Difference between revisions of "Doom Warrior (Apath)"

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{{Apath}}
 
{{Apath}}
Some warriors know from early on what they are destined for; they carry their doom with them, only waiting for when it will strike. Prophesized to fight some terrible enemy at a future day, these warriors spend their lives challenging mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is known what the ultimate challenge will be, it is not known that the doom warrior will be victorious.
+
Some warriors know from early on what they are destined for; they carry their doom with them, only waiting for when it will strike. Prophesized to fight some terrible enemy, these warriors spend their lives challenging mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is roghly known what the ultimate challenge will be, it is not known if the doomed warrior will be victorious.
  
 
== Class Information ==
 
== Class Information ==
'''Role:''' Doom warriors are grim individuals, facing each day as if it were their last. Some do this with a face of gaiety, others with grim determination, but all do their best to steel themselves and prepare for their day of doom. They do this by finding companions to aid them and by facing lesser trials on the way, making them trustworthy heroes and companions.
+
'''Role:''' Doomed warriors are grim individuals, facing each day as if it were their last. Some do this with a face of gaiety, others with grim determination, but all do their best to steel themselves and prepare for their day of judgement. They do this by finding companions to aid them and by facing lesser trials on the way, making them trustworthy heroes and companions.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
Line 12: Line 12:
  
 
=== Class Skills ===
 
=== Class Skills ===
The doom warrior's class skills are:
+
The doomed warrior's class skills are:
 
Acrobatics ( Dex ),
 
Acrobatics ( Dex ),
 
Bluff ( Cha ),
 
Bluff ( Cha ),
Line 27: Line 27:
  
 
== Class Features ==
 
== Class Features ==
The following are the class features of the doom warrior.
+
The following are the class features of the doomed warrior.
 +
 
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Doom warriros are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
+
Doomed warriors are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
 +
 
 
=== Challenge (Ex)  ===
 
=== Challenge (Ex)  ===
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
+
Once per day, a doomed warrior can challenge a foe to combat. As a swift action, the doomed warrior chooses one target within sight to challenge. The doomed warrior's attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the doomed warrior's level. The doomed warrior can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class against attacks made by the target of his challenge.
+
 
The challenge remains in effect until the target is dead or unconscious or until the combat ends.
+
The challenge requires a certain recklesness to exploit every possible opening. The doomed warrior takes a –2 penalty to his Armor Class against attacks made by the target of his challenge.
 +
The challenge remains in effect until the target is dead or unconscious or for 24 hours . 
 +
 
 +
=== Doomed Curse  ===
 +
Every doomed warrior carries their fate with them, and no ability manifests this as clearly as the [[Doomed Curses (Apath) | doomed warrior's curse]]. Each doomed warrior is cursed, but this curse comes with benefits as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The doomed warrior’s curse cannot be removed or dispelled without the aid of a deity. The effective level of a doomed warrior’s doom is her doomed warrior plus one for every two levels or Hit Dice other classes. Each doomed warrior must choose one of the following dooms.
  
=== Doom ===
+
A doomed warrior that is also an oracle (or other class that has the curse class feature) can choose the same or a different curse. If selecting the same curse, use levels in other cursed classes as doomed warrior levels for the effective level of the curse. Bonuses and penalties from curses do not stack, but when the benefit from the curses are different, both apply.
Every doomed warrior carries their fate with them, and no ability manifests this as clearly as the doomed warrior's doom. Each oracle is doomed, but this doom comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s doom cannot be removed or dispelled without the aid of a deity. An oracle’s doom is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following dooms.
 
  
=== Doomed Enemy ===
+
=== Fated Enemy ===
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
 
|+'''Table: Doomed Enemies'''
 
|+'''Table: Doomed Enemies'''
Line 70: Line 75:
 
| valign="top" | Vermin || valign="top" |  Knowledge (nature), Survival
 
| valign="top" | Vermin || valign="top" |  Knowledge (nature), Survival
 
|}
 
|}
At first level, the doomed warrior selects what her particular doom is. Combat against such opponents is more dangerous for the doomed warrior, but the doomed warrior is likewise dangerous to the enemy.
+
At first level, the doomed warrior selects what her particular doom is. Combat against such a fated enemy is more dangerous for the doomed warrior, but the doomed warrior is likewise more dangerous to the enemy.
  
