Difference between revisions of "Doom Warrior (Apath)"

From Action
Jump to navigation Jump to search
 
(116 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
Some warriors know from early on what they are destined for; they carry their doom with them, only waiting for when it will strike. Prophesied to fight some terrible enemy, these warriors spend their lives challenging mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is roughly known what the ultimate challenge will be, the outcome is very much in doubt.
+
Some people know early on that they have a destiny; they carry their doom with them, only waiting for it to strike. Prophesied to fight some terrible enemy, these warriors spend their lives fighting mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is roughly known what their fated enemy will be, the outcome is very much in doubt.
  
 
== Class Information ==
 
== Class Information ==
'''Role:''' Doomed warriors are grim individuals, facing each day as if it were their last. Some do this with a face of gaiety, others with grim determination, but all do their best to steel themselves and prepare for their day of judgement. They do this by finding companions to aid them and by facing lesser trials on the way, making them trustworthy heroes and companions.
+
The doom warrior is a hybrid of the cavalier and ranger classes. A doom warrior cannot multiclass as a cavalier or ranger or any of their alternate classes.
 +
 
 +
'''Publisher:''' Legendary Games.
 +
 
 +
'''Role:''' Doom warriors are grim individuals, facing each day as if it were their last. Some do this with boisterous gaiety, others with glum determination, but all do their best to steel themselves and prepare for their day of judgement. They seek companions to aid them and by facing lesser trials on the way, making doom warriors trustworthy companions. Naturally, not all doomed heroes are brave and some seek to flee their fate, but those are rarely told of in the sagas.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
Line 12: Line 16:
  
 
=== Class Skills ===
 
=== Class Skills ===
The doomed warrior's class skills are:
+
The doom warrior's class skills are:
 
Acrobatics (Dex),
 
Acrobatics (Dex),
 
Bluff (Cha),
 
Bluff (Cha),
Line 21: Line 25:
 
Profession (Wis),
 
Profession (Wis),
 
Ride (Dex),
 
Ride (Dex),
Stealth (Dex), or
+
Stealth (Dex), and
Swim (Str).
+
Swim (Str). She gains additional class skills from the fated enemy ability.
  
 
'''Skill Ranks per Level:''' 4 + Int modifier.
 
'''Skill Ranks per Level:''' 4 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
The following are the class features of the doomed warrior.
+
The following are the class features of the doom warrior.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Doomed warriors are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
+
Doom warriors are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). Wearing heavy armor interferes with some of the doom warrior's class features.
  
=== Challenge (Ex) ===
+
=== Animal Companion (Ex) ===
Once per day, a doomed warrior can challenge a foe to combat. As a swift action, the doomed warrior chooses one target within sight to challenge. The doomed warrior's attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the doomed warrior's level. The doomed warrior can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
+
Doom warriors rarely walk alone. There is something about the their dedication and strange destiny that makes them attract companions just as dedicated as they are. At first level, the doom warrior gains an animal companion, like that granted by the druid's nature bond ability. This is often a loyal mount, but can be a hunting companion, tracker, and many other things.
  
The challenge requires a certain recklesness to exploit every possible opening. The doomed warrior takes a –2 penalty to his Armor Class against attacks made by the target of his challenge.
+
=== Defiance (Ex)  ===
The challenge remains in effect until the target is dead or unconscious or for 24 hours .
+
Once per day, a doom warrior can defy a foe, making the defeat of that enemy part of her destiny. As a swift action, the doom warrior chooses one target within sight to defy. The doom warrior's attacks deal extra damage whenever the attacks are made against the target of her defiance. This extra damage is equal to the doom warrior's level. The doom warrior can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
  
=== Doomed Curse  ===
+
Defiance heightens the danger of the situation. The doom warrior takes a –2 penalty to her Armor Class and CMD against attacks made by the target of her defiance.
Every doomed warrior carries their fate with them, and no ability manifests this as clearly as the [[Doomed Curses (Apath) | doomed warrior's curse]]. Each doomed warrior must choose a [[Doomed Curses (Apath) | doom]] at first level, but this comes with benefits as well as a hindrance. This [[Doomed Curses (Apath) | doom]] is chosen at 1st level, and once made, it cannot be changed. The doomed warrior’s curse cannot be removed or dispelled without the aid of a deity. The effective level of a doomed warrior’s doom is her doomed warrior plus one for every two levels or Hit Dice from other sources.
+
Defiance remains in effect until the target is dead or unconscious or for 24 hours.
  
