Difference between revisions of "Canny Rogue (Apath)"

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The following rogue talents complement the canny rogue archetype: assault leader, befuddling strike, finesse rogue, offensive defense.
 
The following rogue talents complement the canny rogue archetype: assault leader, befuddling strike, finesse rogue, offensive defense.
  
== Summary of Lost Class Abilities ==
+
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Trapfinding
 
* Trapfinding

Revision as of 08:09, 25 September 2012

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Unofficial rules compendium

The canny rogue uses tricks and whiles to defend himself effectively. He is more of a straight-up combatant than a a normal rogue. This is a martial arts style of the Way of the Mind.

Class Features

The canny rogue has all the standard rogue’s class features, except as noted below.

Canny Defense (Ex)

When wearing no or light armor and not using a shield, a canny rogue adds 1 point of Intelligence bonus (if any) per two canny rogue class levels to her CMD and Dexterity bonus to modify Armor Class while wielding a melee weapon. If a canny rogue is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny rogue with the Improved Unarmed Combat feat is never considered unarmed. This replaces Trapfinding.

Rogue Talents (Ex)

The following rogue talents complement the canny rogue archetype: assault leader, befuddling strike, finesse rogue, offensive defense.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Trapfinding