Difference between revisions of "Domain Inquisitor (Apath)"

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m (→‎Class Abilities: == Class Information == This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype '''Hit Die:''' d8.)
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{{Apath}}
 
''The domain inquisitor is focused on the domain and focused study of divine spells, supplementing his magic with that of a domain.''
 
''The domain inquisitor is focused on the domain and focused study of divine spells, supplementing his magic with that of a domain.''
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype
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'''Hit Die:''' d8.
  
 
== Class Abilities ==
 
== Class Abilities ==

Revision as of 23:50, 30 September 2014

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Unofficial rules compendium

The domain inquisitor is focused on the domain and focused study of divine spells, supplementing his magic with that of a domain.

Class Information

This is a inquisitor archetype

Hit Die: d8.

Class Abilities

The domain inquisitor has all the standard inquisitor class features, except as follows.

Domain Spells

At 1st level the domain inquisitor must select a domain, not an inquisition. In addition to the normal benefits the inquisitor gains from domains, the domain inquisitor adds the spells of the domain to his spell list and list of known spells as soon as he is able to cast spells of that level. This is a modification to the domain ability of the normal inquisitor and also replaces the cunning initiative and track abilities. A complete listing of domains can be found here: Domains.

Table: Domain Inqisitor

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Domain (level 1), judgment 1/day, monster lore, orisons, stern gaze 1
2nd +1 +3 +0 +3 Detect alignment 2
3rd +2 +3 +1 +3 Solo tactics, teamwork feat 3
4th +3 +4 +1 +4 Domain (level 2), judgment 2/day 3 1
5th +3 +4 +1 +4 Bane, discern lies 4 2
6th +4 +5 +2 +5 Teamwork feat 4 3
7th +5 +5 +2 +5 Domain (level 3), judgment 3/day 4 3 1
8th +6/+1 +6 +2 +6 Second judgment 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 5 4 3
10th +7/+2 +7 +3 +7 Domain (level 4), judgment 4/day 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart 5 4 4 2
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 4 3
13th +9/+4 +8 +4 +8 Domain (level 5), judgment 5/day 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Domain (level 6), judgment 6/day, third judgment 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Slayer 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True judgment 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domain
  • Cunning Initiative
  • Track

See Also

  • Domains - List of complete domains and subdomains.
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