A doomed warrior that is also an oracle (or other class that has the curse class feature) can choose the same or a different curse. If selecting the same curse, use levels in other cursed classes as doomed warrior levels for the effective level of the curse. Bonuses and penalties from curses do not stack, but when the benefit from the curses are different, both apply.
+
=== Doom ===
 +
Every doom warrior carries their fate with them, and no ability manifests this as clearly as the [[Dooms (Apath) | doom]] they carry. Each doom warrior must choose a [[Dooms (Apath) | doom]] at first level, but this comes with benefits as well as a hindrance. Most dooms give new abilities at level 5, 10, and 15. This [[Dooms (Apath) | doom]] can never be changed, removed, or dispelled without the direct intervention of a deity. The effective level of a doom warrior’s doom is her doom warrior level plus one for every two levels or Hit Dice from other sources.
  
=== Fated Enemy ===
+
=== Fated Enemy (Ex) ===
{| class="wikitable" align="right"
+
{| class="wikitable" align="right" width=340
|+'''Table: Doomed Enemies'''
+
|+''' Table: Fated Enemy '''
 
|-
 
|-
| valign="top" | '''Type (Subtype)''' || valign="top" |  '''Skills'''
+
| valign="top" | '''Type''' || valign="top" |  '''Class Skills'''
 
|-
 
|-
| valign="top" | Aberration || valign="top" |  Knowledge (dungeoneering)
+
| valign="top" | Aberration || valign="top" |  Knowledge (dungeoneering), Survival
 
|-
 
|-
 
| valign="top" | Animal || valign="top" |  Knowledge (nature), Survival
 
| valign="top" | Animal || valign="top" |  Knowledge (nature), Survival
 
|-
 
|-
| valign="top" | Construct || valign="top" |  Appraise, Knowledge (arcana)
+
| valign="top" | Character class || valign="top" |  Knowledge (local), Knowledge (nobility)
 +
|-
 +
| valign="top" | Construct || valign="top" |  Knowledge (arcana), Knowledge (engineering)
 
|-
 
|-
 
| valign="top" | Dragon || valign="top" |  Appraise, Knowledge (arcana)
 
| valign="top" | Dragon || valign="top" |  Appraise, Knowledge (arcana)
Line 59: Line 66:
 
| valign="top" | Fey || valign="top" |  Knowledge (nature), Sense Motive
 
| valign="top" | Fey || valign="top" |  Knowledge (nature), Sense Motive
 
|-
 
|-
| valign="top" | Humanoid (by class) || valign="top" |  Knowledge (local), Sense Motive
+
| valign="top" | Magical beast || valign="top" |  Knowledge (arcana), Survival
 
|-
 
|-
| valign="top" | Magical beast || valign="top" |  Heal, Knowledge (arcana)
+
| valign="top" | Monstrous humanoid || valign="top" |  Knowledge (nature), Sense Motive
 
|-
 
|-
| valign="top" | Monstrous humanoid || valign="top" |  Acrobatics, Knowledge (nature)
+
| valign="top" | Ooze || valign="top" |  Knowledge (dungeoneering), Use Magic Device
 
|-
 
|-
| valign="top" | Ooze || valign="top" |  Knowledge (dungeoneering), <br>Use Magic Device
+
| valign="top" | Outsider <br>(by subtype) || valign="top" |  Knowledge (planes), Spellcraft
|-
 
| valign="top" | Outsider (by subtype) || valign="top" |  Knowledge (planes), Spellcraft
 
 
|-
 
|-
 
| valign="top" | Plant || valign="top" |  Knowledge (nature), Survival
 
| valign="top" | Plant || valign="top" |  Knowledge (nature), Survival
Line 75: Line 80:
 
| valign="top" | Vermin || valign="top" |  Knowledge (nature), Survival
 
| valign="top" | Vermin || valign="top" |  Knowledge (nature), Survival
 
|}
 
|}
At first level, the doomed warrior selects what her particular doom is. Combat against such a fated enemy is more dangerous for the doomed warrior, but the doomed warrior is likewise more dangerous to the enemy.
+
At first level, the doom warrior selects what her particular doom is. Combat against such a fated enemy is more dangerous for both the doom warrior and her enemy.
  
