Difference between revisions of "Aura Kineticist (Apath)"
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=== Elemental Armor (Sp) === | === Elemental Armor (Sp) === | ||
As a standard action, an aura kineticist can erect an elemental twice per day. This counts as a 1st level spell and creates a kinetic aura gives an armor bonus of +4 and lasts for one hour per class level. At 4th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day. At 4th level the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, this aura counts as force armor and protects against incorporeal touch attacks. | As a standard action, an aura kineticist can erect an elemental twice per day. This counts as a 1st level spell and creates a kinetic aura gives an armor bonus of +4 and lasts for one hour per class level. At 4th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day. At 4th level the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, this aura counts as force armor and protects against incorporeal touch attacks. | ||
+ | |||
+ | == Table: Aura Kineticist == | ||
+ | {|class="wikitable" | ||
+ | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort | ||
+ | |align="top"| 1st ||align="top"| +0 ||align="top"| +2 ||align="top"| +2 ||align="top"| +0 ||align="top"| Burn, elemental focus, gather power, infusion, kinetic blast | ||
+ | |- | ||
+ | |align="top"| 2nd ||align="top"| +1 ||align="top"| +3 ||align="top"| +3 ||align="top"| +0 ||align="top"| Elemental defense, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 3rd ||align="top"| +2 ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| Elemental overflow +1, infusion | ||
+ | |- | ||
+ | |align="top"| 4th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Utility wild talent | ||
+ | |- | ||
+ | |align="top"| 5th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Infusion, infusion specialization 1, metakinesis (empower) | ||
+ | |- | ||
+ | |align="top"| 6th ||align="top"| +4 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Elemental overflow +2, internal buffer 1, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 7th ||align="top"| +5 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Expanded element | ||
+ | |- | ||
+ | |align="top"| 8th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +2 ||align="top"| Infusion specialization 2, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 9th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +3 ||align="top"| Elemental overflow +3, infusion, metakinesis (maximize) | ||
+ | |- | ||
+ | |align="top"| 10th ||align="top"| +7/+2 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Utility wild talent | ||
+ | |- | ||
+ | |align="top"| 11th ||align="top"| +8/+3 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Infusion, infusion specialization 3, internal buffer 2, supercharge | ||
+ | |- | ||
+ | |align="top"| 12th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Elemental overflow +4, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 13th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Infusion, metakinesis (quicken) | ||
+ | |- | ||
+ | |align="top"| 14th ||align="top"| +10/+5 ||align="top"| +9 ||align="top"| +9 ||align="top"| +4 ||align="top"| Infusion specialization 4, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 15th ||align="top"| +11/+6/+1 ||align="top"| +9 ||align="top"| +9 ||align="top"| +5 ||align="top"| Expanded element, elemental overflow +5 | ||
+ | |- | ||
+ | |align="top"| 16th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Composite specialization, internal buffer 3, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 17th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Infusion, infusion specialization 5, metakinesis (twice) | ||
+ | |- | ||
+ | |align="top"| 18th ||align="top"| +13/+8/+3 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Elemental overflow +6, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 19th ||align="top"| +14/+9/+4 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Infusion, metakinetic master | ||
+ | |- | ||
+ | |align="top"| 20th ||align="top"| +15/+10/+5 ||align="top"| +12 ||align="top"| +12 ||align="top"| +6 ||align="top"| Infusion specialization 6, omnikinesis, utility wild talent | ||
+ | |} | ||
== Summary of Lost Class Abilities == | == Summary of Lost Class Abilities == |
Revision as of 16:50, 8 January 2016
Unofficial rules compendium | |
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The aura kineticist has the ability to surround himself with an aura or nimbus of his element, that repels phsyical attacks. The aura kineticist is a martial artist of the Way of Force.
Class Information
This is a martial arts archetype.
Class: Kineticist.
Hit Die: d8.
Class Abilities
The aura kineticist has all the class abilities of the kineticist, except as noted below.
Weapon and Armor Proficiency
A aura kineticist is proficient with all simple weapons but not with any shields or armor.
Elemental Armor (Sp)
As a standard action, an aura kineticist can erect an elemental twice per day. This counts as a 1st level spell and creates a kinetic aura gives an armor bonus of +4 and lasts for one hour per class level. At 4th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day. At 4th level the armor bonus of mage armor and bracers of armor stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, this aura counts as force armor and protects against incorporeal touch attacks.
Table: Aura Kineticist
Level | Base Attack Bonus |
Fort | 1st | +0 | +2 | +2 | +0 | Burn, elemental focus, gather power, infusion, kinetic blast |
2nd | +1 | +3 | +3 | +0 | Elemental defense, utility wild talent | |||
3rd | +2 | +3 | +3 | +1 | Elemental overflow +1, infusion | |||
4th | +3 | +4 | +4 | +1 | Utility wild talent | |||
5th | +3 | +4 | +4 | +1 | Infusion, infusion specialization 1, metakinesis (empower) | |||
6th | +4 | +5 | +5 | +2 | Elemental overflow +2, internal buffer 1, utility wild talent | |||
7th | +5 | +5 | +5 | +2 | Expanded element | |||
8th | +6/+1 | +6 | +6 | +2 | Infusion specialization 2, utility wild talent | |||
9th | +6/+1 | +6 | +6 | +3 | Elemental overflow +3, infusion, metakinesis (maximize) | |||
10th | +7/+2 | +7 | +7 | +3 | Utility wild talent | |||
11th | +8/+3 | +7 | +7 | +3 | Infusion, infusion specialization 3, internal buffer 2, supercharge | |||
12th | +9/+4 | +8 | +8 | +4 | Elemental overflow +4, utility wild talent | |||
13th | +9/+4 | +8 | +8 | +4 | Infusion, metakinesis (quicken) | |||
14th | +10/+5 | +9 | +9 | +4 | Infusion specialization 4, utility wild talent | |||
15th | +11/+6/+1 | +9 | +9 | +5 | Expanded element, elemental overflow +5 | |||
16th | +12/+7/+2 | +10 | +10 | +5 | Composite specialization, internal buffer 3, utility wild talent | |||
17th | +12/+7/+2 | +10 | +10 | +5 | Infusion, infusion specialization 5, metakinesis (twice) | |||
18th | +13/+8/+3 | +11 | +11 | +6 | Elemental overflow +6, utility wild talent | |||
19th | +14/+9/+4 | +11 | +11 | +6 | Infusion, metakinetic master | |||
20th | +15/+10/+5 | +12 | +12 | +6 | Infusion specialization 6, omnikinesis, utility wild talent |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
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