Difference between revisions of "Domain Champion (Apath)"
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=== Domain === | === Domain === | ||
− | + | Each domain champion selects one domain, a force whose champion she is. | |
A champion's domain influences what magic she can perform, her values, and how others see her. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain champion is devoted to a particular deity, she must select a domain her patron grants to clerics. | A champion's domain influences what magic she can perform, her values, and how others see her. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain champion is devoted to a particular deity, she must select a domain her patron grants to clerics. | ||
Revision as of 23:51, 9 September 2013
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Unofficial rules compendium | |
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This is a work in progress.
The domain champion is a chosen agent of an ideal, the agent of a power or powerful spirit with a very focused agenda.
Class Features
The domain champion has all the standard ranger class features, except as noted below.
Domain
Each domain champion selects one domain, a force whose champion she is. A champion's domain influences what magic she can perform, her values, and how others see her. A domain champion can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain champion is devoted to a particular deity, she must select a domain her patron grants to clerics.
Each domain grants a number of domain powers, as well as a number of spells.
A domain champion gains the listed powers from her domain, if she is of a high enough level, and uses them as if she was a cleric of her domain champion level. A domain champion that is also a cleric or inquisitor can total her cleric, inquistor, and domain champion levels when using domain powers, but not when casting spells. Unless otherwise noted, activating a domain power is a standard action.
Table: Domain Champion Spells Per Day
Class Level |
Spell Level | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
1 | 0 | ||||||||
2 | 1 | ||||||||
3 | 1 | 0 | |||||||
4 | 1 | 1 | |||||||
5 | 1 | 1 | 0 | ||||||
6 | 1 | 1 | 1 | ||||||
7 | 1 | 1 | 1 | 0 | |||||
8 | 1 | 1 | 1 | 1 | |||||
9 | 2 | 1 | 1 | 1 | 0 | ||||
10 | 2 | 1 | 1 | 1 | 1 | ||||
11 | 2 | 2 | 1 | 1 | 1 | 0 | |||
12 | 2 | 2 | 1 | 1 | 1 | 1 | |||
13 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | ||
14 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | ||
15 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | |
16 | 3 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | |
17 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 |
18 | 3 | 3 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
19 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
20 | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
Spells
An domain champion casts divine spells drawn from a single domain. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an domain champion must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an domain champion’s spell is 10 + the spell’s level + the domain champion’s Charisma modifier. Like other spellcasters, an domain champion can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on TableTable: Domain Champion Spells Per Day. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Domain Champion Spells Per Day indicates that the domain champion gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. Unlike other divine spellcasters, an domain champion’s selection of spells is extremely limited. An domain champion knows only the spells granted by her domain. Domain champions do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Class Skills