Difference between revisions of "Bloodline Magus (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Spells: format)
m (→‎Spells: wk)
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
 
+
''The bloodline magus has the same relationship to the sorcerer that a normal magus has to the wizard. It is a terror in battle, using arcane might, a monstrous heritage, and raw fighting skill in combination to dominate and overawe opponents.''
''The battle sorcerer is no weak arcanist, hiding behind the fighters. Instead, he is a capable physical combatant who mixes magical prowess with fighting skill. This archetype has the same similarity to the sorcerer as the regular magus has to the wizard.''
 
  
 
== Class Information ==
 
== Class Information ==
This is a [http://mcarchetype.wikispaces.com/New+Home+Page multiclass archetype].
+
This is a [[Hybrid Class (Apath) | hybrid class]], a combination of magus and sorcerer.
 
 
'''Primary Class: ''' Magus. 
 
 
 
'''Secondary Class: ''' Sorcerer. 
 
  
The battle sorcerer has all the class features of the primary class except as noted here.
+
'''Hit dice:''' d8.
A battle sorcerer cannot multiclass as a either the primary or secondary class, or with any of their subclasses, combination classes, or multiclass archetypes.
 
  
 
== Class Features ==
 
== Class Features ==
The battle sorcerer has all the standard magus class features, except as noted below.
+
The bloodline magus has all the standard magus class features, except as noted below.
  
 
=== Spells ===
 
=== Spells ===
A battle sorcerer casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
+
A bloodline magus casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
To learn or cast a spell, a battle sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a battle sorcerer’s spell is 10 + the spell level + the battle sorcerer’s Charisma modifier.
+
 
A battle sorcerer can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on [[#Table: Battle Sorcerer Spells|Table: Battle sorcerer Spells]]. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
+
To learn or cast a spell, a bloodline magus must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bloodline magus’s spell is 10 + the spell level + the bloodline magus’ Charisma modifier.
 +
A bloodline magus can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Bloodline magus Spells. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
  
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
|+'''Table: Battle Sorcerer <br>Spells Known'''
+
|+''' Table: Bloodline Magus<br>Spells Known '''
|rowspan=2| '''Level'''||colspan=7 align=center|'''Spells Known'''
+
|rowspan=2 valign=bottom | ''' Level '''||colspan=7 align=center|''' Spells Known '''
 
|-
 
|-
||'''Zero''' ||| '''1st''' ||| '''2nd''' ||| '''3rd''' ||| '''4th''' ||| '''5th''' ||| '''6th'''
+
| '''Zero''' ||align="center"|   '''1st''' ||align="center"|   '''2nd''' ||align="center"|   '''3rd''' ||align="center"|   '''4th''' ||align="center"|   '''5th''' ||align="center"|   '''6th'''
 
|-
 
|-
|||||4||||||——|||——|||——|||——|||——
+
|align="right"| 1||align="center"| 4||align="center"| 2 ||align="center"| ||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
|||||5|||3|||——|||——|||——|||——|||——
+
|align="right"| 2||align="center"| 5||align="center"| 3||align="center"| ||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
||3|||6|||4|||——|||——|||——|||——|||——
+
|align="right"| 3||align="center"| 6||align="center"| 4||align="center"| ||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
|||||6|||4|||2|||——|||——|||——|||—
+
|align="right"| 4||align="center"| 6||align="center"| 4||align="center"| 2||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
|||||6|||4|||3|||——|||——|||——|||—
+
|align="right"| 5||align="center"| 6||align="center"| 4||align="center"| 3||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
|||||6|||4|||3|||——|||——|||——|||—
+
|align="right"| 6||align="center"| 6||align="center"| 4||align="center"| 3||align="center"| ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
|||||6|||5|||4||||||——|||——|||—
+
|align="right"| 7||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 2 ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
||8|||6|||5|||4||||||——|||——|||—
+
|align="right"| 8||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 3 ||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
||9|||6|||5|||4|||4|||——|||——|||——
+
|align="right"| 9||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 4||align="center"| ||align="center"| ||align="center"|
 
