Difference between revisions of "Child of the Wild (Apath)"
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{{Apath}} | {{Apath}} | ||
− | ''A child of the wild grew up in the wilderness, far from man and his trappings. Unfamiliar with many of man's tools, | + | ''A child of the wild grew up in the wilderness, far from man and his trappings. Unfamiliar with many of man's tools, he has never grown to depend on such crutches and is a perfect innocent and a natural practitioner of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]].'' |
+ | |||
+ | '''Publisher:''' Purple Duck Games | ||
+ | |||
+ | == Class Information == | ||
+ | This is a [[Martial Arts (Apath) | martial arts]] archetype | ||
+ | |||
+ | '''Publisher: ''' Purple Duck Games. | ||
+ | |||
+ | '''Class: ''' Ranger. | ||
+ | |||
+ | '''Starting Money: | ||
+ | 2d6 × 10 gp (average 70 gp) | ||
+ | |||
+ | '''Hit Die:''' d10. | ||
+ | |||
+ | == Class Features == | ||
+ | This archetype has all normal class features, except as noted. | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | A child of the wild is proficient with all simple | + | A child of the wild is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor. |
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=== AC Bonus (Ex) === | === AC Bonus (Ex) === | ||
− | When unarmored and unencumbered, the child of the wild adds | + | When unarmored and unencumbered, the child of the wild adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. This bonus to AC applies even against touch attacks. He loses these bonuses when he is immobilized or helpless, when he wears any armor (he may use a shield), when he loses his dexterity bonus to armor class, or when he carries a medium or heavy load. |
− | === Uncanny | + | === Uncanny Dodge (Ex) === |
− | At 2nd level, a child | + | At 2nd level, a child of the wild gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to Armor Class if immobilized. A child of the wild with this ability can still lose his Dexterity bonus to Armor Class if an opponent successfully uses the feint action against him. |
This replaces the combat style feat normally gained at 2nd level. | This replaces the combat style feat normally gained at 2nd level. | ||
+ | |||
+ | == Table: Child of the Wild == | ||
+ | {| class="wikitable" | ||
+ | | rowspan=2 valign=bottom | '''Class<br>Level'''|| rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''|| rowspan=2 valign=bottom | '''Fort<br>Save'''|| rowspan=2 valign=bottom | '''Ref<br>Save'''|| rowspan=2 valign=bottom | '''Will<br>Save'''|| rowspan=2 valign=bottom | '''Special'''||colspan=4 align="center" |'''Spells per Day''' | ||
+ | |- | ||
+ | | '''1'''||| '''2'''||| '''3'''||| '''4''' | ||
+ | |- | ||
+ | |valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| 1st favored enemy, AC bonus, track, wild empathy ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Uncanny dodge ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Endurance, 1st favored terrain ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Hunter's bond ||valign="top"| 0 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| 2nd favored enemy ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Combat style feat ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Woodland stride ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Swift tracker, 2nd favored terrain ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Evasion ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| 3rd favored enemy, combat style feat ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Quarry ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Camouflage ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — | ||
+ | |- | ||
+ | |valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| 3rd favored terrain ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0 | ||
+ | |- | ||
+ | |valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Combat style feat ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| 4th favored enemy ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Improved evasion ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Hide in plain sight ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 | ||
+ | |- | ||
+ | |valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| 4th favored terrain, combat style feat ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 | ||
+ | |- | ||
+ | |valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Improved quarry ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 | ||
+ | |- | ||
+ | |valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| 5th favored enemy, master hunter ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 | ||
+ | |} | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
− | * | + | * Armor Proficiency |
* Combat Style Feat (2nd level) | * Combat Style Feat (2nd level) | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 15:42, 14 December 2016
Unofficial rules compendium | |
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A child of the wild grew up in the wilderness, far from man and his trappings. Unfamiliar with many of man's tools, he has never grown to depend on such crutches and is a perfect innocent and a natural practitioner of the way of life.
Publisher: Purple Duck Games
Class Information
This is a martial arts archetype
Publisher: Purple Duck Games.
Class: Ranger.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d10.
Class Features
This archetype has all normal class features, except as noted.
Weapon and Armor Proficiency
A child of the wild is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.
AC Bonus (Ex)
When unarmored and unencumbered, the child of the wild adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. This bonus to AC applies even against touch attacks. He loses these bonuses when he is immobilized or helpless, when he wears any armor (he may use a shield), when he loses his dexterity bonus to armor class, or when he carries a medium or heavy load.
Uncanny Dodge (Ex)
At 2nd level, a child of the wild gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to Armor Class if immobilized. A child of the wild with this ability can still lose his Dexterity bonus to Armor Class if an opponent successfully uses the feint action against him.
This replaces the combat style feat normally gained at 2nd level.
Table: Child of the Wild
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
1 | 2 | 3 | 4 | ||||||
1st | +1 | +2 | +2 | +0 | 1st favored enemy, AC bonus, track, wild empathy | — | — | — | — |
2nd | +2 | +3 | +3 | +0 | Uncanny dodge | — | — | — | — |
3rd | +3 | +3 | +3 | +1 | Endurance, 1st favored terrain | — | — | — | — |
4th | +4 | +4 | +4 | +1 | Hunter's bond | 0 | — | — | — |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy | 1 | — | — | — |
6th | +6/+1 | +5 | +5 | +2 | Combat style feat | 1 | — | — | — |
7th | +7/+2 | +5 | +5 | +2 | Woodland stride | 1 | 0 | — | — |
8th | +8/+3 | +6 | +6 | +2 | Swift tracker, 2nd favored terrain | 1 | 1 | — | — |
9th | +9/+4 | +6 | +6 | +3 | Evasion | 2 | 1 | — | — |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, combat style feat | 2 | 1 | 0 | — |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry | 2 | 1 | 1 | — |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage | 2 | 2 | 1 | — |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored terrain | 3 | 2 | 1 | 0 |
14th | +14/+9/+4 | +9 | +9 | +4 | Combat style feat | 3 | 2 | 1 | 1 |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy | 3 | 2 | 2 | 1 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Improved evasion | 3 | 3 | 2 | 1 |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight | 4 | 3 | 2 | 1 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored terrain, combat style feat | 4 | 3 | 2 | 2 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry | 4 | 3 | 3 | 2 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, master hunter | 4 | 4 | 3 | 3 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Combat Style Feat (2nd level)
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