Difference between revisions of "Pet Partner (5A)"

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m (Starfox moved page Pet Wrangler (5A) to Pet Partner (5A))
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This is a [[Rogue_(5A)|Rogue]] subclass for [[5A]].
 
This is a [[Rogue_(5A)|Rogue]] subclass for [[5A]].
  
''A pet wrangler is a rogue that uses a pet as a part of their career as a rogue. This animal is unusually intelligent and able to imitate the rogue's own skills.  
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''A pet partner is a rogue that has a beast as a partner in crime and adventures. This partner appears as an unusually intelligent animal, and most pet partners believe their pet to be an animal until it reveals itself at level 9. Pet and partner are unusually coordinated and able to help each other. Together they can access the most unusual places.  
  
 
== Subclass Features ==
 
== Subclass Features ==
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At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.
 
At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.
  
=== Beast Partner ===
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=== Tiny Partner ===
At 3rd level you gain a beast partner. The companion uses the Beast partner stat block, which uses your proficiency bonus (PB), The beast is friendly to you and your companions and obeys your commands.  
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At 3rd level you gain a tiny partner. This companion uses the tiny partner stat block, which uses your proficiency bonus (PB) in several places. The beast is friendly to you and your companions and obeys your commands.  
  
This is a Tiny animal, like a cat, monkey, or small dog. It is unusually clever and understands one language of your choice. In addition you can choose one of these abilities for your pet to have.
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The tiny partner is a fey creature, but appears and detects as a Tiny animal, like a cat, parrot, crow, monkey, or small dog. It is unusually clever and understands all the languages you speak but does not itself speak. In addition you can choose one of these abilities for your pet to have.
  
 
* It has a fly speed of 40 ft.
 
* It has a fly speed of 40 ft.
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* It has advantage on Wisdom (Perception) checks that rely on hearing or smell.
 
* It has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  
In combat, it takes its turn on your initiative. It can move and use its reaction on its own, but the only actions it can take on its turn is the combined Dodge and Hide action it is capable of (see below), unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the beast partner can take any action of its choice, not just Dodge or Hide.
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In combat, it takes its turn on your initiative. It can move and use its reaction on its own, but the only actions it can take on its turn is the combined Dodge and Hide action it is capable of (see the stat block below), unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the tiny partner can take any action of its choice, not just Dodge or Hide.
  
==== Beast Partner ====
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==== Tiny Partner ====
Tiny beast
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Tiny fey
 
: '''Armor Class:''' 13 + PB (natural armor)
 
: '''Armor Class:''' 13 + PB (natural armor)
 
: '''Hit Points:''' 5 times your rogue level (Hit dice equal to your level)
 
: '''Hit Points:''' 5 times your rogue level (Hit dice equal to your level)
 
: '''Speed:''' 30 ft.
 
: '''Speed:''' 30 ft.
STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 6 (−2) WIS 10 (+0) CHA 10 (+0)
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STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)
 
: '''Senses:''' darkvision 60 ft., passive Perception 10 + PB
 
: '''Senses:''' darkvision 60 ft., passive Perception 10 + PB
 
: '''Saving Throw:''' Dexterity +3 + PB
 
: '''Saving Throw:''' Dexterity +3 + PB
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: '''Challenge:''' —
 
: '''Challenge:''' —
 
: '''Proficiency Bonus (PB):''' equals your bonus
 
: '''Proficiency Bonus (PB):''' equals your bonus
: '''Evasion''' The beast partner can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows a saving throw to take only half damage, the beast companion instead take no damage if it succeed on the saving throw, and only half damage if it fails.  
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: '''Evasion''' The tiny partner can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When subjected to an effect that allows a saving throw to take only half damage, the tiny partner instead take no damage if it succeed on the saving throw, and only half damage if it fails.  
: '''Escape.''' When running out of hit points or when given the order by you, the beast partner can run away and automatically hide. This allows the beast partner to avoid death and disappear, only to reappear later. If the beast partner has to escape because of loss of Hit Points, it can only reappear after you take a long rest.
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: '''Ubiquitous.''' The tiny partner has advantage on Stealth checks as long as there are other beasts like it in the environment. When doing the Dodge action, the tiny partner can also Hide as a part of the same action.
: '''Ubiquitous.''' When doing the Hide action, the beast partner can also do the Dodge action as a part of the same action. The beast partner has advantage on Stealth checks as long as there are other beasts like it in the environment.  
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: ''' Fey Escape.''' When running out of hit points or when you given the order, the tiny partner can disappear. It appears to hide, but in fact it returns to the Feywild. This allows the tiny partner to avoid death, and to reappear later when you call it as an action. If the tiny partner has to escape because of loss of Hit Points, it can only reappear after you take a long rest.
: '''Shared Space.''' The beast partner can occupy the same space as you, ringing on you and being moved as you move. If it is not doing this, the the beast partner takes up its own 5 ft. space.
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: '''Shared Space.''' The tiny partner can occupy the same space as you, ringing on you and being moved as you move. If it is not doing this, the the tiny partner takes up its own 5 ft. space.
 