Select one creature type. If the type is humanoid, the doomed warrior must also select a character class. If the type is outsider, the doomed warrior must also select a subtype. Against the selected type of creature, the doomed warrior gains several advantages and disadvantages.
+
Select one creature type. If the type is humanoid, the doomed warrior must also select a character class, and only humanoid members of that class count as fated enemies. If the type is outsider, the doomed warrior must also select a subtype. Against the selected type of creature, the doomed warrior gains several advantages and disadvantages.
* The doomed warrior can use the challenge ability abainst a doomed enemy, and it doesnot count against the doomed warrior's daily use of that ability.
+
* The doomed warrior can use the challenge ability against a fated enemy, without counting against the doomed warrior's daily use of that ability.
* The doomed warrior gains a bonus on attack rolls, saving throws, CMB checks, and opposed skill checks against the doomed warrior's Charisma modifier.
+
* The doomed warrior gains a bonus on attack rolls, saving throws, CMD, CMB checks, and opposed skill checks against fated enemies equal to the doomed warrior's Charisma modifier.
 
* While a challenge is running against creatures of that type, the doomed warrior is immune to fear. But should the doomed warrior be slain in this situation, she is forever dead; she has met her doom and goes to her final reward.  
 
* While a challenge is running against creatures of that type, the doomed warrior is immune to fear. But should the doomed warrior be slain in this situation, she is forever dead; she has met her doom and goes to her final reward.  
* The doomed warrior suffers a penalty on Armor Class equal to her Charisma modifier against creatures of the chosen type. If the creature is also the target of the doomed warrior's challenge ability, the penalty to Armor Class from the two abilities does not stack.
+
* The doomed warrior suffers a penalty on Armor Class equal to her Charisma modifier against creatures of the chosen type. If the creature is also the target of the doomed warrior's challenge ability, the penalty to Armor Class from the two abilities does not stack; use the greater of the challenge's -2 or the doomed warrior's Charisma modifier.
  
 
=== Heroism  ===
 
=== Heroism  ===
 
At first level, the domed warrior's heroism expresses itself in a specific ability. The doomed warrior can choose one of the following abilities.
 
At first level, the domed warrior's heroism expresses itself in a specific ability. The doomed warrior can choose one of the following abilities.
  
'' Armor Training (Ex)'' Starting at 1st level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (6th, 11th, and 16th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 6th level, a fighter can move at his normal speed while wearing heavy armor.
+
'' Armor Training (Ex)'' Starting at 1st level, a doomed warrior learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (6th, 11th, and 16th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a doomed warrior can also move at his normal speed while wearing medium armor. At 6th level, a doomed warrior can move at his normal speed while wearing heavy armor.
  
 
''Mount'' This is the same as the cavalier ability of the same name.
 
''Mount'' This is the same as the cavalier ability of the same name.
  
''Heroic Stance (Su)'' As long as the doomed warrior is not wearing medium or heavy armor and has light encumbrance, he gains a luck bonus to Armor Class equal to his Charisma modifier.
+
''Heroic Stance (Su)'' As long as the doomed warrior is not wearing medium or heavy armor and has light encumbrance, he gains a dodge bonus to Armor Class equal to his Charisma modifier. <br>
 +
At 6th level, the doomed warrior gains Uncanny Dodge (Ex). The doomed warrior can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A doomed warrior with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
 +
If a doomed warrior already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. <br>
 +
At 12th level, the doomed warrior gains ''Improved Uncanny Dodge (Ex)''. He can no longer be flanked. This defense denies the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels in classes that grant sneak attack than the doomed warrior has inclassses that grant uncanny dodge. <br>
 +
At 16th level, the doomed warrior gains ''Improved Evasion (Ex). His evasion ability improves. As long as he is not wearing medium or heavy armor, he he takes only half damage on failed Reflex saves. A helpless doomed warrior does not gain the benefit of improved evasion.
  
 
=== Combat Style ===
 
=== Combat Style ===
Line 94: Line 103:
  
 
=== Doom Sense (Su) ===
 
=== Doom Sense (Su) ===
At 5th level, the bond of fate between the doomed warrior and his doomed enemies strengthens; when ever they are close to one another, they know of each other's presence, but this cannot pinpoint a foe, merely tell if there are doomed enemies nearby. If they see the enemy, they can immediately identify them as an enemy but gains no other information. This ability has a range of 100 ft. times the sum of the doomed warrior's and the doomed enemy's hit dice.
+
At 5th level, the bond of fate between the doomed warrior and his doomed enemies strengthens; when ever they are close to one another, they know of each other's presence, but this cannot pinpoint the foe, merely tell if there are doomed enemies nearby. If doomed warriors are rare in the area, the enemy may need to make a Knowledge (history or nobility) check to understand the source of this feeling of unease. This feeling is vague enough that attempts to pinpoint the enemy (by such means as trailing the circumference of the area and similar tricks) do not work. If they see the enemy, they can immediately identify them as an enemy but gains no other information. This ability has a range of 100 ft. times the sum of the doomed warrior's and fated enemy's hit dice.
 +
 
 +
If the doomed warrior has a common type of fated enemy, such as a humanoid class, her can choose to limit this ability so he will only sense enemies more than one step removed from the doomed warrior's alignment, on either the law-chaos or good-evil axis. He does this on first gaining the ability, and this decision cannot be changed.
  