Select one creature type. If the type is humanoid, the doomed warrior must also select a character class, and only humanoid members of that class count as fated enemies. If the type is outsider, the doomed warrior must also select a subtype. Against the selected type of creature, the doomed warrior gains several advantages and disadvantages.
+
Select one character class or creature type. If the type is outsider, the doom warrior must also select a subtype. The doom warrior cannot select the humanoid type, this choice is replaced by the option to choose a class. The doom warrior gains two additional class skills from her choice, see Table: Fated Enemy.
* The doomed warrior can use the challenge ability against a fated enemy, without counting against the doomed warrior's daily use of that ability.
 
* The doomed warrior gains a bonus on attack rolls, saving throws, CMD, CMB checks, and opposed skill checks against fated enemies equal to the doomed warrior's Charisma modifier.
 
* While a challenge is running against creatures of that type, the doomed warrior is immune to fear. But should the doomed warrior be slain in this situation, she is forever dead; she has met her doom and goes to her final reward.  
 
* The doomed warrior suffers a penalty on Armor Class equal to her Charisma modifier against creatures of the chosen type. If the creature is also the target of the doomed warrior's challenge ability, the penalty to Armor Class from the two abilities does not stack; use the greater of the challenge's -2 or the doomed warrior's Charisma modifier.
 
  
=== Heroism  ===
+
Against the selected type of enemy, the doom warrior gains several advantages and disadvantages.
At first level, the domed warrior's heroism expresses itself in a specific ability. The doomed warrior can choose one of the following abilities.
+
* The doom warrior can use her defiance ability against a fated enemy, and this use does not count against the doom warrior's daily use of that ability. While she is defying a fated enemy, the doom warrior is immune to fear, but cannot use defiance again except against other fated enemies.
 +
* The doom warrior gains a +2 bonus on attack rolls, CMB checks, Will and Fortitude saving throws, and opposed skill checks.
 +
* The doom warrior suffers a -2 penalty on Armor Class, CMD,  and Reflex saving throws against creatures of the chosen type.
  
'' Armor Training (Ex)'' Starting at 1st level, a doomed warrior learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (6th, 11th, and 16th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a doomed warrior can also move at his normal speed while wearing medium armor. At 6th level, a doomed warrior can move at his normal speed while wearing heavy armor.
+
''The GM is encouraged to give the player tips on a fated enemy relevant to the game, especially if there is a major enemy lined up for the campaign.
  
''Mount'' This is the same as the cavalier ability of the same name.
+
=== Combat Style ===
 +
Gained at 2nd level, this is the same as the ranger ability of the same name. The doom warrior gains bonus feats from her combat style at 2nd, 6th, 10th, 14th, and 18th level. Like the ranger, a doom warrior cannot use combat style feats in heavy armor.
  
''Heroic Stance (Su)'' As long as the doomed warrior is not wearing medium or heavy armor and has light encumbrance, he gains a dodge bonus to Armor Class equal to his Charisma modifier. <br>
+
=== Deadly Defiance (Ex) ===
At 6th level, the doomed warrior gains Uncanny Dodge (Ex). The doomed warrior can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A doomed warrior with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
+
At 3rd level, when the doom warrior strikes a target she is defying, her attacks always do lethal damage. She cannot choose to deal nonlethal damage. If her attack normally deals nonlethal damage, she deals lethal bludgeoning damage instead. Similarly, any nonlethal damage she takes from a defied enemy becomes lethal damage to her.
If a doomed warrior already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. <br>
 
At 12th level, the doomed warrior gains ''Improved Uncanny Dodge (Ex)''. He can no longer be flanked. This defense denies the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels in classes that grant sneak attack than the doomed warrior has inclassses that grant uncanny dodge. <br>
 
At 16th level, the doomed warrior gains ''Improved Evasion (Ex). His evasion ability improves. As long as he is not wearing medium or heavy armor, he he takes only half damage on failed Reflex saves. A helpless doomed warrior does not gain the benefit of improved evasion.
 
