Difference between revisions of "Psychic (5A)"

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This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
 
This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
  
''Psychics are focused on telepathic powers, the easiest psionic powers to master. With abilities similar to psychic powers, a bard can turn themselves into psychics through mental exercise. Other would-be psychics never considered themselves entertainers, only learning such abilities in order to prepare themselves for greater psychic powers to come.
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''Psychics are focused on telepathic powers, the easiest psionic powers to master. With abilities similar to telepathy, a bard can turn themselves into psychics through mental exercise. Other would-be psychics never considered themselves entertainers, only learning such abilities in order to prepare themselves for greater psychic powers to come.
  
 
'' '''Greyhawk''' ''
 
'' '''Greyhawk''' ''
''Psychics are never common, and most that exist live in the Baklunish lands to the north-west of the Flanaess. A few natural psychics exist in other lands, often considered freaks or allies of the Far Realm.
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''Psychics occur naturally on rare occasions, but most psychics are trained in the art in Baklunish lands.
{{wip}}
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== Subclass Features ==
 
== Subclass Features ==
 
=== Psionic Spells ===
 
=== Psionic Spells ===
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
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Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
  
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the bard or sorcerer spell list or a wizard spell of the divination or enchantment school.
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Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|+'''Aberrant Mind Spells'''
 
|+'''Aberrant Mind Spells'''
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
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|| '''Bard Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
 
| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:command Command],  [http://dnd5e.wikidot.com/spell:faerie-fire Faerie Fire]
 
| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:command Command],  [http://dnd5e.wikidot.com/spell:faerie-fire Faerie Fire]
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=== Telepathic Speech ===
 
=== Telepathic Speech ===
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
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Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
  
The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
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The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
  
 
At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.
 
At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.
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=== Centering ===
 
=== Centering ===
Beginning at 6th level, you can take a minute to use
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Beginning at 6th level, you can also center yourself and others using
any artisan's tool proficiency,
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any musical instrument proficiency,  
musical instrument proficiency,  
 
 
Acrobatics,
 
Acrobatics,
 
Athletics,  
 
Athletics,  
 
Insight, or
 
Insight, or
Perform
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Perform.
to center yourself.  
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You and allies within 30 ft. of you can add your proficiency bonus in whatever you used to center yourself as a bonus on all Intelligence, Wisdom, and Charisma saving throws for the next 10 minutes.
You regain a number of sorcery points equal to your proficiency bonus in the skill, tool or instrument used.
 
After centering you cannot have more sorcery points than your starting value.
 
You can use centering only once and recharge the ability at the end of a long rest.
 
 
 
You also learn the Subtle Spell metamagic. If you already know this metamagic, you learn another metamagic of your choice.
 
  
=== Psychic Defenses ===
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Once per day you can use centering to recover all your uses f Bardic Inspiration.
At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
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You recharge the ability at the end of a long rest.
  
 
=== Psychic Alliance ===
 
=== Psychic Alliance ===
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Your Telepathic Speech ability now allows telepathic speech with any creature that understands a language.
 
Your Telepathic Speech ability now allows telepathic speech with any creature that understands a language.
  
=== Universe of Thought ===
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== Designer's Notes ==
At 18th level, you can use Telepathic Speech to establish telepathic communication with any willing creature you have ever used Telepathic Speech with, regardless of range. The target is aware it is you seeking contact before accepting. You can cast spells on creatures you are in Telepathic Speech contact with as if you were touching them, regardless of range and even on other planes of existence. Target can end the Telepathic Speech after you cast a spell on them.
 

Revision as of 14:34, 24 November 2021

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This is an original Bard subclass for 5A.

Psychics are focused on telepathic powers, the easiest psionic powers to master. With abilities similar to telepathy, a bard can turn themselves into psychics through mental exercise. Other would-be psychics never considered themselves entertainers, only learning such abilities in order to prepare themselves for greater psychic powers to come.

Greyhawk Psychics occur naturally on rare occasions, but most psychics are trained in the art in Baklunish lands.

Subclass Features

Psionic Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.

Aberrant Mind Spells
Bard Level Spells
1 Command, Faerie Fire
3 Detect Thoughts, Levitate
5 Hypnotic Pattern, Clairvoyance
7 Death Ward, Locate Creature
9 Contact Other Plane, Modify Memory

Telepathic Speech

Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).

The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.

At 14th level you can maintain telepathy indefinitely.

Centering

Beginning at 6th level, you can also center yourself and others using any musical instrument proficiency, Acrobatics, Athletics, Insight, or Perform. You and allies within 30 ft. of you can add your proficiency bonus in whatever you used to center yourself as a bonus on all Intelligence, Wisdom, and Charisma saving throws for the next 10 minutes.

Once per day you can use centering to recover all your uses f Bardic Inspiration. You recharge the ability at the end of a long rest.

Psychic Alliance

At 14th level, when you or an ally within 1 mile fails an Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to grant a bonus on that saving throw equal to your proficiency bonus. You must see or be in Telepathic Speech with the ally.

Your Telepathic Speech ability now allows telepathic speech with any creature that understands a language.

Designer's Notes