|-
 
|-
||10—|||6|||6|||4|||4|||2|||——|||——
+
|align="right"| 10||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 4||align="center"| 2||align="center"| ||align="center"|
 
|-
 
|-
||11—|||6|||6|||4|||4|||3|||——|||——
+
|align="right"| 11||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 4||align="center"| 3||align="center"| ||align="center"|
 
|-
 
|-
||12|||6|||6|||4|||4|||4|||——|||——
+
|align="right"| 12||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 4||align="center"| 4||align="center"| ||align="center"|
 
|-
 
|-
||13—|||6|||6|||4|||5|||4|||2|||——
+
|align="right"| 13||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 5||align="center"| 4||align="center"| 2||align="center"|
 
|-
 
|-
||14|||6|||6|||4|||5|||4|||3|||——
+
|align="right"| 14||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 5||align="center"| 4||align="center"| 3||align="center"|
 
|-
 
|-
||15|||6|||6|||4|||5|||4|||4|||——
+
|align="right"| 15||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 5||align="center"| 4||align="center"| 4||align="center"|
 
|-
 
|-
||16|||6|||6|||4|||5|||5|||4|||2
+
|align="right"| 16||align="center"| 6||align="center"| 6||align="center"| 4||align="center"| 5||align="center"| 5||align="center"| 4||align="center"| 2
 
|-
 
|-
||17|||6|||6|||5|||6|||5|||4|||3
+
|align="right"| 17||align="center"| 6||align="center"| 6||align="center"| 5||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 3
 
|-
 
|-
||18|||6|||6|||5|||6|||5|||4|||4
+
|align="right"| 18||align="center"| 6||align="center"| 6||align="center"| 5||align="center"| 6||align="center"| 5||align="center"| 4||align="center"| 4
 
|-
 
|-
||19|||6|||6|||5|||6|||5|||5|||4
+
|align="right"| 19||align="center"| 6||align="center"| 6||align="center"| 5||align="center"| 6||align="center"| 5||align="center"| 5||align="center"| 4
 
|-
 
|-
||20|||6|||6|||5|||5|||5|||5|||5
+
|align="right"| 20||align="center"| 6||align="center"| 6||align="center"| 5||align="center"| 5||align="center"| 5||align="center"| 5||align="center"| 5
 
|}
 
|}
A battle sorcerer’s selection of spells is extremely limited. A battle sorcerer begins play knowing four 0-level spells and two 1st-level spells of the battle sorcerer’s choice. At each new battle sorcerer level, he gains one or more new spells as indicated on Table: Battle Sorcerer Spells . (Unlike spells per day, the number of spells a battle sorcerer knows is not affected by his Charisma score. The numbers on Table: Battle Sorcerer Spells are fixed.)
+
 
Upon reaching 5th level, and at every third battle sorcerer level thereafter (8th, 11th, and so on), a battle sorcerer can choose to learn a new spell in place of one he already knows. In effect, the battle sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level battle sorcerer spell he can cast. A battle sorcerer may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
+
A bloodline magus’ selection of spells is extremely limited. A bloodline magus begins play knowing four 0-level spells and two 1st-level spells of the bloodline magus’ choice. At each new bloodline magus level, he gains one or more new spells as indicated on Table: Bloodline Magus Spells . (Unlike spells per day, the number of spells a bloodline magus knows is not affected by his Charisma score. The numbers on Table: Bloodline Magus Spells are fixed.)
 +
 
 +
Upon reaching 4th level, and at every third bloodline magus level thereafter (7th, 10th, and so on), a bloodline magus can choose to learn a new spell in place of one he already knows. In effect, the bloodline magus “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A bloodline magus may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
  
 
'''Cantrips:'''
 
'''Cantrips:'''
Battle sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Battle Sorcerer Spells under “Spells Known”. These spells are cast like any other spell, but they do not consume any slots and may be used again.
+
Bloodline magi learn a number of cantrips, or 0-level spells, as noted on Table: Bloodline Magus Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.
  
 
=== Arcane Pool ===
 
=== Arcane Pool ===
A battle sorcerer's arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Charisma modifier. This is otherwise just as the magus' arcane pool.
+
A bloodline magus' arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Charisma modifier and is renewed when the bloodline magus renews his spell slots. This is otherwise just as the magus' arcane pool.
 +
 
 +
=== Battle Bloodline ===
 +
A bloodline magus has a [http://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline bloodline] similar to that of a sorcerer. Each bloodline magus has a source of magic somewhere in his heritage that grants his spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. A bloodline magus must pick one bloodline upon taking his first level of bloodline magus. Once made, this choice cannot be changed.
 +
 
 +
* [http://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline Pazio Bloodlines]
 +
* [[Sorcerer_(Apath)#Bloodlines|Apath Bloodlines]]
 +
 
 +
A bloodline magus gains class skills and powers from his bloodline as a sorcerer of his bloodline magus level. If a skill granted by the bloodline is already a class skill, there is no benefit.
 +
 
 +
At 2nd level, and every three levels thereafter until level 17, a bloodline magus learns an additional spell, derived from his bloodline. These spells are added to the bloodline magus' spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on Table: Bloodline Magus Spells. He can cast these spells without the normal chance of arcane spell failure just as he can with magus spells. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers). Spells are gained at the rate given in Table: Bloodline Magus Bloodline Spells.
 +
 
 +
At 5th level, and every six levels thereafter, a bloodline magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats or as bonus feats for his bloodline. He must meet the prerequisites for these feats as normal.  
  
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
|+'''Table: Battle Sorcerer <br>Bloodline Spells'''
+
|+'''Table: Bloodline Magus <br>Bloodline Spells'''
||'''Level of Spell|||'''Level for <br>Sorcerers|||'''Level for <br>Battle Sorcerers'''
+
| valign=bottom |'''Level of <br>Spell|| valign=bottom |'''Level for <br>Sorcerers|| valign=bottom |'''Level for <br>Bloodline <br>Magus'''
 
|-
 
|-
||1|||3|||3
+
||1|||3|||2
 
|-
 
|-
||2|||5|||6
+
||2|||5|||5
 
|-
 
|-
||3|||7|||9
+
||3|||7|||8
 
|-
 
|-
||4|||9|||12
+
||4|||9|||11
 
|-
 
|-
||5|||11|||15
+
||5|||11|||14
 
|-
 
|-
||6|||13|||18
+
||6|||13|||17
 
|-
 
|-
 
||7+|||15+|||Never
 
||7+|||15+|||Never
 
|}
 
|}
=== Battle Bloodline ===
 
A battle sorcerer has a [http://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline bloodline] similar to that of a sorcerer. Each battle sorcerer has a source of magic somewhere in his heritage that grants his spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. A battle sorcerer must pick one bloodline upon taking his first level of battle sorcerer. Once made, this choice cannot be changed.
 
  
A battle sorcerer gains class skills, arcana, and powers from his bloodline as a sorcerer of his battle sorcerer level. If a skill granted by the bloodline is already a class skill, there is no benefit.
+
This replaces the knowledge pool (lvl 7), magus arcana (lvl 3, 9, 15), bonus feats (lvl 5, 11, 17), greater spell access (lvl 19), and true magus (lvl 20) abilities.
  
At 3rd level, and every three levels thereafter until level 18, a battle sorcerer learns an additional spell, derived from his bloodline. These spells are added to the battle sorcerer's spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on [[#Table:_Battle_Sorcerer_Spells|Table: Battle Sorcerer Spells]]. He can cast these spells without the normal chance of spell failure just as he can with magus spells. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers). Spells are gained at this rate:
+
=== Eschew Materials ===
 +
A bloodline magus gains Eschew Materials as a bonus feat at 1st level.
  
* [http://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline Pazio Bloodlines]
+
=== Magus Arcana ===
* [[Sorcerer_(Apath)#Bloodlines|Apath Bloodlines]]
+
This is the same as the magus class features, except that any abilities based on Intelligence instead uses Charisma.
  