 
=== Doomed Charge ===
 
=== Doomed Charge ===
At 8th level, a cavalier learns to make more accurate charge attacks. The cavalier receives a +4 bonus on melee attack rolls on a charge (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack.
+
At 8th level, a doomed warrior learns to make more accurate charge attacks. The doomed warrior receives a +4 bonus on melee attack rolls on a charge (instead of the normal +2). In addition, the doomed warrior does not suffer any penalty to his AC after making a charge attack.
  
 
=== Evasion (Su) ===
 
=== Evasion (Su) ===
When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. UNlike other versions of evasion, this works in any armor. A helpless ranger does not gain the benefit of evasion.
+
When he reaches 9th level, a doomed warrior can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Unlike other versions of evasion, this works in any armor. A helpless doomed warrior does not gain the benefit of evasion.
  
 
=== Doomed Damage Penetration ===
 
=== Doomed Damage Penetration ===
At 11th level, when attacking a doomed enemy he has challenged, the doomed warrior ignores any damage reduction the target may have.
+
At 11th level, when attacking a fated enemy he has challenged, the doomed warrior ignores any damage reduction the target may have.
  
 
=== Demanding Challenge ===
 
=== Demanding Challenge ===
At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. The creature takes a –2 penalty to its AC from attacks made by the cavalier.
+
At 12th level, whenever a doomed warrior declares a challenge, his target must pay attention to the threat he poses. The creature takes a –2 penalty to its AC from attacks made by the doomed warrior.
  
 
=== Doomed Slayer ===
 
=== Doomed Slayer ===
At 17th level, when the doomed warrior strikes a doomed enemy that he has challenged, his attacks always do full lethal damage. This bypassess all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability. Against a target of the the doomed warrior's challenge that is not a doomed enemy, he ignores any damage reduction the target may have.
+
At 17th level, when the doomed warrior strikes the target of his challenge, his attacks always do full lethal damage. This bypasses all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.  
  
 
=== True Death ===
 
=== True Death ===
At 20th level, when a doomed warrior slays a doomed enemy, that creature cannot be restored, rejuvenated, or otherwise come back by any means. A summoned creature slain this way is not dead, as it was never really present.
+
At 20th level, when a doomed warrior slays or destroys a fated enemy, that creature cannot be resurrected, reincarnated, rejuvenated, or otherwise come back by any means. A summoned creature slain this way is not permanently dead, but cannot be summoned again for 24 hours.
  
== Table: Foot Knight ==
+
== Table: Doomed Warrior ==
 
{|class="wikitable"
 
{|class="wikitable"
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|-
 
|-
| valign="top" | 1st || valign="top" |  +1 || valign="top" |  +2 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Challenge 1/day, doom, doomed enemy, heroism 1  
+
| valign="top" | 1st || valign="top" |  +1 || valign="top" |  +2 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Challenge 1/day, doom, fated enemy, heroism 1  
 
|-
 
|-
 
| valign="top" | 2nd || valign="top" |  +2 || valign="top" |  +3 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Combat style feat
 
| valign="top" | 2nd || valign="top" |  +2 || valign="top" |  +3 || valign="top" |  +0 || valign="top" |  +0 || valign="top" |  Combat style feat
Line 158: Line 169:
 
| valign="top" | 20th || valign="top" |  +20/+15/+10/+5 || valign="top" |  +12 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  True Death
 
| valign="top" | 20th || valign="top" |  +20/+15/+10/+5 || valign="top" |  +12 || valign="top" |  +6 || valign="top" |  +6 || valign="top" |  True Death
 
|}
 
|}
 +
 +
== See Also ==
 +
* [[Doomed Curses (Apath) | Doomed Curses]]
 
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<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 15:13, 30 January 2016

ApathApath Logo
Unofficial rules compendium

Some warriors know from early on what they are destined for; they carry their doom with them, only waiting for when it will strike. Prophesized to fight some terrible enemy, these warriors spend their lives challenging mightier and mightier foes in an attempt to make themselves ready for the ultimate challenge. For while it is roghly known what the ultimate challenge will be, it is not known if the doomed warrior will be victorious.