 
 
=== Combat Style ===
 
Gained at 2nd level, this is the same as the ranger ability of the same name.
 
  
=== Endurance ===
+
=== Resolute Charge (Ex) ===
At third level, the doomed warrior gains Endurance as a bonus feat.
+
A 3rd level doom warrior does not suffer any penalty to her AC after making a charge attack.
  
=== Doom Sense (Su) ===
+
=== Defiant Pursuit (Ex) ===
At 5th level, the bond of fate between the doomed warrior and his doomed enemies strengthens; when ever they are close to one another, they know of each other's presence, but this cannot pinpoint the foe, merely tell if there are doomed enemies nearby. If doomed warriors are rare in the area, the enemy may need to make a Knowledge (history or nobility) check to understand the source of this feeling of unease. This feeling is vague enough that attempts to pinpoint the enemy (by such means as trailing the circumference of the area and similar tricks) do not work. If they see the enemy, they can immediately identify them as an enemy but gains no other information. This ability has a range of 100 ft. times the sum of the doomed warrior's and fated enemy's hit dice.
+
At 5th level, the doom warrior gains a +2 bonus on attack rolls against a target of her defiance. When she is within 100 ft. and aware of a defied enemy, the movement cost of difficult terrain is halved. She moves at normal speed in most terrain, terrain that normally slows to 1/4 speed instead halves her speed. A doom warrior cannot use defiant pursuit in heavy armor.
  
If the doomed warrior has a common type of fated enemy, such as a humanoid class, her can choose to limit this ability so he will only sense enemies more than one step removed from the doomed warrior's alignment, on either the law-chaos or good-evil axis. He does this on first gaining the ability, and this decision cannot be changed.
+
=== Threatening Defiance (Ex) ===
 +
At 8th level, a defied creature ignores her at its peril. When making an attack roll against anyone except the doom warrior, the target of her defiance provokes an attack of opportunity from her. A creature with an Intelligence score automatically understands that this is the case.
  
=== Doomed Charge ===
+
=== Fate Sense (Su) ===
At 8th level, a doomed warrior learns to make more accurate charge attacks. The doomed warrior receives a +4 bonus on melee attack rolls on a charge (instead of the normal +2). In addition, the doomed warrior does not suffer any penalty to his AC after making a charge attack.
+
At 9th level, the bond of fate between the doom warrior and her fated enemies strengthens; whenever they are close to one another, they know of each others presence. This manifests as a distinct feeling of unease. This feeling is vague enough that attempts to pinpoint the enemy (by such means as trailing the circumference of the area and similar tricks) do not work. If either the doom warrior or her fated enemy sees the other, they can immediately identify the other as an enemy but gain no other information. This ability has a range of 100 ft. per class level.
  
=== Evasion (Su) ===
+
If the doom warrior has a common type of fated enemy, such as a fighters, she can choose to limit this ability so that it only works against enemies of an opposite alignment, on either the law-chaos or good-evil axis. She makes this choice when first gaining the ability, and this decision cannot be changed. A Neutral doom warrior cannot select this option.
When he reaches 9th level, a doomed warrior can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Unlike other versions of evasion, this works in any armor. A helpless doomed warrior does not gain the benefit of evasion.
 
  
=== Doomed Damage Penetration ===
+
=== Sudden Doom (Ex) ===
At 11th level, when attacking a fated enemy he has challenged, the doomed warrior ignores any damage reduction the target may have.
+
At 11th level, increase all the doom warrior's speeds by 10 ft. This includes the speed of new types of movement gained by magic. A doom warrior cannot use sudden doom in heavy armor.
  
