| Calculated targeting, domains, force of nature, nature avatar, nature's summons, orisons, wild empathy ||| 3 ||| 1+1 ||| — ||| — ||| — ||| — ||| — ||| — ||| — ||| — |
|- | |- | ||
||2nd ||| +1 ||| +0 ||| +0 ||| +3 ||| — ||| 4 ||| 2+2 ||| — ||| — ||| — ||| — ||| — ||| — ||| — ||| — | ||2nd ||| +1 ||| +0 ||| +0 ||| +3 ||| — ||| 4 ||| 2+2 ||| — ||| — ||| — ||| — ||| — ||| — ||| — ||| — | ||
Line 150: | Line 173: | ||
||20th ||| +10/+5 ||| +6 ||| +6 ||| +12 ||| Timeless body ||| 6 ||| 5+5 ||| 5+5 ||| 5+5 ||| 5+5 ||| 5+5 ||| 4+4 ||| 4+4 ||| 4+4 ||| 4+4 | ||20th ||| +10/+5 ||| +6 ||| +6 ||| +12 ||| Timeless body ||| 6 ||| 5+5 ||| 5+5 ||| 5+5 ||| 5+5 ||| 5+5 ||| 4+4 ||| 4+4 ||| 4+4 ||| 4+4 | ||
|} | |} | ||
− | In addition to the stated number of spells per day for 1st- through 9th-level spells, a druid | + | In addition to the stated number of druid spells per day for 1st- through 9th-level spells, a druid sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to druid spells and not to domain spells. |
+ | |||
+ | == Notes and OGL Section 15 Copyright Notice Addendum == | ||
+ | === Advanced Player's Guide === | ||
+ | Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. | ||
+ | |||
+ | === Ultimate Combat === | ||
+ | Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. | ||
+ | |||
+ | === Ultimate Magic === | ||
+ | Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
Line 159: | Line 192: | ||
* Spells | * Spells | ||
* Domains | * Domains | ||
− | * | + | * Divine Wrath |
* Advanced Spells | * Advanced Spells | ||
* Bonus Feats (All) | * Bonus Feats (All) |
Latest revision as of 10:58, 10 April 2016
Unofficial rules compendium | |
|
A druid sacerdote is a druid from a tradition that has adopted the methods of the sacerdote. While firmly rooted in druidic tradition, he is scholarly in his approach to nature magic and focused on casting druid spells rather than on being one with nature. He learns many of the abilities of the druid, but isn't as practical and his transformations don't last as long.
Publisher: Purple Duck Games.
Class Information
This is a sacerdote archetype.
Hit Dice: d6.
Class Skills
The class skills of a druid sacerdote are: Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
Skill Points per Level: 2 + Int modifier.
Class Features
This archetype has all sacredote class features, except as noted.
Armor Proficiency
Druid sacerdotes are proficient with light armor but not with shields. Druid sacerdotes are prohibited from wearing metal armor or shields; thus, they may wear only padded, leather, or hide armor. A druid sacerdote may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel (See the ironwood spell description.) and other armor specifically noted to be usable by druids.
A druid sacerdote who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either druid or domain spells while doing so and for 24 hours thereafter.
Druid sacerdotes do not suffer arcane spell failure for their class spell when wearing allowed armor. This is a modification to armor proficiency and advanced casting.
Bonus Languages
A druid sacerdote's bonus language options include Aquam (the language of water elementals), Auram (air elementals), Ignam (fire elementals), Sylvan (forest creatures and fey), and Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of his race.
A druid sacerdote also knows druidic, a secret language known only to druids, which he learns upon becoming a 1st-level druid sacerdote. Druidic is a free language for a druid sacerdote; that is, he knows it in addition to his regular allotment of languages and it doesn't take up a language slot. Druidic has its own alphabet. Druid sacerdotes are forbidden to teach this language to non-druids. This replaces the sacerdote's bonus languages.
Spells
A druid sacerdote casts divine spells, which are drawn from the druid spell list and from domains (see below). His druid spells and domain spells make up two different spell lists, and a druid sacerdote prepares spells from each category separately. This is a modification to the sacerdote's spells ability.
Domains
The druid sacerdote knows five domains and can choose from the following domains (including the listed subdomains, if any). A druid can select an alignment domain (Chaos, Evil, Good, Neutral, or Law) only if her alignment has a component of that alignment.
Air (Cloud, Weather), Animal (Fur, Feather, Vermin), Destruction (Catastrophe, Hatred, Rage), Earth (Caves), Elements, Fire (Arson, Ash, Smoke), Healing (Restoration), Neutral, Plant (Decay, Growth), Repose (Ancestors, Gravekeeper), Scalykind (Venom), Water (Flowing, Ice, Oceans, Rivers), Weather (Seasons, Storms).
A druid can also select from all Animal and Terrain Domains.
In addition, the following subdomains are available, but not their base domains: Augury (Knowledge subdomain), Light (Sun subdomain), Moon (Darkness subdomain), Night (Darkness subdomain), Stars (Void subdomain).
Druid sacerdotes only learn spells from these domains, they do not gain any domain powers.
Force of Nature (Ex)
The druid sacerdote adds his Intelligence modifier (in addition to the normal attribute modifier) to attack rolls with natural attacks he acquires from the transformations gained from the nature avatar ability, below.
Nature Avatar (Su)
Add the following spells to the druid sacerdote's domain spell list at the indicated levels. He can channel stored spell energy into these spells even if he hasn't prepared them ahead of time. He can “lose” a prepared spell in order to cast any of these spells of the same level or lower. He can use either a druid or domain spell to power this ability.
- Stone fist APG, youthful appearance UM.
- Animal aspect ACG, elemental touch APG.
- Beast shape I, gaseous form.
- Animal aspect (greater) ACG, beast shape II, elemental body I.
- Beast shape III, elemental body II, plant shape I.
- Beast shape IV, elemental body III, fluid form APG, plant shape II.
- Elemental body IV, giant form I, ice body APG, statue.
- Giant form II, iron body.
- Fiery body APG, shapechange.
Nature's avatar and wild empathy replaces divine wrath.
Nature's Summons
A druid sacerdote can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower. He can use either a druid spell or a domain spell to do this. Summon nature's ally spells have a casting time of one standard action and a duration of one minute per level for a druid sacerdote, both when prepared and when substituted using this ability. This replaces all manifestation abilities.
Wild Empathy (Ex)
A druid sacerdote can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid sacerdote rolls 1d20 and adds his druid sacerdote level and his Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid sacerdote and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid sacerdote can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Resist Nature's Lure (Ex)
Starting at 4th level, a druid sacerdote gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood. This replaces the bonus feat gained at level 3.
Woodland Stride (Ex)
Starting at 8th level, a druid sacerdote may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him. This replaces the bonus feat at level 7.
Trackless Step (Ex)
Starting at 12th level, a druid sacerdote leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired. This replaces the bonus feat gained at level 11.
Venom Immunity (Ex)
At 16th level, a druid sacerdote gains immunity to all poisons. This replaces the bonus feat gained at level 15.
Timeless Body (Ex)
After attaining 20th level, a druid sacerdote no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place. Bonuses still accrue, and the druid sacerdote still dies of old age when his time is up. This replaces the bonus feat gained at level 19.
Table: Druid Sacerdote
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Calculated targeting, domains, force of nature, nature avatar, nature's summons, orisons, wild empathy | 3 | 1+1 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | — | 4 | 2+2 | — | — | — | — | — | — | — | — |
3rd | +1 | +1 | +1 | +3 | — | 4 | 2+2 | 1+1 | — | — | — | — | — | — | — |
4th | +2 | +1 | +1 | +4 | Resist nature's lure | 5 | 3+3 | 2+2 | — | — | — | — | — | — | — |
5th | +2 | +1 | +1 | +4 | — | 5 | 3+3 | 2+2 | 1+1 | — | — | — | — | — | — |
6th | +3 | +2 | +2 | +5 | — | 5 | 3+3 | 3+3 | 2+2 | — | — | — | — | — | — |
7th | +3 | +2 | +2 | +5 | — | 6 | 4+4 | 3+3 | 2+2 | 1+1 | — | — | — | — | — |
8th | +4 | +2 | +2 | +6 | Woodland stride | 6 | 4+4 | 3+3 | 3+3 | 2+2 | — | — | — | — | — |
9th | +4 | +3 | +3 | +6 | — | 6 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | — | — | — | — |
10th | +5 | +3 | +3 | +7 | — | 6 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | — | — | — | — |
11th | +5 | +3 | +3 | +7 | — | 6 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | — | — | — |
12th | +6/+1 | +4 | +4 | +8 | Trackless step | 6 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | — | — | — |
13th | +6/+1 | +4 | +4 | +8 | — | 6 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | — | — |
14th | +7/+2 | +4 | +4 | +9 | — | 6 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | — | — |
15th | +7/+2 | +5 | +5 | +9 | — | 6 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | — |
16th | +8/+3 | +5 | +5 | +10 | Venom immunity | 6 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | — |
17th | +8/+3 | +5 | +5 | +10 | — | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 |
18th | +9/+4 | +6 | +6 | +11 | — | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 |
19th | +9/+4 | +6 | +6 | +11 | — | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 |
20th | +10/+5 | +6 | +6 | +12 | Timeless body | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 4+4 | 4+4 |
In addition to the stated number of druid spells per day for 1st- through 9th-level spells, a druid sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to druid spells and not to domain spells.
Notes and OGL Section 15 Copyright Notice Addendum
Advanced Player's Guide
Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
Ultimate Combat
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Ultimate Magic
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Armor Proficiency
- Spells
- Domains
- Divine Wrath
- Advanced Spells
- Bonus Feats (All)
- Manifestations (All)
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |