Difference between revisions of "Canny Magus (Apath)"
m (→Canny Defense (Ex): wk) |
m (→Table: Canny Magus: format) |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Apath}} | {{Apath}} | ||
− | ''Canny magus is a magus archetype that focuses on fencing, combining spells with fencing tricks. It is a martial arts | + | ''Canny magus is a magus archetype that focuses on fencing, combining spells with fencing tricks. It is a martial arts school of the [[Martial_Arts_(Apath)#Way_of_the_Mind|way of the mind]]'' |
+ | |||
+ | '''Publisher:''' Purple Duck Games | ||
+ | |||
+ | == Class Information == | ||
+ | This is a [[Martial Arts (Apath) | martial arts]] archetype, a fencing magus. | ||
+ | |||
+ | '''Publisher:''' Purple Duck Games. | ||
+ | |||
+ | '''Class: ''' Magus. | ||
+ | |||
+ | '''Starting Wealth:''' 2d6 x 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less. | ||
+ | |||
+ | '''Hit Die:''' d8. | ||
== Class Features == | == Class Features == | ||
Line 9: | Line 22: | ||
=== Canny Defense (Ex) === | === Canny Defense (Ex) === | ||
− | When wearing light or no armor and not using a large or tower shield, a canny magus adds | + | When wearing light or no armor and not using a large or tower shield, a canny magus adds his Intelligence bonus (if any) as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny magus is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she loses this bonus. A canny magus that knows the Improved Unarmed Strike feat still cannot use canny defense unarmed, she needs a proper melee weapon to do so. |
This replaces the medium armor and heavy armor abilities. | This replaces the medium armor and heavy armor abilities. | ||
Line 18: | Line 31: | ||
== Table: Canny Magus == | == Table: Canny Magus == | ||
{|class="wikitable" | {|class="wikitable" | ||
− | |rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=7 align=center|'''Spells per Day''' | + | |rowspan=2 valign=bottom |''' Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=7 align=center|'''Spells per Day''' |
|- | |- | ||
||Zero||1st|||2nd|||3rd|||4th|||5th|||6th | ||Zero||1st|||2nd|||3rd|||4th|||5th|||6th | ||
Line 68: | Line 81: | ||
* Medium Armor | * Medium Armor | ||
* Heavy Armor | * Heavy Armor | ||
+ | * Improved Spell Recall | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 15:42, 13 June 2017
Unofficial rules compendium | |
|
Canny magus is a magus archetype that focuses on fencing, combining spells with fencing tricks. It is a martial arts school of the way of the mind
Publisher: Purple Duck Games
Class Information
This is a martial arts archetype, a fencing magus.
Publisher: Purple Duck Games.
Class: Magus.
Starting Wealth: 2d6 x 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
Class Features
The canny magus has all the standard magus' class features, except as noted below.
Weapon and Armor Proficiency
Canny magi are proficient with all simple and martial weapons. A canny magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a canny magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Canny Defense (Ex)
When wearing light or no armor and not using a large or tower shield, a canny magus adds his Intelligence bonus (if any) as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny magus is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she loses this bonus. A canny magus that knows the Improved Unarmed Strike feat still cannot use canny defense unarmed, she needs a proper melee weapon to do so.
This replaces the medium armor and heavy armor abilities.
Improved Spell Recall (Su)
This is the same as the magus ability of the same name, but gained at level 13.
Table: Canny Magus
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||
Zero | 1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +2 | +0 | +2 | Arcane pool, canny defense, cantrips, spell combat | 3 | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Spellstrike | 4 | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Magus arcana | 4 | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Spell recall | 4 | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Bonus feat | 4 | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Magus arcana | 5 | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Knowledge pool | 5 | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Improved spell combat | 5 | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Magus arcana | 5 | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Fighter training | 5 | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Bonus feat | 5 | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Magus arcana | 5 | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Improved spell recall | 5 | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Greater spell combat | 5 | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Magus arcana | 5 | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Counterstrike | 5 | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | Bonus feat | 5 | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Magus arcana | 5 | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Greater spell access | 5 | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | True magus | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Medium Armor
- Heavy Armor
- Improved Spell Recall
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |