Difference between revisions of "Bow Lord (Apath)"

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{{Apath}}
 
{{Apath}}
 
''The bow lord is a ranger that focuses on the spirituality of the bow to the exception of all other magic.''
 
''The bow lord is a ranger that focuses on the spirituality of the bow to the exception of all other magic.''
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/ranger ranger] archetype.
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'''Publisher:
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[https://www.patreon.com/trailseeker Trailseeker].
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'''Hit Dice:''' d10.
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype has all normal class abilities, except as noted.  
 
This archetype has all normal class abilities, except as noted.  
  
=== Combat Style (Ex) ===
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===Volley Fire (Su)===
The Bow Lord must choose the archery, crossbow, or throwing combat styles.
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At 4th level the bow lord learns to use volley fire once per day. As a full-round action that triggers an attack of opportunity, the bow lord can use a missile or thrown weapon to attack all targets within a 5 ft. spread. The center of the area must be within the first range increment of a missile weapon or within 2 range increments of a thrown weapon. The damage is the same as a normal attack of this type, including any favored enemy bonuses, but you may not use abilities like Deadly Aim that trade accuracy for damage. Any magical properties of the weapon or ammunition works normally, but abilities dependent on critical hits never activate since volley fire never scores critical hits. There is no attack roll and no range penalties. Each target is allowed a Reflex saving throw (DC 10 + ½ the bow lord's level + the bow lord's Wisdom modifier) for half damage. The extra arrows, bolts, or thrown weapons are generated magically and do not consume additional ammunition.  
  
=== Volley Fire (Ex) ===
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At level 7, and every three levels after 7, the bow lord gains an additional daily use of this ability and has the option to increase the radius of the spread by 5 ft. each time, to a maximum of 30 ft. at level 19. The bow lord decides if and by how much to increase the spread with each use of this ability. Also at level 7, add the basic damage dice of the bow lord's weapon to the damage of volley fire. This applies only to the basic weapon damage - no other damage is changed. This damage increases by another die multiple every three levels, to a maximum of five damage multiples at level 19.
At 4th level the bow lord learns to use volley fire. As a full-round action that triggers an attack of opportunity, the bow lord can use a bow, crossbow, or thrown weapon to attack all targets within a 15 ft. spread. The center of the area must be within the first range increment of a missile weapon or within 2 range increments of a thrown weapon. The damage is the same as a normal attack of this type, including any favored enemy bonuses, but you may not use Deadly Aim. There is no attack roll and no range penalties. Each target is allowed a Reflex saving throw (DC 10 + ½ the bow lord's level + the bow lord's Wisdom modifier) for half damage. This uses up 10 arrows, bolts, or thrown weapons.  
 
  
At 7th level and every 3 levels thereafter, add the basic damage dice of the bow lord's weapon to the damage of volley fire. This applies only to the basic weapon damage - no other damage modifier is increased. This additional damage is not multiplied on a critical hit. At the same levels, the bow lord has the option to increase the radius of the spread by 5 ft. each time, to a maximum of 40 ft. at level 19. The bow lord decides if and by how much to increase the spread with each use of this ability.
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''A composite long bow does 1d8 damage, plus the appropriate modifiers. At 7th level, a bow lord using a composite long bow with volley fire does +1d8 damage, for a total of 2d8, without changing the damage modifiers. This increases to 3d8 at level 6, 4d8 at 8, and so on.  
  
''A composite long bow does 1d8 damage, plus the appropriate modifiers. At 7th level, a bow lord using a composite long bow with volley fire does +1d8 damage, without changing the damage modifiers. This increases to 2d8 at level 10, 3d8 at 13, 4d8 at 16, and 4d8 at 19.''
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This replaces spellcasting.
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Bow lords do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items (except by using the Use Magic Device skill).
  
=== Improved Quarry (Ex) ===
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== Table: Bow Lord ==
The bow lord gains the quarry ability at 7th level. At 10th level, he can choose a new quarry 10 minutes after an old quarry has been killed or dismissed. At 13th level, he can choose a new quarry at any time, dismissing his old one as he does so. This modifies the Quarry ability.
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{|class="wikitable"
 
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
=== No Spells ===
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|-
Bow lords do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items (except by using the Use Magic Device skill).
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|valign="top"| 1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, track, wild empathy
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|-
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|valign="top"|2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat
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|-
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|valign="top"|3rd||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| Endurance, 1st favored terrain
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|-
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|valign="top"|4th||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| Hunter's bond, volley fire (5ft.)
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|-
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|valign="top"|5th||valign="top"| +5||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| 2nd favored enemy
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|-
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|valign="top"|6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Combat style feat
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|-
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|valign="top"|7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Woodland stride, volley fire (2/day, 10ft., +1dice)
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|-
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|valign="top"|8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| Swift tracker, 2nd favored terrain
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|-
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|valign="top"|9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion
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|-
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|valign="top"|10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| 3rd favored enemy, combat style feat, volley fire (3/day, 15ft., +2 dice)
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|-
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|valign="top"|11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| Quarry
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|-
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|valign="top"|12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| Camouflage
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|-
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|valign="top"|13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| 3rd favored terrain, volley fire (4/day, 20ft, + 3 dice)
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|-
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|valign="top"|14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +9||valign="top"| +4||valign="top"| Combat style feat
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|-
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|valign="top"|15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +5||valign="top"| 4th favored enemy
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|-
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|valign="top"|16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Improved evasion, volley fire (5/day, 25ft, +4 dice)
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|-
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|valign="top"|17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Hide in plain sight
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|-
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|valign="top"|18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| 4th favored terrain, combat style feat
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|-
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|valign="top"|19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| Improved quarry, volley fire (6/day, 30ft, +5 dice)
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|-
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|valign="top"|20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +6||valign="top"| 5th favored enemy, master hunter
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|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Combat Style
 
 
* Spells
 
* Spells
* Quarry
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 13:40, 12 May 2016

ApathApath Logo
Unofficial rules compendium

The bow lord is a ranger that focuses on the spirituality of the bow to the exception of all other magic.

Class Information

This is a ranger archetype.

Publisher: Trailseeker.

Hit Dice: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Volley Fire (Su)

At 4th level the bow lord learns to use volley fire once per day. As a full-round action that triggers an attack of opportunity, the bow lord can use a missile or thrown weapon to attack all targets within a 5 ft. spread. The center of the area must be within the first range increment of a missile weapon or within 2 range increments of a thrown weapon. The damage is the same as a normal attack of this type, including any favored enemy bonuses, but you may not use abilities like Deadly Aim that trade accuracy for damage. Any magical properties of the weapon or ammunition works normally, but abilities dependent on critical hits never activate since volley fire never scores critical hits. There is no attack roll and no range penalties. Each target is allowed a Reflex saving throw (DC 10 + ½ the bow lord's level + the bow lord's Wisdom modifier) for half damage. The extra arrows, bolts, or thrown weapons are generated magically and do not consume additional ammunition.

At level 7, and every three levels after 7, the bow lord gains an additional daily use of this ability and has the option to increase the radius of the spread by 5 ft. each time, to a maximum of 30 ft. at level 19. The bow lord decides if and by how much to increase the spread with each use of this ability. Also at level 7, add the basic damage dice of the bow lord's weapon to the damage of volley fire. This applies only to the basic weapon damage - no other damage is changed. This damage increases by another die multiple every three levels, to a maximum of five damage multiples at level 19.

A composite long bow does 1d8 damage, plus the appropriate modifiers. At 7th level, a bow lord using a composite long bow with volley fire does +1d8 damage, for a total of 2d8, without changing the damage modifiers. This increases to 3d8 at level 6, 4d8 at 8, and so on.

This replaces spellcasting. Bow lords do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items (except by using the Use Magic Device skill).

Table: Bow Lord

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Hunter's bond, volley fire (5ft.)
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Woodland stride, volley fire (2/day, 10ft., +1dice)
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat, volley fire (3/day, 15ft., +2 dice)
11th +11/+6/+1 +7 +7 +3 Quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, volley fire (4/day, 20ft, + 3 dice)
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion, volley fire (5/day, 25ft, +4 dice)
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry, volley fire (6/day, 30ft, +5 dice)
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
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