Difference between revisions of "Aura Kineticist (Apath)"
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A aura kineticist is proficient with all simple weapons but not with any shields or armor. | A aura kineticist is proficient with all simple weapons but not with any shields or armor. | ||
− | === | + | === Kinetic Armor (Sp) === |
− | As a standard action, an aura kineticist can erect | + | As a standard action, an aura kineticist can erect kinetic armor twice per day. This counts as a 1st level spell and creates a kinetic aura around her that gives an armor bonus of +4 and lasts for one hour per class level. At 4th level this aura counts as force armor and protects against incorporeal touch attacks and the armor bonus of kinetic armor and ''bracers of armor'' stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day. |
+ | |||
+ | == Table: Aura Kineticist == | ||
+ | {|class="wikitable" | ||
+ | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | ||
+ | |- | ||
+ | | valign="top"| 1st || valign="top"| +0 || valign="top"| +2 || valign="top"| +2 || valign="top"| +0 || valign="top"| Burn, elemental armor 2/day, elemental focus, gather power, infusion, kinetic blast | ||
+ | |- | ||
+ | | valign="top"| 2nd || valign="top"| +1 || valign="top"| +3 || valign="top"| +3 || valign="top"| +0 || valign="top"| Elemental defense, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 3rd || valign="top"| +2 || valign="top"| +3 || valign="top"| +3 || valign="top"| +1 || valign="top"| Elemental overflow +1, infusion | ||
+ | |- | ||
+ | | valign="top"| 4th || valign="top"| +3 || valign="top"| +4 || valign="top"| +4 || valign="top"| +1 || valign="top"| Elemental armor 3/day, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 5th || valign="top"| +3 || valign="top"| +4 || valign="top"| +4 || valign="top"| +1 || valign="top"| Infusion, infusion specialization 1, metakinesis (empower) | ||
+ | |- | ||
+ | | valign="top"| 6th || valign="top"| +4 || valign="top"| +5 || valign="top"| +5 || valign="top"| +2 || valign="top"| Elemental overflow +2, internal buffer 1, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 7th || valign="top"| +5 || valign="top"| +5 || valign="top"| +5 || valign="top"| +2 || valign="top"| Expanded element | ||
+ | |- | ||
+ | | valign="top"| 8th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +6 || valign="top"| +2 || valign="top"| Elemental armor (force) 4/day, infusion specialization 2, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 9th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +6 || valign="top"| +3 || valign="top"| Elemental overflow +3, infusion, metakinesis (maximize) | ||
+ | |- | ||
+ | | valign="top"| 10th || valign="top"| +7/+2 || valign="top"| +7 || valign="top"| +7 || valign="top"| +3 || valign="top"| Utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 11th || valign="top"| +8/+3 || valign="top"| +7 || valign="top"| +7 || valign="top"| +3 || valign="top"| Infusion, infusion specialization 3, internal buffer 2, supercharge | ||
+ | |- | ||
+ | | valign="top"| 12th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +8 || valign="top"| +4 || valign="top"| Elemental armor 4/day, elemental overflow +4, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 13th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +8 || valign="top"| +4 || valign="top"| Infusion, metakinesis (quicken) | ||
+ | |- | ||
+ | | valign="top"| 14th || valign="top"| +10/+5 || valign="top"| +9 || valign="top"| +9 || valign="top"| +4 || valign="top"| Infusion specialization 4, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 15th || valign="top"| +11/+6/+1 || valign="top"| +9 || valign="top"| +9 || valign="top"| +5 || valign="top"| Expanded element, elemental overflow +5 | ||
+ | |- | ||
+ | | valign="top"| 16th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +10 || valign="top"| +5 || valign="top"| Composite specialization, elemental armor 5/day, internal buffer 3, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 17th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +10 || valign="top"| +5 || valign="top"| Infusion, infusion specialization 5, metakinesis (twice) | ||
+ | |- | ||
+ | | valign="top"| 18th || valign="top"| +13/+8/+3 || valign="top"| +11 || valign="top"| +11 || valign="top"| +6 || valign="top"| Elemental overflow +6, utility wild talent | ||
+ | |- | ||
+ | | valign="top"| 19th || valign="top"| +14/+9/+4 || valign="top"| +11 || valign="top"| +11 || valign="top"| +6 || valign="top"| Infusion, metakinetic master | ||
+ | |- | ||
+ | | valign="top"| 20th || valign="top"| +15/+10/+5 || valign="top"| +12 || valign="top"| +12 || valign="top"| +6 || valign="top"| Elemental armor 6/day, infusion specialization 6, omnikinesis, utility wild talent | ||
+ | |} | ||
== Summary of Lost Class Abilities == | == Summary of Lost Class Abilities == |
Latest revision as of 13:21, 29 January 2016
Unofficial rules compendium | |
|
The aura kineticist has the ability to surround himself with an aura or nimbus of his element, that repels phsyical attacks. The aura kineticist is a martial artist of the Way of Force.
Class Information
This is a martial arts archetype.
Class: Kineticist.
Hit Die: d8.
Class Abilities
The aura kineticist has all the class abilities of the kineticist, except as noted below.
Weapon and Armor Proficiency
A aura kineticist is proficient with all simple weapons but not with any shields or armor.
Kinetic Armor (Sp)
As a standard action, an aura kineticist can erect kinetic armor twice per day. This counts as a 1st level spell and creates a kinetic aura around her that gives an armor bonus of +4 and lasts for one hour per class level. At 4th level this aura counts as force armor and protects against incorporeal touch attacks and the armor bonus of kinetic armor and bracers of armor stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day.
Table: Aura Kineticist
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +2 | +2 | +0 | Burn, elemental armor 2/day, elemental focus, gather power, infusion, kinetic blast |
2nd | +1 | +3 | +3 | +0 | Elemental defense, utility wild talent |
3rd | +2 | +3 | +3 | +1 | Elemental overflow +1, infusion |
4th | +3 | +4 | +4 | +1 | Elemental armor 3/day, utility wild talent |
5th | +3 | +4 | +4 | +1 | Infusion, infusion specialization 1, metakinesis (empower) |
6th | +4 | +5 | +5 | +2 | Elemental overflow +2, internal buffer 1, utility wild talent |
7th | +5 | +5 | +5 | +2 | Expanded element |
8th | +6/+1 | +6 | +6 | +2 | Elemental armor (force) 4/day, infusion specialization 2, utility wild talent |
9th | +6/+1 | +6 | +6 | +3 | Elemental overflow +3, infusion, metakinesis (maximize) |
10th | +7/+2 | +7 | +7 | +3 | Utility wild talent |
11th | +8/+3 | +7 | +7 | +3 | Infusion, infusion specialization 3, internal buffer 2, supercharge |
12th | +9/+4 | +8 | +8 | +4 | Elemental armor 4/day, elemental overflow +4, utility wild talent |
13th | +9/+4 | +8 | +8 | +4 | Infusion, metakinesis (quicken) |
14th | +10/+5 | +9 | +9 | +4 | Infusion specialization 4, utility wild talent |
15th | +11/+6/+1 | +9 | +9 | +5 | Expanded element, elemental overflow +5 |
16th | +12/+7/+2 | +10 | +10 | +5 | Composite specialization, elemental armor 5/day, internal buffer 3, utility wild talent |
17th | +12/+7/+2 | +10 | +10 | +5 | Infusion, infusion specialization 5, metakinesis (twice) |
18th | +13/+8/+3 | +11 | +11 | +6 | Elemental overflow +6, utility wild talent |
19th | +14/+9/+4 | +11 | +11 | +6 | Infusion, metakinetic master |
20th | +15/+10/+5 | +12 | +12 | +6 | Elemental armor 6/day, infusion specialization 6, omnikinesis, utility wild talent |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
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