=== Demanding Challenge ===
+
=== Defiant Damage Penetration (Su) ===
At 12th level, whenever a doomed warrior declares a challenge, his target must pay attention to the threat he poses. The creature takes a –2 penalty to its AC from attacks made by the doomed warrior.
+
At 12th level, when attacking a defied enemy, the doom warrior's attacks ignores any damage reduction or hardness the target may have.
  
=== Doomed Slayer ===
+
=== Defiant Slayer (Su) ===
At 17th level, when the doomed warrior strikes the target of his challenge, his attacks always do full lethal damage. This bypasses all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.  
+
At 17th level, when the doom warrior strikes the target of her defiance, her attacks bypass all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.
  
=== True Death ===
+
=== Seal Fate (Su) ===
At 20th level, when a doomed warrior slays or destroys a fated enemy, that creature cannot be resurrected, reincarnated, rejuvenated, or otherwise come back by any means. A summoned creature slain this way is not permanently dead, but cannot be summoned again for 24 hours.
+
At 20th level, when a doom warrior attacks a defied enemy, she automatically confirms all critical threats. When she slays or destroys a fated enemy, that creature cannot be resurrected, reincarnated, rejuvenated, or otherwise come back by any means.
  
== Table: Doomed Warrior ==
+
== Table: Doom Warrior ==
 
{|class="wikitable"
 
{|class="wikitable"
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|-
 
|-
| valign="top" | 1st || valign="top" |  +1 || valign="top" |  +2 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Challenge 1/day, doom, fated enemy, heroism 1
+
| valign="top" | 1st || valign="top" |  +1 || valign="top" |  +2 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Animal companion, defiance 1/day, doom, fated enemy
 
|-
 
|-
 
| valign="top" | 2nd || valign="top" |  +2 || valign="top" |  +3 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Combat style feat
 
| valign="top" | 2nd || valign="top" |  +2 || valign="top" |  +3 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Combat style feat
 
|-
 
|-
| valign="top" | 3rd || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Endurance
+
| valign="top" | 3rd || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Deadly defiance, resolute charge
 
|-
 
|-
| valign="top" | 4th || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Challenge 2/day
+
| valign="top" | 4th || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Defiance 2/day
 
|-
 
|-
| valign="top" | 5th || valign="top" |  +5 || valign="top" |  +4 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Doom ability, doom sense
+
| valign="top" | 5th || valign="top" |  +5 || valign="top" |  +4 || valign="top" |  +1 || valign="top" |  +1 || valign="top" |  Defiant pursuit, doom ability
 
|-
 
|-
| valign="top" | 6th || valign="top" |  +6/+1 || valign="top" |  +5 || valign="top" |  +2 || valign="top" |  +2 || valign="top" |  Combat style feat, heroism 2
+
| valign="top" | 6th || valign="top" |  +6/+1 || valign="top" |  +5 || valign="top" |  +2 || valign="top" |  +2 || valign="top" |  Combat style feat
 
|-
 
|-
| valign="top" | 7th || valign="top" |  +7/+2 || valign="top" |  +5 || valign="top" |  +2 || valign="top" |  +2 || valign="top" |  Challenge 3/day
+
| valign="top" | 7th || valign="top" |  +7/+2 || valign="top" |  +5 || valign="top" |  +2 || valign="top" |  +2 || valign="top" |  Defiance 3/day
 
|-
 
|-
| valign="top" | 8th || valign="top" |  +8/+3 || valign="top" |  +6 || valign="top" |  +2 || valign="top" |  +2 || valign="top" | Fated charge
+
| valign="top" | 8th || valign="top" |  +8/+3 || valign="top" |  +6 || valign="top" |  +2 || valign="top" |  +2 || valign="top" | Threatening defiance
 
|-
 
|-
| valign="top" | 9th || valign="top" |  +9/+4 || valign="top" |  +6 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Evasion
+
| valign="top" | 9th || valign="top" |  +9/+4 || valign="top" |  +6 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Fate sense
 