At 5th level, and every six levels thereafter, a battle sorcerer gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats or as bonus feats for his bloodline. He must meet the prerequisites for these feats as normal.  
+
=== Overspend Power (Su) ===
 
+
At 4th level, the bloodline magus learns to use his arcane pool to power spells. When out of spell slots of a certain level, the bloodline magus can still cast such a spell by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). This replaces the spell recall ability normally gained at level 4.
This replaces the  
 
bonus feats (lvl 5, 11, 17),
 
greater spell access (lvl 19), and
 
true magus (lvl 20) abilities.
 
 
 
=== Eschew Materials ===
 
A battle sorcerer gains Eschew Materials as a bonus feat at 1st level.
 
  
 
=== Spell Combat ===
 
=== Spell Combat ===
When using spell combat to casts a spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma (rather than Intelligence) bonus, and add the same amount as a circumstance bonus on his concentration check. This is a modification to the Spell Combat ability.
+
At 6th level, the bloodline magus learns spell combat. This is the same as the magus ability of the same name except that when using spell combat to casts a spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma (rather than Intelligence) bonus, and add the same amount as a circumstance bonus on his concentration check. This is a modification to the Spell Combat ability.
  
=== Overspend Power (Su) ===
+
=== Bloodline Arcana  ===
At 4th level, the battle sorcerer learns to use his arcane pool to power spells. When out of spell slots of a certain level, the battle sorcerer can still cast such a spell by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). This replaces the spell recall ability normally gained at level 4.
+
At 7th level, the bloodline magus gains the bloodline arcana for his chosen bloodline.
  
=== Spontaneous Power (Su) ===
+
=== Improved Overspend Power (Su) ===
At 7th level, as a free action, a battle sorcerer can spend 1 point from his arcane pool to be able to cast any spell from the magus spell list as a known spell for one minute. This replaces the knowledge pool ability normally gained at level 7.
+
At 11th level, the bloodline magus’ ability to overspend on powers using his arcane pool becomes more efficient. Whenever he casts a spell with overspend power, he expends a number of points from his arcane pool equal to ½ the spell’s level (minimum 1). This replaces improved spell recall.
  
=== Improved Overspend Power (Su) ===
+
=== Overspend Bloodline ===
At 11th level, the battle sorcerer’s ability to overspend on powers using his arcane pool becomes more efficient. Whenever he casts a spell with overspend power, he expends a number of points from his arcane pool equal to ½ the spell’s level (minimum 1). This replaces improved spell recall.
+
At level 16, the bloodline magus can renew his daily uses of any one bloodline ability at the cost of two points from the arcane pool. This ability replaces counterstrike.
  
== Table: Battle Sorcerer ==
+
== Table: Bloodline Magus ==
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=7 align="center" |'''Spells per Day'''
+
|rowspan=2 valign=bottom| '''Class<br>Level'''||rowspan=2 valign=bottom| '''Base <br>Attack<br>Bonus'''||rowspan=2 valign=bottom| '''Fort<br>Save'''||rowspan=2 valign=bottom| '''Ref<br>Save'''||rowspan=2 valign=bottom| '''Will<br>Save'''||rowspan=2 valign=bottom| '''Special'''||colspan=6 align="center" |'''Spells per Day'''
 
|-
 
|-
 
||1|||2|||3|||4|||5|||6
 
||1|||2|||3|||4|||5|||6
 
|-
 
|-
|valign="top"|1st||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| +2||valign="top"| Arcane pool, bloodline, cantrips, Eschew Materials, spell combat||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"|1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Arcane pool, bloodline skill, bloodline power 1, cantrips, Eschew Materials ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +3||valign="top"| +0||valign="top"| +3||valign="top"| Spellstrike||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Bloodline spell 1, spellstrike  ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd||valign="top"| +2||valign="top"| +3||valign="top"| +1||valign="top"| +3||valign="top"| Bloodline power, magus arcana ||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bloodline power ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 4th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Overspend power ||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Overspend Power  ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Bonus feat ||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Arcane pool (features), bloodline feat, bloodline spell 2  ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th||valign="top"| +4||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Magus arcana ||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Magus arcana, spell combat  ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Spontaneous power, medium armor ||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bloodline arcana, medium armor ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +2||valign="top"| +6||valign="top"| Improved spell combat ||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Bloodline spell ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +3||valign="top"| +6||valign="top"| Bloodline power, magus arcana ||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Bloodline power ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Fighter training ||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Fighter training ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Bonus feat, improved overspend power ||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Bloodline spell 4, improved overspend power ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Magus arcana ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Bloodline feat, magus arcana ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Heavy armor ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Heavy armor   ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +9||valign="top"| +4||valign="top"| +9||valign="top"| Greater spell combat ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —
+
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Bloodline feat, bloodline spell ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +9||valign="top"| +5||valign="top"| +9||valign="top"| Bloodline power, magus arcana ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bloodline power ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Counterstrike ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Overspend Bloodline  ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Bonus feat ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Bloodline spell 6  ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Magus arcana ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Magus arcana ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 
|-
 
|-
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bloodline feat  ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 
|-
 
|-
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +12||valign="top"| +6||valign="top"| +12||valign="top"| Bloodline power ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Bloodline power 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 
|}
 
|}
  
Line 176: Line 177:
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Spells
 
* Spells
 +
* Bloodline spells (all)
 
* Arcane Pool  
 
* Arcane Pool  
 
* Spell Combat
 
* Spell Combat
Line 184: Line 186:
 
* Greater Spell Access (lvl 19)
 
* Greater Spell Access (lvl 19)
 
* True Magus (lvl 20)
 
* True Magus (lvl 20)
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 14:08, 18 September 2017

ApathApath Logo
Unofficial rules compendium

The bloodline magus has the same relationship to the sorcerer that a normal magus has to the wizard. It is a terror in battle, using arcane might, a monstrous heritage, and raw fighting skill in combination to dominate and overawe opponents.

Class Information

This is a hybrid class, a combination of magus and sorcerer.

Hit dice: d8.

Class Features

The bloodline magus has all the standard magus class features, except as noted below.

Spells

A bloodline magus casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

To learn or cast a spell, a bloodline magus must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bloodline magus’s spell is 10 + the spell level + the bloodline magus’ Charisma modifier. A bloodline magus can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Bloodline magus Spells. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

Table: Bloodline Magus
Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th
1 4 2
2 5 3
3 6 4
4 6 4 2
5 6 4 3
6 6 4 3
7 6 5 4 2
8 6 5 4 3
9 6 5 4 4
10 6 5 4 4 2
11 6 6 4 4 3
12 6 6 4 4 4
13 6 6 4 5 4 2
14 6 6 4 5 4 3
15 6 6 4 5 4 4
16 6 6 4 5 5 4 2
17 6 6 5 6 5 4 3
18 6 6 5 6 5 4 4
19 6 6 5 6 5 5 4
20 6 6 5 5 5 5 5

A bloodline magus’ selection of spells is extremely limited. A bloodline magus begins play knowing four 0-level spells and two 1st-level spells of the bloodline magus’ choice. At each new bloodline magus level, he gains one or more new spells as indicated on Table: Bloodline Magus Spells . (Unlike spells per day, the number of spells a bloodline magus knows is not affected by his Charisma score. The numbers on Table: Bloodline Magus Spells are fixed.)

Upon reaching 4th level, and at every third bloodline magus level thereafter (7th, 10th, and so on), a bloodline magus can choose to learn a new spell in place of one he already knows. In effect, the bloodline magus “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A bloodline magus may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Cantrips: Bloodline magi learn a number of cantrips, or 0-level spells, as noted on Table: Bloodline Magus Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.

Arcane Pool

A bloodline magus' arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Charisma modifier and is renewed when the bloodline magus renews his spell slots. This is otherwise just as the magus' arcane pool.

Battle Bloodline

A bloodline magus has a bloodline similar to that of a sorcerer. Each bloodline magus has a source of magic somewhere in his heritage that grants his spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. A bloodline magus must pick one bloodline upon taking his first level of bloodline magus. Once made, this choice cannot be changed.

A bloodline magus gains class skills and powers from his bloodline as a sorcerer of his bloodline magus level. If a skill granted by the bloodline is already a class skill, there is no benefit.