Class Information

Role: Doomed warriors are grim individuals, facing each day as if it were their last. Some do this with a face of gaiety, others with grim determination, but all do their best to steel themselves and prepare for their day of judgement. They do this by finding companions to aid them and by facing lesser trials on the way, making them trustworthy heroes and companions.

Alignment: Any.

Hit Dice: d10.

Starting Wealth: 5d6 × 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The doomed warrior's class skills are: Acrobatics ( Dex ), Bluff ( Cha ), Climb ( Str ), Craft ( Int ), Intimidate ( Cha ), Knowledge (history) ( Int ), Profession ( Wis ), Ride ( Dex ), Stealth ( Dex ), Swim ( Str ).

Skill Ranks per Level: 4 + Int modifier.

Class Features

The following are the class features of the doomed warrior.

Weapon and Armor Proficiency

Doomed warriors are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Challenge (Ex)

Once per day, a doomed warrior can challenge a foe to combat. As a swift action, the doomed warrior chooses one target within sight to challenge. The doomed warrior's attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the doomed warrior's level. The doomed warrior can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

The challenge requires a certain recklesness to exploit every possible opening. The doomed warrior takes a –2 penalty to his Armor Class against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or for 24 hours .

Doomed Curse

Every doomed warrior carries their fate with them, and no ability manifests this as clearly as the doomed warrior's curse. Each doomed warrior is cursed, but this curse comes with benefits as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The doomed warrior’s curse cannot be removed or dispelled without the aid of a deity. The effective level of a doomed warrior’s doom is her doomed warrior plus one for every two levels or Hit Dice other classes. Each doomed warrior must choose one of the following dooms.

A doomed warrior that is also an oracle (or other class that has the curse class feature) can choose the same or a different curse. If selecting the same curse, use levels in other cursed classes as doomed warrior levels for the effective level of the curse. Bonuses and penalties from curses do not stack, but when the benefit from the curses are different, both apply.

Fated Enemy

Table: Doomed Enemies
Type (Subtype) Skills
Aberration Knowledge (dungeoneering)
Animal Knowledge (nature), Survival
Construct Appraise, Knowledge (arcana)
Dragon Appraise, Knowledge (arcana)
Fey Knowledge (nature), Sense Motive
Humanoid (by class) Knowledge (local), Sense Motive
Magical beast Heal, Knowledge (arcana)
Monstrous humanoid Acrobatics, Knowledge (nature)
Ooze Knowledge (dungeoneering),
Use Magic Device
Outsider (by subtype) Knowledge (planes), Spellcraft
Plant Knowledge (nature), Survival
Undead Knowledge (religion), Linguistics
Vermin Knowledge (nature), Survival

At first level, the doomed warrior selects what her particular doom is. Combat against such a fated enemy is more dangerous for the doomed warrior, but the doomed warrior is likewise more dangerous to the enemy.

Select one creature type. If the type is humanoid, the doomed warrior must also select a character class, and only humanoid members of that class count as fated enemies. If the type is outsider, the doomed warrior must also select a subtype. Against the selected type of creature, the doomed warrior gains several advantages and disadvantages.

  • The doomed warrior can use the challenge ability against a fated enemy, without counting against the doomed warrior's daily use of that ability.
  • The doomed warrior gains a bonus on attack rolls, saving throws, CMD, CMB checks, and opposed skill checks against fated enemies equal to the doomed warrior's Charisma modifier.
  • While a challenge is running against creatures of that type, the doomed warrior is immune to fear. But should the doomed warrior be slain in this situation, she is forever dead; she has met her doom and goes to her final reward.
  • The doomed warrior suffers a penalty on Armor Class equal to her Charisma modifier against creatures of the chosen type. If the creature is also the target of the doomed warrior's challenge ability, the penalty to Armor Class from the two abilities does not stack; use the greater of the challenge's -2 or the doomed warrior's Charisma modifier.

Heroism

At first level, the domed warrior's heroism expresses itself in a specific ability. The doomed warrior can choose one of the following abilities.

Armor Training (Ex) Starting at 1st level, a doomed warrior learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (6th, 11th, and 16th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a doomed warrior can also move at his normal speed while wearing medium armor. At 6th level, a doomed warrior can move at his normal speed while wearing heavy armor.

Mount This is the same as the cavalier ability of the same name.

Heroic Stance (Su) As long as the doomed warrior is not wearing medium or heavy armor and has light encumbrance, he gains a dodge bonus to Armor Class equal to his Charisma modifier.
At 6th level, the doomed warrior gains Uncanny Dodge (Ex). The doomed warrior can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A doomed warrior with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a doomed warrior already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
At 12th level, the doomed warrior gains Improved Uncanny Dodge (Ex). He can no longer be flanked. This defense denies the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels in classes that grant sneak attack than the doomed warrior has inclassses that grant uncanny dodge.
At 16th level, the doomed warrior gains Improved Evasion (Ex). His evasion ability improves. As long as he is not wearing medium or heavy armor, he he takes only half damage on failed Reflex saves. A helpless doomed warrior does not gain the benefit of improved evasion.

Combat Style

Gained at 2nd level, this is the same as the ranger ability of the same name.

Endurance

At third level, the doomed warrior gains Endurance as a bonus feat.

Doom Sense (Su)

At 5th level, the bond of fate between the doomed warrior and his doomed enemies strengthens; when ever they are close to one another, they know of each other's presence, but this cannot pinpoint the foe, merely tell if there are doomed enemies nearby. If doomed warriors are rare in the area, the enemy may need to make a Knowledge (history or nobility) check to understand the source of this feeling of unease. This feeling is vague enough that attempts to pinpoint the enemy (by such means as trailing the circumference of the area and similar tricks) do not work. If they see the enemy, they can immediately identify them as an enemy but gains no other information. This ability has a range of 100 ft. times the sum of the doomed warrior's and fated enemy's hit dice.

If the doomed warrior has a common type of fated enemy, such as a humanoid class, her can choose to limit this ability so he will only sense enemies more than one step removed from the doomed warrior's alignment, on either the law-chaos or good-evil axis. He does this on first gaining the ability, and this decision cannot be changed.

Doomed Charge

At 8th level, a doomed warrior learns to make more accurate charge attacks. The doomed warrior receives a +4 bonus on melee attack rolls on a charge (instead of the normal +2). In addition, the doomed warrior does not suffer any penalty to his AC after making a charge attack.

Evasion (Su)

When he reaches 9th level, a doomed warrior can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Unlike other versions of evasion, this works in any armor. A helpless doomed warrior does not gain the benefit of evasion.

Doomed Damage Penetration

At 11th level, when attacking a fated enemy he has challenged, the doomed warrior ignores any damage reduction the target may have.

Demanding Challenge

At 12th level, whenever a doomed warrior declares a challenge, his target must pay attention to the threat he poses. The creature takes a –2 penalty to its AC from attacks made by the doomed warrior.

Doomed Slayer

At 17th level, when the doomed warrior strikes the target of his challenge, his attacks always do full lethal damage. This bypasses all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability.

True Death

At 20th level, when a doomed warrior slays or destroys a fated enemy, that creature cannot be resurrected, reincarnated, rejuvenated, or otherwise come back by any means. A summoned creature slain this way is not permanently dead, but cannot be summoned again for 24 hours.

Table: Doomed Warrior

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Challenge 1/day, doom, fated enemy, heroism 1
2nd +2 +3 +0 +0 Combat style feat
3rd +3 +3 +1 +1 Endurance
4th +4 +4 +1 +1 Challenge 2/day
5th +5 +4 +1 +1 Doom ability, doom sense
6th +6/+1 +5 +2 +2 Combat style feat, heroism 2
7th +7/+2 +5 +2 +2 Challenge 3/day
8th +8/+3 +6 +2 +2 Fated charge
9th +9/+4 +6 +3 +3 Evasion
10th +10/+5 +7 +3 +3 Challenge 4/day, combat style feat, doom ability
11th +11/+6/+1 +7 +3 +3 Doomed damage penetration, heroism 3
12th +12/+7/+2 +8 +4 +4 Fated challenge
13th +13/+8/+3 +8 +4 +4 Challenge 5/day
14th +14/+9/+4 +9 +4 +4 Combat style feat
15th +15/+10/+5 +9 +5 +5 Doom ability
16th +16/+11/+6/+1 +10 +5 +5 Challenge 6/day, heroism 4
17th +17/+12/+7/+2 +10 +5 +5 Doomed slayer
18th +18/+13/+8/+3 +11 +6 +6 Combat style feat
19th +19/+14/+9/+4 +11 +6 +6 Challenge 7/day
20th +20/+15/+10/+5 +12 +6 +6 True Death

See Also

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