|-
 
|-
| valign="top" | 10th || valign="top" |  +10/+5 || valign="top" |  +7 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Challenge 4/day, combat style feat, doom ability
+
| valign="top" | 10th || valign="top" |  +10/+5 || valign="top" |  +7 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Defiance 4/day, combat style feat, doom ability
 
|-
 
|-
| valign="top" | 11th || valign="top" |  +11/+6/+1 || valign="top" |  +7 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Doomed damage penetration, heroism 3
+
| valign="top" | 11th || valign="top" |  +11/+6/+1 || valign="top" |  +7 || valign="top" |  +3 || valign="top" |  +3 || valign="top" |  Sudden doom
 
|-
 
|-
| valign="top" | 12th || valign="top" |  +12/+7/+2 || valign="top" |  +8 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Fated challenge
+
| valign="top" | 12th || valign="top" |  +12/+7/+2 || valign="top" |  +8 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Defiant damage penetration
 
|-
 
|-
| valign="top" | 13th || valign="top" |  +13/+8/+3 || valign="top" |  +8 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Challenge 5/day
+
| valign="top" | 13th || valign="top" |  +13/+8/+3 || valign="top" |  +8 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Defiance 5/day
 
|-
 
|-
 
| valign="top" | 14th || valign="top" |  +14/+9/+4 || valign="top" |  +9 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Combat style feat
 
| valign="top" | 14th || valign="top" |  +14/+9/+4 || valign="top" |  +9 || valign="top" |  +4 || valign="top" |  +4 || valign="top" |  Combat style feat
Line 159: Line 157:
 
| valign="top" | 15th || valign="top" |  +15/+10/+5 || valign="top" |  +9 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Doom ability
 
| valign="top" | 15th || valign="top" |  +15/+10/+5 || valign="top" |  +9 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Doom ability
 
|-
 
|-
| valign="top" | 16th || valign="top" |  +16/+11/+6/+1 || valign="top" |  +10 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Challenge 6/day, heroism 4
+
| valign="top" | 16th || valign="top" |  +16/+11/+6/+1 || valign="top" |  +10 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Defiance 6/day
 
|-
 
|-
| valign="top" | 17th || valign="top" |  +17/+12/+7/+2 || valign="top" |  +10 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Doomed slayer
+
| valign="top" | 17th || valign="top" |  +17/+12/+7/+2 || valign="top" |  +10 || valign="top" |  +5 || valign="top" |  +5 || valign="top" |  Defiant slayer
 
|-
 
|-
 
| valign="top" | 18th || valign="top" |  +18/+13/+8/+3 || valign="top" |  +11 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  Combat style feat
 
| valign="top" | 18th || valign="top" |  +18/+13/+8/+3 || valign="top" |  +11 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  Combat style feat
 
|-
 
|-
| valign="top" | 19th || valign="top" |  +19/+14/+9/+4 || valign="top" |  +11 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  Challenge 7/day
+
| valign="top" | 19th || valign="top" |  +19/+14/+9/+4 || valign="top" |  +11 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  Defiance 7/day
 
|-
 
|-
| valign="top" | 20th || valign="top" |  +20/+15/+10/+5 || valign="top" |  +12 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  True Death
+
| valign="top" | 20th || valign="top" |  +20/+15/+10/+5 || valign="top" |  +12 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  Seal fate
 
|}
 
|}
  
 
== See Also ==
 
== See Also ==
* [[Doomed Curses (Apath) | Doomed Curses]]
+
* [[Dooms (Apath) | Dooms]]
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:55, 16 December 2016

ApathApath Logo
Unofficial rules compendium

Some people know early on that they have a destiny; they carry their doom with them, only waiting for it to strike. Prophesied to fight some terrible enemy, these warriors spend their lives fighting mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is roughly known what their fated enemy will be, the outcome is very much in doubt.

Class Information

The doom warrior is a hybrid of the cavalier and ranger classes. A doom warrior cannot multiclass as a cavalier or ranger or any of their alternate classes.

Publisher: Legendary Games.