At 2nd level, and every three levels thereafter until level 17, a bloodline magus learns an additional spell, derived from his bloodline. These spells are added to the bloodline magus' spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on Table: Bloodline Magus Spells. He can cast these spells without the normal chance of arcane spell failure just as he can with magus spells. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers). Spells are gained at the rate given in Table: Bloodline Magus Bloodline Spells.

At 5th level, and every six levels thereafter, a bloodline magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats or as bonus feats for his bloodline. He must meet the prerequisites for these feats as normal.

Table: Bloodline Magus
Bloodline Spells
Level of
Spell
Level for
Sorcerers
Level for
Bloodline
Magus
1 3 2
2 5 5
3 7 8
4 9 11
5 11 14
6 13 17
7+ 15+ Never

This replaces the knowledge pool (lvl 7), magus arcana (lvl 3, 9, 15), bonus feats (lvl 5, 11, 17), greater spell access (lvl 19), and true magus (lvl 20) abilities.

Eschew Materials

A bloodline magus gains Eschew Materials as a bonus feat at 1st level.

Magus Arcana

This is the same as the magus class features, except that any abilities based on Intelligence instead uses Charisma.

Overspend Power (Su)

At 4th level, the bloodline magus learns to use his arcane pool to power spells. When out of spell slots of a certain level, the bloodline magus can still cast such a spell by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). This replaces the spell recall ability normally gained at level 4.

Spell Combat

At 6th level, the bloodline magus learns spell combat. This is the same as the magus ability of the same name except that when using spell combat to casts a spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma (rather than Intelligence) bonus, and add the same amount as a circumstance bonus on his concentration check. This is a modification to the Spell Combat ability.

Bloodline Arcana

At 7th level, the bloodline magus gains the bloodline arcana for his chosen bloodline.

Improved Overspend Power (Su)

At 11th level, the bloodline magus’ ability to overspend on powers using his arcane pool becomes more efficient. Whenever he casts a spell with overspend power, he expends a number of points from his arcane pool equal to ½ the spell’s level (minimum 1). This replaces improved spell recall.

Overspend Bloodline

At level 16, the bloodline magus can renew his daily uses of any one bloodline ability at the cost of two points from the arcane pool. This ability replaces counterstrike.

Table: Bloodline Magus

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +2 +0 +2 Arcane pool, bloodline skill, bloodline power 1, cantrips, Eschew Materials 1
2nd +1 +3 +0 +3 Bloodline spell 1, spellstrike 2
3rd +2 +3 +1 +3 Bloodline power 2 3
4th +3 +4 +1 +4 Overspend Power 3 1
5th +3 +4 +1 +4 Arcane pool (features), bloodline feat, bloodline spell 2 4 2
6th +4 +5 +2 +5 Magus arcana, spell combat 4 3
7th +5 +5 +2 +5 Bloodline arcana, medium armor 4 3 1
8th +6/+1 +6 +2 +6 Bloodline spell 3 4 4 2
9th +6/+1 +6 +3 +6 Bloodline power 3 5 4 3
10th +7/+2 +7 +3 +7 Fighter training 5 4 3 1
11th +8/+3 +7 +3 +7 Bloodline spell 4, improved overspend power 5 4 4 2
12th +9/+4 +8 +4 +8 Bloodline feat, magus arcana 5 5 4 3
13th +9/+4 +8 +4 +8 Heavy armor 5 5 4 3 1
14th +10/+5 +9 +4 +9 Bloodline feat, bloodline spell 5 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Bloodline power 4 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Overspend Bloodline 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Bloodline spell 6 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Magus arcana 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Bloodline feat 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Bloodline power 5 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Bloodline spells (all)
  • Arcane Pool
  • Spell Combat
  • Spell Recall (lvl 4)
  • Bonus Feats (lvl 5, 11, 17),
  • Knowledge Pool (lvl 7)
  • Improved Spell Recall (lvl 11)
  • Greater Spell Access (lvl 19)
  • True Magus (lvl 20)
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.