Difference between revisions of "Bhajan (Apath)"

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=== Spellcasting ===
 
=== Spellcasting ===
A bhajan casts occult spells, which are drawn from the bard spell list. As an occult spellcaster, the bhajan's ability to cast spells in armor is unrestricted. In addition to thought and emotion components, all bhajan spells have a verbal or somatic component depending on the type of performance used, and this cannot be removed by any means.
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A bhajan casts occult spells, which are drawn from the bard spell list. As an occult spellcaster, the bhajan's ability to cast spells in armor is unrestricted. Unlike a normal bard, bhajan spells don't have a verbal or somatic component.
  
 
Add and delete the following spells from the bhajan's spell list. All added spells are from ''Pathfinder® Roleplaying Game: Occult Adventures™'' unless otherwise noted.
 
Add and delete the following spells from the bhajan's spell list. All added spells are from ''Pathfinder® Roleplaying Game: Occult Adventures™'' unless otherwise noted.

Revision as of 13:53, 27 May 2016

ApathApath Logo
Unofficial rules compendium

Bhajans are bards who have an occult rather than arcane origin. Brought up in a mystical tradition where music, recitation, and dance are central elements, the bhajan's power is a natural extension of being in tune with the universe.

Class Information

This is a bard archetype that uses psychic magic.

Alignment: Any. Unlike bards, bhajans are often part of a sect or occult tradition and can be of lawful alignment.

Starting Money: 3d6 × 10 gp (average 105 gp)

Hit Die: d8.

Class Features

The bhajan has all the standard bard class features, except as noted below.

Spellcasting

A bhajan casts occult spells, which are drawn from the bard spell list. As an occult spellcaster, the bhajan's ability to cast spells in armor is unrestricted. Unlike a normal bard, bhajan spells don't have a verbal or somatic component.

Add and delete the following spells from the bhajan's spell list. All added spells are from Pathfinder® Roleplaying Game: Occult Adventures™ unless otherwise noted.

Spell Level Added Spells Removed Spells
0 Detect psychic significance Spark
1 Charge object, forbid actionUM, illusion of calmUC, mirror strikeUC, shadow weaponUM, telempathic projection Abundant ammunition, detect metal, unseen servant, ventriloquism.
2 Bestow weapon proficiencyUC, extreme flexibilityACG, implant false reading, object reading, placebo effect, Dust of twilight, glitterdust, pyrotechnics.
3 Agonizing rebukeARG, analyze aura, burst of speedUC, implanted projectionOO, loathsome veilUM, synesthesia Campfire wall, mad monkeys, tiny hut
4 Aura alternation, cast outAPG, persistent vigorACG, synaptic scramble Secure shelter, treasure stitching, unseen crew
5 Astral projection (lesser)UM, banish seemingAPG, forbid actionUM, psychic asylum, retrocognition
6 Battlemind linkUM, primal regression, psychic surgery, true seeingCR

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spellcasting
  • Lore Master
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