Difference between revisions of "Covin (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Class Information: '''Publisher: Purple Duck Games.)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
Covins are rogues that rely on superstition and occult abilities to perform heists and trickery.
+
Covins are rogues that rely on superstition and occult abilities to perform heists and trickery. More confidence tricksters than burglars, many covins overstate their magical abilities to create an opening to use their mundane trickery—or deny they have any psychic powers and claim all they do just shows their extraordinary skill.
  
 
== Class Information ==
 
== Class Information ==
This is a [http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained rogue] archetype that relies on mesmerist spells.
+
This is a [http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained rogue] archetype that knows psychic magic and mesmerist spells. A covin cannot multiclass as a mesmerist.
 +
 
 +
'''Publisher:
 +
Purple Duck Games.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
 +
 +
=== Class Skills ===
 +
The covin's class skills are
 +
Acrobatics (Dex),
 +
Appraise (Int),
 +
Bluff (Cha),
 +
Craft (Int ),
 +
Diplomacy (Cha),
 +
Disable Device (Dex),
 +
Disguise (Cha),
 +
Escape Artist (Dex),
 +
Handle Animal (Cha),
 +
Intimidate (Cha),
 +
Knowledge (arcana),
 +
Perception (Wis),
 +
Perform (Cha),
 +
Profession (Wis),
 +
Sense Motive (Wis),
 +
Sleight of Hand (Dex),
 +
Spellcraft (Int),
 +
Stealth (Dex), and
 +
Use Magic Device (Cha).
 +
 +
'''Skill Ranks per Level:
 +
6 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
 
+
The covin has all the rogue's class features, except as noted below.
The covin has all the rogue’s class features, except as noted below.
 
  
 
=== Mesmerist Spells ===
 
=== Mesmerist Spells ===
The covin is a psychic spellcaster and casts and learns spells exactly like a [http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist mesmerist], including spells per day, spells known, the effects of Charisma, and using the [http://www.d20pfsrd.com/magic/spell-lists-and-domains/mesmerist mesmerist spell list]. Her caster level is equal to her covin level.  
+
The covin is a psychic spellcaster and casts and learns spells exactly like a [http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist mesmerist], including spells per day, spells known, the effects of Charisma, and using the [http://www.d20pfsrd.com/magic/spell-lists-and-domains/mesmerist-spell-list mesmerist spell list].  
 +
Her caster level is equal to her covin level.
 +
She can use occult skill unlocks.
  
Add ''[http://www.d20pfsrd.com/magic/all-spells/f/find-traps find traps]'' to the covin's spell list as a first level spell. The covin must learn this spell normally as one of her spells known.
+
Add ''[http://www.d20pfsrd.com/magic/all-spells/f/find-traps find traps]'' to the covin's spell list as a first level spell. To cast this spell, the covin must choose the spell as one of her spells known.
  
Upon reaching 4th level, and at every third covin level thereafter (7th, 10th, and so on), a covin can choose to learn a new spell in place of one he already knows. In effect, the covin “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A covin may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
+
This replaces lost sneak attack dice, two skill points per level, trapfinding, and trap sense <span style="color:#800000">(danger sense  for an unchained rogue).</span>
 
 
This replaces lost sneak attack dice, trapfinding, trap sense <span style="color:#800000">(danger sense  for an unchained rogue) and debilitating injury. </span>.
 
  
 
=== Sneak Attack ===
 
=== Sneak Attack ===
The extra damage from a covin's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of crafty magus. Should the covin score a critical hit with a sneak attack, this extra damage is not multiplied.  
+
The extra damage from a covin's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of covin.
 +
This is a modification to the sneak attack ability.
  
This is a modification tot he sneak attack ability.
+
=== Mesmerist Tricks (Su) ===
 +
A covin can select a mesmerist trick instead of a rogue talent, learning and using these tricks as a mesmerist of her covin level. She cannot learn mesmerist tricks that use or affect abilities she does not have, such as hypnotic stare.
 +
Each day, she can implant a number of mesmerist tricks equal to 1/4 her covin level (minimum 1) plus her Charisma bonus (if any).
  
 
=== Sneak Spell (Ex) ===
 
=== Sneak Spell (Ex) ===
At 2nd level a covin gains the sneak spell ability. A covin can use sneak spell against any target she could sneak attack. A covin can use sneak spell on an outflanked target even if her spell is not a melee attack. Sneak spell adds sneak attack damage to spells that cause damage and improves the save DC and any caster level checks (such as dispel checks or checks to penetrate spell resistance) for the spell by +1 per two dice of sneak attack damage (minimum +1). Sneak spell affects all targets of an area spell.  
+
At 2nd level a covin gains the sneak spell ability. A covin can use sneak spell against any target she could sneak attack. A covin can use sneak spell on an outflanked target even if her spell is not a melee attack. Sneak spell adds sneak attack damage and effects that trigger on a sneak attack to spells that cause damage and improves the save DC for the spell by +1 per two dice of sneak attack damage (minimum +1). Sneak spell affects all valid targets in the area of an area effect spell.  
 
This replaces evasion.
 
This replaces evasion.
 
=== Mesmerist Talents (Su) ===
 
A covin can select a mesmerist trick instead of a rogue talent, learning and using these talents as a mesmerist of her covin level. She cannot learn mesmerist tricks that use or affect abilities she does not have, such as hypnotic stare.
 
Each day, she can implant a number of mesmerist tricks equal to 1/3 his covin level (minimum 1) plus her Charisma bonus (if any).
 
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
* Trap Sense/<span style="color:#800000">Danger Sense
 
* Evasion
 

Latest revision as of 15:29, 21 March 2018

ApathApath Logo
Unofficial rules compendium

Covins are rogues that rely on superstition and occult abilities to perform heists and trickery. More confidence tricksters than burglars, many covins overstate their magical abilities to create an opening to use their mundane trickery—or deny they have any psychic powers and claim all they do just shows their extraordinary skill.

Class Information

This is a rogue archetype that knows psychic magic and mesmerist spells. A covin cannot multiclass as a mesmerist.

Publisher: Purple Duck Games.

Hit Die: d8.

Class Skills

The covin's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks per Level: 6 + Int modifier.

Class Features

The covin has all the rogue's class features, except as noted below.

Mesmerist Spells

The covin is a psychic spellcaster and casts and learns spells exactly like a mesmerist, including spells per day, spells known, the effects of Charisma, and using the mesmerist spell list. Her caster level is equal to her covin level. She can use occult skill unlocks.

Add find traps to the covin's spell list as a first level spell. To cast this spell, the covin must choose the spell as one of her spells known.

This replaces lost sneak attack dice, two skill points per level, trapfinding, and trap sense (danger sense for an unchained rogue).

Sneak Attack

The extra damage from a covin's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of covin. This is a modification to the sneak attack ability.

Mesmerist Tricks (Su)

A covin can select a mesmerist trick instead of a rogue talent, learning and using these tricks as a mesmerist of her covin level. She cannot learn mesmerist tricks that use or affect abilities she does not have, such as hypnotic stare. Each day, she can implant a number of mesmerist tricks equal to 1/4 her covin level (minimum 1) plus her Charisma bonus (if any).

Sneak Spell (Ex)

At 2nd level a covin gains the sneak spell ability. A covin can use sneak spell against any target she could sneak attack. A covin can use sneak spell on an outflanked target even if her spell is not a melee attack. Sneak spell adds sneak attack damage and effects that trigger on a sneak attack to spells that cause damage and improves the save DC for the spell by +1 per two dice of sneak attack damage (minimum +1). Sneak spell affects all valid targets in the area of an area effect spell. This replaces evasion.