Difference between revisions of "Dragon Disciple (Apath)"

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| valign="top"| 16th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +5 || valign="top"| +10 || valign="top"| Breath (5/day), dragon form (2/day)
 
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| valign="top"| 17th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +5 || valign="top"| +10 || valign="top"| Bonus feat, wings (90 ft.)
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| valign="top"| 18th || valign="top"| +13/+8/+3 || valign="top"| +11 || valign="top"| +6 || valign="top"| +11 || valign="top"| Blindsense (60 ft.), natural armor (+6)
 
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| valign="top"| 19th || valign="top"| +14/+9/+4 || valign="top"| +11 || valign="top"| +6 || valign="top"| +11 || valign="top"| Breath (6/day), dragon form (3/day)
 
| valign="top"| 19th || valign="top"| +14/+9/+4 || valign="top"| +11 || valign="top"| +6 || valign="top"| +11 || valign="top"| Breath (6/day), dragon form (3/day)
 
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| valign="top"| 20th || valign="top"| +15/+10/+5 || valign="top"| +12 || valign="top"| +6 || valign="top"| +12 || valign="top"| Power of wyrms
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| valign="top"| 20th || valign="top"| +15/+10/+5 || valign="top"| +12 || valign="top"| +6 || valign="top"| +12 || valign="top"| Power of wyrms, wings (90 ft.)
 
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Revision as of 12:02, 12 January 2014

ApathApath Logo
Unofficial rules compendium

As some of the most ancient, powerful, and capricious creatures in existence, dragons occasionally enter into trysts with unsuspecting mortals or sire offspring with exceptional individuals. Likewise, the great power wielded by these creatures has long intrigued wizards and alchemists who have sought various magical methods to infuse their bodies with draconic power. As a result, the blood of dragons runs through the veins of many races. For some, this heritage manifests as a sorcerous bloodline and a predilection for magic; for others, however, the power of their draconic ancestors becomes an obsession and they focus all their magic on expressing it, becoming something close to true dragons.

Class Information

This is a merged prestige class.

Prestige Class: dragon disciple.

Build Classes: magus, sorcerer

The dragon disciple is a combination of dragon disciple and sorcerer, using the framework of the magus.

Role: With the magic of a spellcasting class at their disposal, dragon disciples can assume the typical role of a magic-user, hampering the movement of the enemy and hurling damage-dealing spells at their opponents. Dragon disciples' draconic abilities, however, make these versatile spellcasters even more formidable, as they use their breath weapons and flight to destroy their foes directly.

Alignment: Dragon disciples can be of any alignment, although they tend to be more chaotic than lawful. Those dragon disciples that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are often of good alignments.

Hit Die: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Class Skills

The arcane trickster's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency

Dragon disciples are proficient with all simple weapons and with light armor. They are not proficient with shields. Many dragon disciples prefer to rely entirely on natural weapons. A dragon disciple can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a dragon disciple wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass dragon disciple still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

Table: Dragon Disciple Spells
Level Spells Per Day Spells Known
1st 2nd 3rd 4th 5th 6th Zero 1st 2nd 3rd 4th 5th 6th
1 — — — — — 4 — — — — —
2 2 — — — — — 5 3 — — — — —
3 3 — — — — — 6 4 — — — — —
4 3 1 — — — — 6 4 2 — — — —
5 4 2 — — — — 6 4 3 — — — —
6 4 3 — — — — 6 4 3 — — — —
7 4 3 1 — — — 6 5 4 2 — — —
8 4 4 2 — — — 6 5 4 3 — — —
9 5 4 3 — — — 6 5 4 4 — — —
10 5 4 3 1 — — 6 6 4 4 2 — —
11 5 4 4 2 — — 6 6 4 4 3 — —
12 5 5 4 3 — — 6 6 4 4 4 — —
13 5 5 4 3 1 — 6 6 4 5 4 2 —
14 5 5 4 4 2 — 6 6 4 5 4 3 —
15 5 5 5 4 3 — 6 6 4 5 4 4 —
16 5 5 5 4 3 1 6 6 4 5 5 4 2
17 5 5 5 4 4 2 6 6 5 6 5 4 3
18 5 5 5 5 4 3 6 6 5 6 5 4 4
19 5 5 5 5 5 4 6 6 5 6 5 5 4
20 5 5 5 5 5 5 6 6 5 5 5 5 5

A dragon disciple casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level. To learn or cast a spell, a dragon disciple must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dragon disciple’s spell is 10 + the spell level + the dragon disciple’s Charisma modifier. A dragon disciple can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Dragon Disciple Spells. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A dragon disciple’s selection of spells is extremely limited. A dragon disciple begins play knowing four 0-level spells and two 1st-level spells of the dragon disciple’s choice. At each new dragon disciple level, he gains one or more new spells as indicated on Table: Dragon Disciple Spells . (Unlike spells per day, the number of spells a dragon disciple knows is not affected by his Charisma score. The numbers on Table: Dragon disciple Spells are fixed.)

Upon reaching 5th level, and at every third dragon disciple level thereafter (8th, 11th, and so on), a dragon disciple can choose to learn a new spell in place of one he already knows. In effect, the dragon disciple “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level dragon disciple spell he can cast. A dragon disciple may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Cantrips

Dragon disciples learn a number of cantrips, or 0-level spells, as noted on Table: Dragon disciple Spells under “Spells Known”. These spells are cast like any other spell, but they do not consume any slots and may be used again.

Claws (Su)

Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use this power at will.

Bite (Su)

At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple’s Strength modifier, and is considered a magic attack for penetrating damage reduction. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.

A dragon disciple can choose to cast a spell in lieu of making a bite attack. On a full attack he makes either two claw attacks or whatever weapon attacks he can normally do, and can also cast any spell from the magus spell list with a casting time of 1 standard action. If he makes weapon attacks, all his attacks for the round take a -2 penalty.

If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but he can still make a bite attack and the attacks still take the penalty. A dragon disciple can choose to cast the spell first or make the attacks first, but he cannot cast the spell between weapon attacks.

Eschew Materials

A dragon disciple gains Eschew Materials as a bonus feat at 1st level.

Table: Dragon Disciple Spells
Dragon Type Energy Type Breath Shape
Black Acid 60-foot line
Blue Electricity 60-foot line
Green Acid 30-foot cone
Red Fire 30-foot cone
White Cold 30-foot cone
Brass Fire 60-foot line
Bronze Electricity 60-foot line
Copper Acid 60-foot line
Gold Fire 30-foot cone
Silver Cold 30-foot cone

Breath (Su)

At 4th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per dragon disciple level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + ½ your dragon disciple level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 4th level, you can use this ability once per day. For every three levels after level 4, you can use this ability an additional time per day, to a maximum of 6 times per day at 19th level. After use, you cannot employ your breath again for 1d4 rounds.

Spellstrike (Su)

At 2nd level, whenever a dragon disciple casts a spell with a range of “touch” from the magus spell list, he can deliver the spell as part of a bite attack. Instead of the free melee touch attack normally allowed to deliver the spell, a dragon disciple can make one free melee attack with bite ability as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This bite attack uses it's normal critical range (20, modified by the keen weapon property or similar effects) and both the both the bite and spell cause double damage on a confirmed critical hit.

Dragon Spells

At 3rd level, and every three levels thereafter until level 18, a dragon disciple learns an additional spell. These spells are added to the dragon disciple's spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on Table: Dragon disciple Spells. He can cast these spells without the normal chance of spell failure just as he can with magus spells. These spells cannot be exchanged for different spells at higher levels.

This is the list of spells and the level at which they are learnt: mage armor (3rd), resist energy (6th), fly (9th), fear (12th), spell resistance (15th), true seeing (18th).

Resistance (Ex)

At 3rd level, you gain resist 5 against your energy type . At 9th level, your energy resistance increases to 10. At 15th level, your energy resistance increases to 15.

Natural Armor (Ex)

As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 3rd level, and every three levels thereafter, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.

Ability Boost (Ex)

As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table: Dragon Disciple. These increases stack and are gained as if through level advancement.

At 5th level and again at 8th level, the dragon disciple gains a +2 bonus to Strength.

At 11th level the dragon disciple gains a +2 bonus to Constitution.

At 14th level the dragon disciple gains a +2 bonus to Intelligence.

Bonus Feat

At 5th level, and every six levels thereafter, a dragon disciple gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from this list: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness. He must meet the prerequisites for these feats as normal.

Blindsense 30 ft. (Ex)

At 10th level, the dragon disciple gains blindsense with a range of 30 feet. Using non-visual senses the dragon disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature. At 18th level, the range of this ability increases to 60 feet.

Dragon Form (Sp)

At 13th level, a dragon disciple can assume the form of a dragon. This ability works like form of the dragon I. At 16th level, this ability functions as form of the dragon II and the dragon disciple can use this ability twice per day. At 19th level, this ability functions as form of the dragon III and the dragon disciple can use this ability three times per day. His caster level for this effect is equal to his class level. Whenever he casts form of the dragon, he must assume the form of a dragon of the same type as his bloodline.

Wings (Su)

At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action. At 17th level, the flight speed improves to 90 feet.

Power Of Wyrms (Su)

At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. Also, your blindsense becomes blindsight.

Table: Dragon Disciple

Level Base Attack Bonus Fort Save Ref Save Will Save Special
| valign="top"| 1st +0 +2 +0 +2 Cantrips, claws, bite, Eschew materials
2nd +1 +3 +0 +3 Spellstrike
3rd +2 +3 +1 +3 Resistance (5), natural armor (+1)
4th +3 +4 +1 +4 Breath (1/day)
5th +3 +4 +1 +4 Ability boost (Str +2), bonus feat, claws (magic)
6th +4 +5 +2 +5 Bite (energy), natural armor (+2)
7th +5 +5 +2 +5 Breath (2/day), claws (1d6)
8th +6/+1 +6 +2 +6 Ability boost (Str +2)
9th +6/+1 +6 +3 +6 Natural armor (+3), resistance (10)
10th +7/+2 +7 +3 +7 Blindsense 30 ft., breath (3/day)
11th +8/+3 +7 +3 +7 Ability boost (Con +2), bonus feat, claws (energy damage)
12th +9/+4 +8 +4 +8 Natural armor (+4)
13th +9/+4 +8 +4 +8 Breath (4/day), dragon form (1/day)
14th +10/+5 +9 +4 +9 Ability boost (Int +2)
15th +11/+6/+1 +9 +5 +9 Natural armor (+5), resistance (15), wings (60 ft.)
16th +12/+7/+2 +10 +5 +10 Breath (5/day), dragon form (2/day)
17th +12/+7/+2 +10 +5 +10 Bonus feat
18th +13/+8/+3 +11 +6 +11 Blindsense (60 ft.), natural armor (+6)
19th +14/+9/+4 +11 +6 +11 Breath (6/day), dragon form (3/day)
20th +15/+10/+5 +12 +6 +12 Power of wyrms, wings (90 ft.)