'''Actions
 
'''Actions
 
: '''Natural Attack.''' Melee Weapon Attack: +3 + PB to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB cutting damage.
 
: '''Natural Attack.''' Melee Weapon Attack: +3 + PB to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB cutting damage.
 
'''Reactions
 
'''Reactions
: '''Uncanny Dodge:''' When the beast partner takes damage, it can use a reaction to gain resistance to all damage until the start of your next turn.
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: '''Uncanny Dodge:''' When the tiny partner takes damage, it can use a reaction to gain resistance to all damage until the start of your next turn.
  
=== Partners In Crime ===
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=== Partners in Crime ===
At 3rd level you and your pet partner are coordinated, and can cooperate on  
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At 3rd level you and your tiny partner are coordinated, and can cooperate on  
 
Deception,  
 
Deception,  
 
Intimidation,  
 
Intimidation,  
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Stealth checks.
 
Stealth checks.
  
If you use a bonus action to instruct your pet partner and it is within 5 ft. of you, it can Help you with any of these tasks.
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If you use a bonus action to instruct your tiny partner and it is within 5 ft. of you, it can Help you with any of these tasks.
  
If you are within 90 ft. of your beast partner and use an action to instruct it (instead of a bonus action), it can use your skill modifier for these skills instead of its own. You can also give it complex orders to go places you cannot go.
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If you are within 90 ft. of your tiny partner and use an action to instruct it (instead of a bonus action), it can use your skill modifier for these skills instead of its own. You can also give it complex orders to go to places within range, as if you were following along and instructing it.
  
=== Minor Magic ===
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=== Fey Partner ===
At 9th level you
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At 9th level you discover that your pet is in fact a fey creature. It teaches you to speak Sylvan. It can now speak all languages you can speak. You and your tiny partner has telepathy up to a range of 500 ft., and this is now the range of the Partners in Crime ability. Finally, you and your tiny partner can teleport to each other. You can use [http://dnd5e.wikidot.com/spell:dimension-door Dimension Door], but only use this to teleport to each other's location. 
  
=== Major Magic ===
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=== Fey Form ===
At 13th level you  
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At 13th level you can [http://dnd5e.wikidot.com/spell:polymorph Polymorph] into the form of your tiny partner, and it can [http://dnd5e.wikidot.com/spell:polymorph Polymorph] into you. When either of you does so, you keep the skills you had in your original shape and gain the skills of your new shape, using whichever is best. Other abilities are not retained. You can each use this ability once and it recharges on a long or short rest.
  
=== Unending Magic ===
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Your tiny partner in your form can use all your abilities except Sneak Attack. It gains copies of your equipment, including magic items, but cannot use item abilities with limited uses. All items disappear when separated from your tiny partner or when the spell ends, whichever comes first.
At 17th level you  
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=== Fey Family ===
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At 17th level your tiny partner can [http://dnd5e.wikidot.com/spell:polymorph Polymorph] into any fey creature you have met whose challenge rating is equal to or less than your level.
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It can use this ability once and it recharges on a long or short rest.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
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Some thought had to be put into restrictions on Polymorph, or this could turn into an endless cycle of powerful polymorphs.

Revision as of 00:29, 15 November 2021

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This is a Rogue subclass for 5A.

A pet partner is a rogue that has a beast as a partner in crime and adventures. This partner appears as an unusually intelligent animal, and most pet partners believe their pet to be an animal until it reveals itself at level 9. Pet and partner are unusually coordinated and able to help each other. Together they can access the most unusual places.