Role: Doom warriors are grim individuals, facing each day as if it were their last. Some do this with boisterous gaiety, others with glum determination, but all do their best to steel themselves and prepare for their day of judgement. They seek companions to aid them and by facing lesser trials on the way, making doom warriors trustworthy companions. Naturally, not all doomed heroes are brave and some seek to flee their fate, but those are rarely told of in the sagas.

Alignment: Any.

Hit Dice: d10.

Starting Wealth: 5d6 × 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The doom warrior's class skills are: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (history) (Int), Profession (Wis), Ride (Dex), Stealth (Dex), and Swim (Str). She gains additional class skills from the fated enemy ability.

Skill Ranks per Level: 4 + Int modifier.

Class Features

The following are the class features of the doom warrior.

Weapon and Armor Proficiency

Doom warriors are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). Wearing heavy armor interferes with some of the doom warrior's class features.

Animal Companion (Ex)

Doom warriors rarely walk alone. There is something about the their dedication and strange destiny that makes them attract companions just as dedicated as they are. At first level, the doom warrior gains an animal companion, like that granted by the druid's nature bond ability. This is often a loyal mount, but can be a hunting companion, tracker, and many other things.

Defiance (Ex)

Once per day, a doom warrior can defy a foe, making the defeat of that enemy part of her destiny. As a swift action, the doom warrior chooses one target within sight to defy. The doom warrior's attacks deal extra damage whenever the attacks are made against the target of her defiance. This extra damage is equal to the doom warrior's level. The doom warrior can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Defiance heightens the danger of the situation. The doom warrior takes a –2 penalty to her Armor Class and CMD against attacks made by the target of her defiance. Defiance remains in effect until the target is dead or unconscious or for 24 hours.

Doom

Every doom warrior carries their fate with them, and no ability manifests this as clearly as the doom they carry. Each doom warrior must choose a doom at first level, but this comes with benefits as well as a hindrance. Most dooms give new abilities at level 5, 10, and 15. This doom can never be changed, removed, or dispelled without the direct intervention of a deity. The effective level of a doom warrior’s doom is her doom warrior level plus one for every two levels or Hit Dice from other sources.

Fated Enemy (Ex)

Table: Fated Enemy
Type Class Skills
Aberration Knowledge (dungeoneering), Survival
Animal Knowledge (nature), Survival
Character class Knowledge (local), Knowledge (nobility)
Construct Knowledge (arcana), Knowledge (engineering)
Dragon Appraise, Knowledge (arcana)
Fey Knowledge (nature), Sense Motive
Magical beast Knowledge (arcana), Survival
Monstrous humanoid Knowledge (nature), Sense Motive
Ooze Knowledge (dungeoneering), Use Magic Device
Outsider
(by subtype)
Knowledge (planes), Spellcraft
Plant Knowledge (nature), Survival
Undead Knowledge (religion), Linguistics
Vermin Knowledge (nature), Survival

At first level, the doom warrior selects what her particular doom is. Combat against such a fated enemy is more dangerous for both the doom warrior and her enemy.

Select one character class or creature type. If the type is outsider, the doom warrior must also select a subtype. The doom warrior cannot select the humanoid type, this choice is replaced by the option to choose a class. The doom warrior gains two additional class skills from her choice, see Table: Fated Enemy.

Against the selected type of enemy, the doom warrior gains several advantages and disadvantages.

  • The doom warrior can use her defiance ability against a fated enemy, and this use does not count against the doom warrior's daily use of that ability. While she is defying a fated enemy, the doom warrior is immune to fear, but cannot use defiance again except against other fated enemies.
  • The doom warrior gains a +2 bonus on attack rolls, CMB checks, Will and Fortitude saving throws, and opposed skill checks.
  • The doom warrior suffers a -2 penalty on Armor Class, CMD, and Reflex saving throws against creatures of the chosen type.

The GM is encouraged to give the player tips on a fated enemy relevant to the game, especially if there is a major enemy lined up for the campaign.

Combat Style

Gained at 2nd level, this is the same as the ranger ability of the same name. The doom warrior gains bonus feats from her combat style at 2nd, 6th, 10th, 14th, and 18th level. Like the ranger, a doom warrior cannot use combat style feats in heavy armor.

