Difference between revisions of "Oath of Shadow (5A)"

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|valign="top" align=center | 17  ||valign="top"|  [http://dnd5e.wikidot.com/spell:dream Dream], [http://dnd5e.wikidot.com/spell:far-step Far Step]
 
|valign="top" align=center | 17  ||valign="top"|  [http://dnd5e.wikidot.com/spell:dream Dream], [http://dnd5e.wikidot.com/spell:far-step Far Step]
 
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=== Bonus Proficiencies ===
 
At 1st level, you gain proficiency with the Stealth skill. If you are already proficient in Stealth, you can select any other skill to gain proficiency with.
 
 
=== Eyes of Night ===
 
Starting at 3rd level, You can see through the deepest gloom. You have darkvision out to a range of 60 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
 
  
 
=== Channel Divinity===
 
=== Channel Divinity===
 
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
 
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
 +
 +
At 18th level, the range of these auras increases to 30 feet.
  
 
==== Twilight Sanctuary ====
 
==== Twilight Sanctuary ====
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light.  
+
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 10-foot radius, and is filled with dim light.  
 
This dim light replaces any magical light or darkness, but does not dispel them—when you move away the previous light level returns.
 
This dim light replaces any magical light or darkness, but does not dispel them—when you move away the previous light level returns.
 
The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature these benefits:
 
The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature these benefits:
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==== Sight of Night ====
 
==== Sight of Night ====
As an action, you can magically share your Eyes of Night ability with willing creatures you can see within 30 feet of you, up to a number of creatures equal to your Charisma modifier (minimum of one creature). The shared darkvision lasts for 1 hour.
+
As an action, you can magically the ability to see through the deepest gloom for an hour. You and allies within 10 ft. of you have darkvision out to a range of 60 feet.
 +
If a creature already has darkvision, you increase the range of that darkvision by 30 ft.
 +
In that radius, you can see in dim light as if it were bright light and in darkness, including magical darkness, as if it were dim light.
 +
 
 +
=== Aura of Vigilance===
 +
At 7th level, the night has taught you to be vigilant. You and allies within 10 ft. of you have advantage on the initiative rolls.
 +
 
 +
At 18th level, the range of this aura increases to 30 feet.
 +
 
 +
=== Shadow Bastion ===
 +
Starting at 15th level, the twilight that you summon offers a protective embrace: you and your allies have half cover (+2 bonus to AC and Dexterity saving throws) while in the sphere created by your Twilight Sanctuary.
  
=== Vigilant Blessing ===
+
=== Shadow Shroud ===
At 7th level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
+
At 20th level, you can assume a shadowy form, becoming a creature of twilight with great, shadowy wings. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
  
=== Steps of Night ===
+
* You gain the advantages of [http://dnd5e.wikidot.com/spell:fly Fly], [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement], and [http://dnd5e.wikidot.com/spell:greater-invisibility Greater invisbility].
Starting at 15th level, you 
 
  
=== Twilight Shroud ===
+
Once you use this feature, you can't use it again until you finish a long rest.
At 20th level, the twilight that you summon offers a protective embrace: you and your allies have half cover (+2 bonus to AC and Dexterity saving throws) while in the sphere created by your Twilight Sanctuary.
 
  
 
== Editor's 's Notes ==
 
== Editor's 's Notes ==

Revision as of 11:33, 17 November 2021

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This is a Paladin sacred oath for 5A.

Shadows and an twilight are a liminal realm, a borderline between light and darkness. Paladins who swear the shadow oath pledge to uphold this realm, to separate light and dark, and to watch over the shadows in-between. Many shadowsworn paladins are also in other liminal spaces, fey, queer, of mixed heritage, or otherwise outside the clearly defined roles of society.

Tenets of Shadow

Shadow paladins live on the fringe, and their code often seems obscure to outsiders.

Border I live on the border between one realm and the next. I accept the burden of being an outsider and I vow to accept and defend those who choose to live in or on either side of this borderland.

Harmony There are many ways to live in harmony. I will not judge others by appearance or prejudice, only on how they manage to live in harmony with their neighbors and the world at large.

Borders I do not like borders, but I realize they are sometimes needed. When values clash violently, it is sometimes better to stop interacting. This isolates those of us in the liminal space, a sacrifice I am willing to accept.

Resolve I keep an open mind, but there are limits to what I tolerate. One people's freedom does not justify the oppression of others. I will stand by this commitment even when it puts me at odds with established authority.

Oath Abilities

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Shadow Spells
Paladin Level Spells
3 Disguise Self, Faerie Fire
5 Misty Step, See Invisibility
9 Nondetection, Freedom of Movement
13 Aura of Life, Dimension Door
17 Dream, Far Step

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

At 18th level, the range of these auras increases to 30 feet.

Twilight Sanctuary

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 10-foot radius, and is filled with dim light. This dim light replaces any magical light or darkness, but does not dispel them—when you move away the previous light level returns. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature these benefits:

  • You grant it temporary hit points equal to half your paladin level.
  • You end one effect on it causing it to be charmed or frightened.

Sight of Night

As an action, you can magically the ability to see through the deepest gloom for an hour. You and allies within 10 ft. of you have darkvision out to a range of 60 feet. If a creature already has darkvision, you increase the range of that darkvision by 30 ft. In that radius, you can see in dim light as if it were bright light and in darkness, including magical darkness, as if it were dim light.

Aura of Vigilance

At 7th level, the night has taught you to be vigilant. You and allies within 10 ft. of you have advantage on the initiative rolls.

At 18th level, the range of this aura increases to 30 feet.

Shadow Bastion

Starting at 15th level, the twilight that you summon offers a protective embrace: you and your allies have half cover (+2 bonus to AC and Dexterity saving throws) while in the sphere created by your Twilight Sanctuary.

Shadow Shroud

At 20th level, you can assume a shadowy form, becoming a creature of twilight with great, shadowy wings. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

Once you use this feature, you can't use it again until you finish a long rest.

Editor's 's Notes