Subclass Features

Bonus Proficiency

At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.

Tiny Partner

At 3rd level you gain a tiny partner. This companion uses the tiny partner stat block, which uses your proficiency bonus (PB) in several places. The beast is friendly to you and your companions and obeys your commands.

The tiny partner is a fey creature, but appears and detects as a Tiny animal, like a cat, parrot, crow, monkey, or small dog. It is unusually clever and understands all the languages you speak but does not itself speak. In addition you can choose one of these abilities for your pet to have.

  • It has a fly speed of 40 ft.
  • It has a climb speed of 30 ft. and articulate hands.
  • It has a climb and swim speed of 20 ft.
  • It has advantage on Wisdom (Perception) checks that rely on hearing or smell.

In combat, it takes its turn on your initiative. It can move and use its reaction on its own, but the only actions it can take on its turn is the combined Dodge and Hide action it is capable of (see the stat block below), unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the tiny partner can take any action of its choice, not just Dodge or Hide.

Tiny Partner

Tiny fey

Armor Class: 13 + PB (natural armor)
Hit Points: 5 times your rogue level (Hit dice equal to your level)
Speed: 30 ft.

STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)

Senses: darkvision 60 ft., passive Perception 10 + PB
Saving Throw: Dexterity +3 + PB
Languages: understands one language.
Skills: Athletics 0 + PB, Acrobatics +3 + PB, Perception +0 + PB, Sleight of Hand +3 + PB, Stealth +3 + PB.
Challenge:
Proficiency Bonus (PB): equals your bonus
Evasion The tiny partner can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When subjected to an effect that allows a saving throw to take only half damage, the tiny partner instead take no damage if it succeed on the saving throw, and only half damage if it fails.
Ubiquitous. The tiny partner has advantage on Stealth checks as long as there are other beasts like it in the environment. When doing the Dodge action, the tiny partner can also Hide as a part of the same action.
Fey Escape. When running out of hit points or when you given the order, the tiny partner can disappear. It appears to hide, but in fact it returns to the Feywild. This allows the tiny partner to avoid death, and to reappear later when you call it as an action. If the tiny partner has to escape because of loss of Hit Points, it can only reappear after you take a long rest.
Shared Space. The tiny partner can occupy the same space as you, ringing on you and being moved as you move. If it is not doing this, the the tiny partner takes up its own 5 ft. space.

Actions

Natural Attack. Melee Weapon Attack: +3 + PB to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB cutting damage.

Reactions

Uncanny Dodge: When the tiny partner takes damage, it can use a reaction to gain resistance to all damage until the start of your next turn.

Partners in Crime

At 3rd level you and your tiny partner are coordinated, and can cooperate on Deception, Intimidation, Performance, Persuasion, Sleight of Hand, and Stealth checks.

If you use a bonus action to instruct your tiny partner and it is within 5 ft. of you, it can Help you with any of these tasks.

If you are within 90 ft. of your tiny partner and use an action to instruct it (instead of a bonus action), it can use your skill modifier for these skills instead of its own. You can also give it complex orders to go to places within range, as if you were following along and instructing it.

Fey Partner

At 9th level you discover that your pet is in fact a fey creature. It teaches you to speak Sylvan. It can now speak all languages you can speak. You and your tiny partner has telepathy up to a range of 500 ft., and this is now the range of the Partners in Crime ability. Finally, you and your tiny partner can teleport to each other. You can use Dimension Door, but only use this to teleport to each other's location.

Fey Form

At 13th level you can Polymorph into the form of your tiny partner, and it can Polymorph into you. When either of you does so, you keep the skills you had in your original shape and gain the skills of your new shape, using whichever is best. Other abilities are not retained. You can each use this ability once and it recharges on a long or short rest.

Your tiny partner in your form can use all your abilities except Sneak Attack. It gains copies of your equipment, including magic items, but cannot use item abilities with limited uses. All items disappear when separated from your tiny partner or when the spell ends, whichever comes first.

Fey Family

At 17th level your tiny partner can Polymorph into any fey creature you have met whose challenge rating is equal to or less than your level. It can use this ability once and it recharges on a long or short rest.

Designer's Notes

Some thought had to be put into restrictions on Polymorph, or this could turn into an endless cycle of powerful polymorphs.