Difference between revisions of "Pet Partner (5A)"
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At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice. | At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice. | ||
− | === Beast | + | === Beast Partner === |
− | At 3rd level you | + | At 3rd level you gain a beast partner. The companion uses the Beast partner stat block, which uses your proficiency bonus (PB), The beast is friendly to you and your companions and obeys your commands. |
+ | |||
+ | In combat, the beast partner shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only actions it can take on its turn is the Dodge and Hide actions, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge or Hide. | ||
+ | |||
+ | ==== Beast Partner ==== | ||
+ | Tiny or Small construct | ||
+ | : '''Armor Class:''' 16 (natural armor) | ||
+ | : '''Hit Points:''' 10 + 5 times your bard level (Hit dice equal to your level) | ||
+ | : '''Speed:''' 30 ft., fly 30 ft. (hover) | ||
+ | STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 4 (−3) WIS 10 (+0) CHA 6 (−2) | ||
+ | : '''Damage Immunities:''' poison, psychic | ||
+ | : '''Condition Immunities:''' charmed, exhaustion, poisoned, frightened | ||
+ | : '''Senses:''' darkvision 60 ft., passive Perception 10 | ||
+ | : '''Languages:''' understands the languages you speak | ||
+ | : '''Challenge:''' — | ||
+ | : '''Proficiency Bonus (PB):''' equals your bonus | ||
+ | : '''Immutable Form.''' The item is immune to any spell or effect that would alter its form. | ||
+ | : '''Irrepressible Dance.''' When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated. | ||
+ | '''Actions | ||
+ | : '''Force-Empowered Slam.''' Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage. | ||
=== Minor Magic === | === Minor Magic === |
Revision as of 15:51, 14 November 2021
Starfox's 5th Edition Fan Page |
This is a Rogue subclass for 5A.
A pet wrangler is a rogue that uses a pet as a part of their career as a rogue. This animal is unusually intelligent and able to imitate the rogue's own skills.
Subclass Features
Bonus Proficiency
At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.
Beast Partner
At 3rd level you gain a beast partner. The companion uses the Beast partner stat block, which uses your proficiency bonus (PB), The beast is friendly to you and your companions and obeys your commands.
In combat, the beast partner shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only actions it can take on its turn is the Dodge and Hide actions, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge or Hide.
Beast Partner
Tiny or Small construct
- Armor Class: 16 (natural armor)
- Hit Points: 10 + 5 times your bard level (Hit dice equal to your level)
- Speed: 30 ft., fly 30 ft. (hover)
STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 4 (−3) WIS 10 (+0) CHA 6 (−2)
- Damage Immunities: poison, psychic
- Condition Immunities: charmed, exhaustion, poisoned, frightened
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands the languages you speak
- Challenge: —
- Proficiency Bonus (PB): equals your bonus
- Immutable Form. The item is immune to any spell or effect that would alter its form.
- Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated.
Actions
- Force-Empowered Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
Minor Magic
At 9th level you
Major Magic
At 13th level you
Unending Magic
At 17th level you