Difference between revisions of "Clan Summoner (Apath)"

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{{Apath}}
 
{{Apath}}
''Some summoners are not content with one eidolon - they contact a related group of spirits, a whole clan of eidolons, and can summon any one of their allies at a time.''
+
''Some summoners are not content with one eidolon—they contact a related group of spirits, an entire clan of eidolons, and can summon any one of their allies at any time.''
 +
 
 +
== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 
 +
'''Publisher:
 +
Everyman Gaming.
 +
 
 +
'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==
These are new or changed class features on the eidolon clan summoner.  
+
These are then new or changed class features on the clan summoner.  
  
 
=== Fast Eidolon Summons (Sp) ===
 
=== Fast Eidolon Summons (Sp) ===
It is a standard action for an eidolon clan summoner to summon any of his eidolons. However, the eidolon only stays around for a number of minutes equal to the summoner's level. An eidolon clan summoner can summon his eidolons a total number of times per day equal to his class level + Charisma modifier.
+
It is a standard action for an clan summoner to summon any of his eidolons. At 1st level a clan eidolon can have his eidolons summoned for a number of rounds per day equal to 6 + his Charisma modifier. For each level after 1st he possesses, the clan summoner can keep his eidolons around for 6 additional rounds per day. Any eidolon can be dismissed at any time, this is not an action.
 
 
This is a modification to the eidolon ability.
 
  
 
=== Eidolon Clan ===
 
=== Eidolon Clan ===
Like every other summoner, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and follows all of the normal rules for eidolon construction. At third level, the eidolon clan summoner gains the ability to summon multiple eidolons. These are called clan eidolons. The eidolon clan summoner chan choose to summon any of his eidolons each time. Only one eidolon can be summoned at a time; if a new eidolon is summoned, any eidolon present at the time immediately disappears. For every three levels, the eidolon clan summoner learns to summon a new type of clan eidolon, up to a total of seven different eidolons at level 18. All the clan summoner's eidolons share magic items; if the base eidolon wears a +1 ring of protection, so does all the clan eidolons.
+
Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and is created like a normal eidolon.  
  
Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. However, the number of evolutions each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine has 13 evolutions, the clan eidolon gained at level 15 has 20 evolutions, and so on, per the [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons Eidolon Base Statistics] table. All other aspects of each eidolon continues to advance, such as hit dice, armor, skills, feats and so on.  
+
At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels after level three, the clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The clan summoner can summon any of his eidolons, but only one eidolon can be summoned at any time; if a new eidolon is summoned, any eidolons present at the time are immediately dismissed.  
  
''There are two ways to create these newly gained eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to have as your base eidolon. The other is to design an entirely new eidolon when you gain a new one, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue developing until you gain your next level.''
+
All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do.
 +
They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon, different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced.
  
You generally cannot redesign your extra eidolons as you advance in level; only your base eidolon can mutate each time you advance in level. But you can forego changing your base eidolon at a certain level (only adding any changes without altering earlier choices) in order to redesign one of your clan eidolons.
+
Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. The evolution pool each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, as given in [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons Table: Eidolon Base Statistics]. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All clan eidolons gain full benefits from their subtype and base form, based on the clan summoner's level. All eidolons can have their evolutions changed when the clan summoner advances a level.
 
 
All the clan summoner's eidolons have the same planar origin and share a kinship. If your base eidolon comes from hell, all your clan eidolons do. In the time when they are not summoned, they socialize and swap stories with each other, so all of them have a fair idea of what any of them has experienced.
 
  
 
This replaces Summon Monster I - IX.
 
This replaces Summon Monster I - IX.
  
=== Continuing Development (Su) ===
+
=== Clan Link ===
At 10th level, an eidolon clan  summoner can divert up to 2 points from his base eidolon’s evolution pool to add evolutions to all his clan eidolons. Any points spent in this way are taken from the base eidolon’s evolution pool (reducing the total number available to the base eidolon). No clan eidolon can have more evolutions than the base eidolon, so this restricts recently gained clan eidolons as well.  
+
The summoner and base eidolon shares magic item slots as described in the eidolon's link ability. Clan eidolons cannot wear or use magic items, instead they share the static benefits of all magic items the base eidolon wears, even when the base eidolon is not present. Only the base eidolon can activate the powers of magic items. This is a modification of the eidolon's link ability.  
  
