Difference between revisions of "Craftmaster (Apath)"

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Starting at 2nd level, a craftmaster gains a +1 bonus on saves against spells (not spell-like abilities). This bonus increases by +1 for every four levels beyond 2nd.
 
Starting at 2nd level, a craftmaster gains a +1 bonus on saves against spells (not spell-like abilities). This bonus increases by +1 for every four levels beyond 2nd.
  
=== Item Creation Feats ===
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=== Bonus Feats ===
 
Craftmasters select their bonus feats from combat feats, item creation feats, or Skill Focus (a Profession or Craft of their choice).
 
Craftmasters select their bonus feats from combat feats, item creation feats, or Skill Focus (a Profession or Craft of their choice).
  

Revision as of 21:01, 24 July 2012

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Unofficial rules compendium

A craftmaster is a warrior, often a dwarf, who combines excellent crafting skills, magic item creation, and physical fighting. Unable to cast spells, he still keeps a spellbook, solely for the purpose of creating magic items.

Virtual Caster Level

A craftmaster is not a spellcaster, but he has a spellcaster level solely for the purpose of creating magic items. Note that craftmasters do not have Spellcraft as a class skill. Most craftmasters use the appropriate Craft or Profession skills to create magic items.

The craftmaster uses the cleric spell list, and can use spell trigger items from the cleric spell list. In order to use a spell in item creation, the craftmaster must have an Intelligence equal to the spell's level +10 or higher.

Spell Lore (Ex)

Starting at 2nd level, a craftmaster gains a +1 bonus on saves against spells (not spell-like abilities). This bonus increases by +1 for every four levels beyond 2nd.

Bonus Feats

Craftmasters select their bonus feats from combat feats, item creation feats, or Skill Focus (a Profession or Craft of their choice).

Signature Weapon (Ex)

Starting at 5th level, a craftmaster gains a bonus when attacking with specific weapons. This is one specific type of weapon chosen when this ability is first gained, as well as any weapon the craftmaster has made for himself – no-one else can make skill rolls in the crafting or enchanting of such a weapon, tough others can assist with spells.

Whenever he attacks with a weapon like this, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), the bonus increases by +1.

A craftmaster also adds this bonus to any combat maneuver checks made with such weapons. This bonus also applies to the craftmaster's Combat Maneuver Defense when defending against disarm and sunder attempts made against signature weapons.

This replaces Weapon Training.

Craftsmans's Disability

At 9th level, a craftmaster gains a disability from long hours of hard work with dangerous materials. Select one of the following penalties.

  • Greed: The craftsmaster gets over-attached to his work, and refuses to lend, give away, or give a discount on anything he creates, even to close friends.
  • Hard of Hearing: The craftsmaster takes a -5 penalty on hearing Perception tests.
  • Limp: The craftmaster cannot run.
  • Premature Aging: The craftsmaster goes bald, gets thin white hair, looks wasted, suffers permanent bad breath, or otherwise seems aged and generally unattractive. Take a -5 penalty on Charisma checks and skills to flirt.
  • Twitches: The craftsmaster suffers from periodic twitches, reducing his CMD by -2.