Deadly Defiance (Ex)

At 3rd level, when the doom warrior strikes a target she is defying, her attacks always do lethal damage. She cannot choose to deal nonlethal damage. If her attack normally deals nonlethal damage, she deals lethal bludgeoning damage instead. Similarly, any nonlethal damage she takes from a defied enemy becomes lethal damage to her.

Resolute Charge (Ex)

A 3rd level doom warrior does not suffer any penalty to her AC after making a charge attack.

Defiant Pursuit (Ex)

At 5th level, the doom warrior gains a +2 bonus on attack rolls against a target of her defiance. When she is within 100 ft. and aware of a defied enemy, the movement cost of difficult terrain is halved. She moves at normal speed in most terrain, terrain that normally slows to 1/4 speed instead halves her speed. A doom warrior cannot use defiant pursuit in heavy armor.

Threatening Defiance (Ex)

At 8th level, a defied creature ignores her at its peril. When making an attack roll against anyone except the doom warrior, the target of her defiance provokes an attack of opportunity from her. A creature with an Intelligence score automatically understands that this is the case.

Fate Sense (Su)

At 9th level, the bond of fate between the doom warrior and her fated enemies strengthens; whenever they are close to one another, they know of each others presence. This manifests as a distinct feeling of unease. This feeling is vague enough that attempts to pinpoint the enemy (by such means as trailing the circumference of the area and similar tricks) do not work. If either the doom warrior or her fated enemy sees the other, they can immediately identify the other as an enemy but gain no other information. This ability has a range of 100 ft. per class level.

If the doom warrior has a common type of fated enemy, such as a fighters, she can choose to limit this ability so that it only works against enemies of an opposite alignment, on either the law-chaos or good-evil axis. She makes this choice when first gaining the ability, and this decision cannot be changed. A Neutral doom warrior cannot select this option.

Sudden Doom (Ex)

At 11th level, increase all the doom warrior's speeds by 10 ft. This includes the speed of new types of movement gained by magic. A doom warrior cannot use sudden doom in heavy armor.

Defiant Damage Penetration (Su)

At 12th level, when attacking a defied enemy, the doom warrior's attacks ignores any damage reduction or hardness the target may have.

Defiant Slayer (Su)

At 17th level, when the doom warrior strikes the target of her defiance, her attacks bypass all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.

Seal Fate (Su)

At 20th level, when a doom warrior attacks a defied enemy, she automatically confirms all critical threats. When she slays or destroys a fated enemy, that creature cannot be resurrected, reincarnated, rejuvenated, or otherwise come back by any means.

Table: Doom Warrior

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Animal companion, defiance 1/day, doom, fated enemy
2nd +2 +3 +0 +0 Combat style feat
3rd +3 +3 +1 +1 Deadly defiance, resolute charge
4th +4 +4 +1 +1 Defiance 2/day
5th +5 +4 +1 +1 Defiant pursuit, doom ability
6th +6/+1 +5 +2 +2 Combat style feat
7th +7/+2 +5 +2 +2 Defiance 3/day
8th +8/+3 +6 +2 +2 Threatening defiance
9th +9/+4 +6 +3 +3 Fate sense
10th +10/+5 +7 +3 +3 Defiance 4/day, combat style feat, doom ability
11th +11/+6/+1 +7 +3 +3 Sudden doom
12th +12/+7/+2 +8 +4 +4 Defiant damage penetration
13th +13/+8/+3 +8 +4 +4 Defiance 5/day
14th +14/+9/+4 +9 +4 +4 Combat style feat
15th +15/+10/+5 +9 +5 +5 Doom ability
16th +16/+11/+6/+1 +10 +5 +5 Defiance 6/day
17th +17/+12/+7/+2 +10 +5 +5 Defiant slayer
18th +18/+13/+8/+3 +11 +6 +6 Combat style feat
19th +19/+14/+9/+4 +11 +6 +6 Defiance 7/day
20th +20/+15/+10/+5 +12 +6 +6 Seal fate

See Also

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.