This replaces the aspect ability normally gained at level 10.
+
For example, if the summoner wears a single magic ring, the base eidolon can use one magic ring, since a character has two ring slots. If the base eidolon wears a ring of elemental command (air), all clan eidolons gain ''feather fall'', but only the base eidolon can activate the other powers of the ring.
  
 
=== Double Eidolons (Su) ===
 
=== Double Eidolons (Su) ===
At 16th level, the eidolon clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new one is summoned. It can be used a total of one round per day per class level. Using double eidolons itself is not an action, merely a limit on other actions. It can be ended at any time, whereupon any extra eidolons present immediately disappear.
+
At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new eidolon is summoned. Each round with two eidolons costs three rounds from the clan summoner's eidolon time limit. Using double eidolons itself is not an action, merely a limit on other actions.  
 
+
Summoner abilities that target the eidolon, such as transposition, only target one of the two eidolons, clan summoner's choice.
This replaces the merge forms ability normally gained at level 16.
+
This replaces aspect which is moved to level 14.
 
 
=== Greater Continuing Development (Su) ===
 
At 18th level, an eidolon clan summoner can divert more of his base eidolon’s evolutions to his other eidolons. This ability functions as the continuing development ability, but up to 6 evolution points can be taken. Unlike the continuing development ability, the base eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the clan eidolons.
 
 
 
This replaces the greater aspect ability normally gained at level 18.
 
 
 
=== Gate ===
 
At 19th level, the eidolon clan summoner can use the gate ability that is part of the normal summon monster ability. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner picks his eidolons from. An eidolon clan summoner can use the gate ability a number of times per week equal to his Charisma modifier .
 
  
This is a modification to the gate part of the summon monster ability normally gained at level 19.
+
=== Aspect (Su) ===
 +
At 14th level the clan summoner gains the normal summoner's aspect ability, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains these evolutions when each specific eidolon is present. If several eidolons from whom the clan summoner has diverted evolutions are present, the clan summoner selects one of the eidolons and gains the aspects selected for that eidolon.
 +
This modifies aspect and greater aspect and replaces life bond which is moved to level 16.
  
=== Twin Clan Eidolon (Su) ===
+
=== Life Bond (Su) ===
At 20th level, a summoner and his eidolons share a true connection. As a standard action, the summoner can assume the shape of one of his eidolons, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of this eidolon. He can choose to have any gear that he carries become absorbed by his new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. The summoner loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his eidolon’s evolutions. The summoner retains all of his class features. The summoner can keep this form for a number of minutes per day equal to his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The summoner can end this effect as a free action.
+
Gained at 16th level, this is the same as the summoner ability of the same name.  
 +
If the clan summoner has more than one eidolon summoned, he only transfer damage to one of them. He can change which eidolon he transfers damage to at the beginning of his turn.
 +
This replaces merge forms.
  
This modifies the twin eidolon ability normally gained at level 20.
+
=== Gate (Sp) ===
 +
At 19th level, the clan summoner can use ''[http://www.d20pfsrd.com/magic/all-spells/g/gate gate]'' (sp) a number of times per week equal to his Charisma modifier. The summoner must pay any required material components. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner draws his eidolons from.
 +
This is a modification of the gate ability.
  
== Table: Eidolon Clan ==
+
=== Triple Eidolons (Su) ===
 +
As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. Having three eidolons present in a round consumes five rounds of the daily summoning limit.
 +
This replaces the twin eidolon ability normally gained at level 20.
  
 +
== Table: Clan Summoner ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=6 align="center" |'''Spells per Day'''
 
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=6 align="center" |'''Spells per Day'''
Line 73: Line 79:
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +3||valign="top"| +6||valign="top"| Eidolon clan V||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +3||valign="top"| +6||valign="top"| Eidolon clan V||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Continuing development||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —
+
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Double eidolons ||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Eidolon clan VI||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Eidolon clan VI||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Greater shield ally||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —
+
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Greater shield ally ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Eidolon clan VII||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Eidolon clan VII||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —
 
|-
 
|-
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +4||valign="top"| +9||valign="top"| Life bond||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —  
+
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +4||valign="top"| +9||valign="top"| Aspect  ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —  
 
|-
 
|-
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +9||valign="top"| Eidolon clan VIII||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +9||valign="top"| Eidolon clan VIII||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —
 
|-
 
|-
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Double eidolons||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1
+
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Life bond ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1
 
|-
 
|-
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Eidolon clan IX||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Eidolon clan IX||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Greater continuing development||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3
+
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Greater aspect ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3
 
|-
 
|-
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Gate||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Gate||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4
 
|-
 
|-
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin clan eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
+
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Triple eidolons ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
 
|}
 
|}
  
Line 100: Line 106:
 
* Summon Monster I - IX
 
* Summon Monster I - IX
 
* Aspect
 
* Aspect
 +
* Life Bond
 
* Merge Forms
 
* Merge Forms
 
* Greater Aspect
 
* Greater Aspect
 
* Twin Eidolon
 
* Twin Eidolon
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 12:27, 2 January 2018

ApathApath Logo
Unofficial rules compendium

Some summoners are not content with one eidolon—they contact a related group of spirits, an entire clan of eidolons, and can summon any one of their allies at any time.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Hit Die: d8.

Class Features

These are then new or changed class features on the clan summoner.

Fast Eidolon Summons (Sp)

It is a standard action for an clan summoner to summon any of his eidolons. At 1st level a clan eidolon can have his eidolons summoned for a number of rounds per day equal to 6 + his Charisma modifier. For each level after 1st he possesses, the clan summoner can keep his eidolons around for 6 additional rounds per day. Any eidolon can be dismissed at any time, this is not an action.

Eidolon Clan

Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and is created like a normal eidolon.

At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels after level three, the clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The clan summoner can summon any of his eidolons, but only one eidolon can be summoned at any time; if a new eidolon is summoned, any eidolons present at the time are immediately dismissed.

All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do. They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon, different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced.

Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. The evolution pool each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, as given in Table: Eidolon Base Statistics. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All clan eidolons gain full benefits from their subtype and base form, based on the clan summoner's level. All eidolons can have their evolutions changed when the clan summoner advances a level.

This replaces Summon Monster I - IX.

Clan Link

The summoner and base eidolon shares magic item slots as described in the eidolon's link ability. Clan eidolons cannot wear or use magic items, instead they share the static benefits of all magic items the base eidolon wears, even when the base eidolon is not present. Only the base eidolon can activate the powers of magic items. This is a modification of the eidolon's link ability.

For example, if the summoner wears a single magic ring, the base eidolon can use one magic ring, since a character has two ring slots. If the base eidolon wears a ring of elemental command (air), all clan eidolons gain feather fall, but only the base eidolon can activate the other powers of the ring.

Double Eidolons (Su)

At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new eidolon is summoned. Each round with two eidolons costs three rounds from the clan summoner's eidolon time limit. Using double eidolons itself is not an action, merely a limit on other actions. Summoner abilities that target the eidolon, such as transposition, only target one of the two eidolons, clan summoner's choice. This replaces aspect which is moved to level 14.

Aspect (Su)

At 14th level the clan summoner gains the normal summoner's aspect ability, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains these evolutions when each specific eidolon is present. If several eidolons from whom the clan summoner has diverted evolutions are present, the clan summoner selects one of the eidolons and gains the aspects selected for that eidolon. This modifies aspect and greater aspect and replaces life bond which is moved to level 16.

Life Bond (Su)

Gained at 16th level, this is the same as the summoner ability of the same name. If the clan summoner has more than one eidolon summoned, he only transfer damage to one of them. He can change which eidolon he transfers damage to at the beginning of his turn. This replaces merge forms.

Gate (Sp)

At 19th level, the clan summoner can use gate (sp) a number of times per week equal to his Charisma modifier. The summoner must pay any required material components. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner draws his eidolons from. This is a modification of the gate ability.

Triple Eidolons (Su)

As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. Having three eidolons present in a round consumes five rounds of the daily summoning limit. This replaces the twin eidolon ability normally gained at level 20.

Table: Clan Summoner

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, fast eidolon summons, life link 1
2nd +1 +0 +0 +3 Bond senses 2
3rd +2 +1 +1 +3 Eidolon clan II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Eidolon clan III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Eidolon clan IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Eidolon clan V 5 4 3
10th +7/+2 +3 +3 +7 Double eidolons 5 4 3 1
11th +8/+3 +3 +3 +7 Eidolon clan VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Eidolon clan VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Aspect 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Eidolon clan VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Life bond 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Eidolon clan IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Triple eidolons 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Eidolon
  • Summon Monster I - IX
  • Aspect
  • Life Bond
  • Merge Forms
  • Greater Aspect
  • Twin Eidolon
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